objc2-metal-performance-shaders 0.3.2

Bindings to the MetalPerformanceShaders framework
Documentation
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//! This file has been automatically generated by `objc2`'s `header-translator`.
//! DO NOT EDIT
use core::ptr::NonNull;
use objc2::__framework_prelude::*;
use objc2_foundation::*;
use objc2_metal::*;

use crate::*;

extern_class!(
    /// at the time an -encode call was made. The contents are opaque.
    ///
    /// Gradient states must be created with [MPSCNNKernel resultStateForSourceImage:sourceStates:destinationImage:]
    /// or analogous interfaces.
    ///
    /// See also [Apple's documentation](https://developer.apple.com/documentation/metalperformanceshaders/mpsnngradientstate?language=objc)
    #[unsafe(super(MPSState, NSObject))]
    #[derive(Debug, PartialEq, Eq, Hash)]
    #[cfg(all(feature = "MPSCore", feature = "MPSState"))]
    pub struct MPSNNGradientState;
);

#[cfg(all(feature = "MPSCore", feature = "MPSState"))]
extern_conformance!(
    unsafe impl NSObjectProtocol for MPSNNGradientState {}
);

#[cfg(all(feature = "MPSCore", feature = "MPSState"))]
impl MPSNNGradientState {
    extern_methods!();
}

/// Methods declared on superclass `MPSState`.
#[cfg(all(feature = "MPSCore", feature = "MPSState"))]
impl MPSNNGradientState {
    extern_methods!(
        /// Create a MPSState holding a temporary MTLBuffer
        ///
        /// Parameter `cmdBuf`: The command buffer against which the temporary resource is allocated
        ///
        /// Parameter `bufferSize`: The size of the buffer in bytes
        #[unsafe(method(temporaryStateWithCommandBuffer:bufferSize:))]
        #[unsafe(method_family = none)]
        pub unsafe fn temporaryStateWithCommandBuffer_bufferSize(
            cmd_buf: &ProtocolObject<dyn MTLCommandBuffer>,
            buffer_size: usize,
        ) -> Retained<Self>;

        /// Create a MPSState holding a temporary MTLTexture
        ///
        /// Parameter `cmdBuf`: The command buffer against which the temporary resource is allocated
        ///
        /// Parameter `descriptor`: A descriptor for the new temporary texture
        #[unsafe(method(temporaryStateWithCommandBuffer:textureDescriptor:))]
        #[unsafe(method_family = none)]
        pub unsafe fn temporaryStateWithCommandBuffer_textureDescriptor(
            cmd_buf: &ProtocolObject<dyn MTLCommandBuffer>,
            descriptor: &MTLTextureDescriptor,
        ) -> Retained<Self>;

        /// Create a new autoreleased temporary state object without underlying resource
        ///
        /// Parameter `cmdBuf`: The command buffer with which the temporary resource is associated
        #[unsafe(method(temporaryStateWithCommandBuffer:))]
        #[unsafe(method_family = none)]
        pub unsafe fn temporaryStateWithCommandBuffer(
            cmd_buf: &ProtocolObject<dyn MTLCommandBuffer>,
        ) -> Retained<Self>;

        #[unsafe(method(initWithDevice:bufferSize:))]
        #[unsafe(method_family = init)]
        pub unsafe fn initWithDevice_bufferSize(
            this: Allocated<Self>,
            device: &ProtocolObject<dyn MTLDevice>,
            buffer_size: usize,
        ) -> Retained<Self>;

        #[unsafe(method(initWithDevice:textureDescriptor:))]
        #[unsafe(method_family = init)]
        pub unsafe fn initWithDevice_textureDescriptor(
            this: Allocated<Self>,
            device: &ProtocolObject<dyn MTLDevice>,
            descriptor: &MTLTextureDescriptor,
        ) -> Retained<Self>;

        /// Create a MPSState with a non-temporary MTLResource
        ///
        /// Parameter `resource`: A MTLBuffer or MTLTexture. May be nil.
        ///
        /// # Safety
        ///
        /// - `resource` may need to be synchronized.
        /// - `resource` may be unretained, you must ensure it is kept alive while in use.
        #[unsafe(method(initWithResource:))]
        #[unsafe(method_family = init)]
        pub unsafe fn initWithResource(
            this: Allocated<Self>,
            resource: Option<&ProtocolObject<dyn MTLResource>>,
        ) -> Retained<Self>;

        #[unsafe(method(init))]
        #[unsafe(method_family = init)]
        pub unsafe fn init(this: Allocated<Self>) -> Option<Retained<Self>>;

        /// Initialize a non-temporary state to hold a number of textures and buffers
        ///
        /// The allocation of each resource will be deferred  until it is needed.
        /// This occurs when -resource or -resourceAtIndex: is called.
        ///
        /// Parameter `resourceList`: The list of resources to create.
        #[unsafe(method(initWithDevice:resourceList:))]
        #[unsafe(method_family = init)]
        pub unsafe fn initWithDevice_resourceList(
            this: Allocated<Self>,
            device: &ProtocolObject<dyn MTLDevice>,
            resource_list: &MPSStateResourceList,
        ) -> Retained<Self>;

        /// Initialize a temporary state to hold a number of textures and buffers
        ///
        /// The textures occur first in sequence
        #[unsafe(method(temporaryStateWithCommandBuffer:resourceList:))]
        #[unsafe(method_family = none)]
        pub unsafe fn temporaryStateWithCommandBuffer_resourceList(
            command_buffer: &ProtocolObject<dyn MTLCommandBuffer>,
            resource_list: &MPSStateResourceList,
        ) -> Retained<Self>;

        /// Create a state object with a list of MTLResources
        ///
        /// Because MPS prefers deferred allocation of resources
        /// your application should use -initWithTextures:bufferSizes:bufferCount:
        /// whenever possible. This method is useful for cases when the
        /// MTLResources must be initialized by the CPU.
        ///
        /// # Safety
        ///
        /// - `resources` generic may need to be synchronized.
        /// - `resources` generic may be unretained, you must ensure it is kept alive while in use.
        #[unsafe(method(initWithResources:))]
        #[unsafe(method_family = init)]
        pub unsafe fn initWithResources(
            this: Allocated<Self>,
            resources: Option<&NSArray<ProtocolObject<dyn MTLResource>>>,
        ) -> Retained<Self>;
    );
}

/// Methods declared on superclass `NSObject`.
#[cfg(all(feature = "MPSCore", feature = "MPSState"))]
impl MPSNNGradientState {
    extern_methods!(
        #[unsafe(method(new))]
        #[unsafe(method_family = new)]
        pub unsafe fn new() -> Retained<Self>;
    );
}

/// [Apple's documentation](https://developer.apple.com/documentation/metalperformanceshaders/mpsnngradientstatebatch?language=objc)
#[cfg(all(feature = "MPSCore", feature = "MPSState"))]
pub type MPSNNGradientStateBatch = NSArray<MPSNNGradientState>;

extern_class!(
    /// at the time an -encode call was made. The contents are opaque.
    ///
    /// Gradient states must be created with [MPSCNNBinaryKernel resultStateForPrimaryImage:secondaryImage:sourceStates:destinationImage:]
    /// or analogous interfaces.
    ///
    /// See also [Apple's documentation](https://developer.apple.com/documentation/metalperformanceshaders/mpsnnbinarygradientstate?language=objc)
    #[unsafe(super(MPSState, NSObject))]
    #[derive(Debug, PartialEq, Eq, Hash)]
    #[cfg(all(feature = "MPSCore", feature = "MPSState"))]
    pub struct MPSNNBinaryGradientState;
);

#[cfg(all(feature = "MPSCore", feature = "MPSState"))]
extern_conformance!(
    unsafe impl NSObjectProtocol for MPSNNBinaryGradientState {}
);

#[cfg(all(feature = "MPSCore", feature = "MPSState"))]
impl MPSNNBinaryGradientState {
    extern_methods!();
}

/// Methods declared on superclass `MPSState`.
#[cfg(all(feature = "MPSCore", feature = "MPSState"))]
impl MPSNNBinaryGradientState {
    extern_methods!(
        /// Create a MPSState holding a temporary MTLBuffer
        ///
        /// Parameter `cmdBuf`: The command buffer against which the temporary resource is allocated
        ///
        /// Parameter `bufferSize`: The size of the buffer in bytes
        #[unsafe(method(temporaryStateWithCommandBuffer:bufferSize:))]
        #[unsafe(method_family = none)]
        pub unsafe fn temporaryStateWithCommandBuffer_bufferSize(
            cmd_buf: &ProtocolObject<dyn MTLCommandBuffer>,
            buffer_size: usize,
        ) -> Retained<Self>;

        /// Create a MPSState holding a temporary MTLTexture
        ///
        /// Parameter `cmdBuf`: The command buffer against which the temporary resource is allocated
        ///
        /// Parameter `descriptor`: A descriptor for the new temporary texture
        #[unsafe(method(temporaryStateWithCommandBuffer:textureDescriptor:))]
        #[unsafe(method_family = none)]
        pub unsafe fn temporaryStateWithCommandBuffer_textureDescriptor(
            cmd_buf: &ProtocolObject<dyn MTLCommandBuffer>,
            descriptor: &MTLTextureDescriptor,
        ) -> Retained<Self>;

        /// Create a new autoreleased temporary state object without underlying resource
        ///
        /// Parameter `cmdBuf`: The command buffer with which the temporary resource is associated
        #[unsafe(method(temporaryStateWithCommandBuffer:))]
        #[unsafe(method_family = none)]
        pub unsafe fn temporaryStateWithCommandBuffer(
            cmd_buf: &ProtocolObject<dyn MTLCommandBuffer>,
        ) -> Retained<Self>;

        #[unsafe(method(initWithDevice:bufferSize:))]
        #[unsafe(method_family = init)]
        pub unsafe fn initWithDevice_bufferSize(
            this: Allocated<Self>,
            device: &ProtocolObject<dyn MTLDevice>,
            buffer_size: usize,
        ) -> Retained<Self>;

        #[unsafe(method(initWithDevice:textureDescriptor:))]
        #[unsafe(method_family = init)]
        pub unsafe fn initWithDevice_textureDescriptor(
            this: Allocated<Self>,
            device: &ProtocolObject<dyn MTLDevice>,
            descriptor: &MTLTextureDescriptor,
        ) -> Retained<Self>;

        /// Create a MPSState with a non-temporary MTLResource
        ///
        /// Parameter `resource`: A MTLBuffer or MTLTexture. May be nil.
        ///
        /// # Safety
        ///
        /// - `resource` may need to be synchronized.
        /// - `resource` may be unretained, you must ensure it is kept alive while in use.
        #[unsafe(method(initWithResource:))]
        #[unsafe(method_family = init)]
        pub unsafe fn initWithResource(
            this: Allocated<Self>,
            resource: Option<&ProtocolObject<dyn MTLResource>>,
        ) -> Retained<Self>;

        #[unsafe(method(init))]
        #[unsafe(method_family = init)]
        pub unsafe fn init(this: Allocated<Self>) -> Option<Retained<Self>>;

        /// Initialize a non-temporary state to hold a number of textures and buffers
        ///
        /// The allocation of each resource will be deferred  until it is needed.
        /// This occurs when -resource or -resourceAtIndex: is called.
        ///
        /// Parameter `resourceList`: The list of resources to create.
        #[unsafe(method(initWithDevice:resourceList:))]
        #[unsafe(method_family = init)]
        pub unsafe fn initWithDevice_resourceList(
            this: Allocated<Self>,
            device: &ProtocolObject<dyn MTLDevice>,
            resource_list: &MPSStateResourceList,
        ) -> Retained<Self>;

        /// Initialize a temporary state to hold a number of textures and buffers
        ///
        /// The textures occur first in sequence
        #[unsafe(method(temporaryStateWithCommandBuffer:resourceList:))]
        #[unsafe(method_family = none)]
        pub unsafe fn temporaryStateWithCommandBuffer_resourceList(
            command_buffer: &ProtocolObject<dyn MTLCommandBuffer>,
            resource_list: &MPSStateResourceList,
        ) -> Retained<Self>;

        /// Create a state object with a list of MTLResources
        ///
        /// Because MPS prefers deferred allocation of resources
        /// your application should use -initWithTextures:bufferSizes:bufferCount:
        /// whenever possible. This method is useful for cases when the
        /// MTLResources must be initialized by the CPU.
        ///
        /// # Safety
        ///
        /// - `resources` generic may need to be synchronized.
        /// - `resources` generic may be unretained, you must ensure it is kept alive while in use.
        #[unsafe(method(initWithResources:))]
        #[unsafe(method_family = init)]
        pub unsafe fn initWithResources(
            this: Allocated<Self>,
            resources: Option<&NSArray<ProtocolObject<dyn MTLResource>>>,
        ) -> Retained<Self>;
    );
}

/// Methods declared on superclass `NSObject`.
#[cfg(all(feature = "MPSCore", feature = "MPSState"))]
impl MPSNNBinaryGradientState {
    extern_methods!(
        #[unsafe(method(new))]
        #[unsafe(method_family = new)]
        pub unsafe fn new() -> Retained<Self>;
    );
}

/// [Apple's documentation](https://developer.apple.com/documentation/metalperformanceshaders/mpsnnbinarygradientstatebatch?language=objc)
#[cfg(all(feature = "MPSCore", feature = "MPSState"))]
pub type MPSNNBinaryGradientStateBatch = NSArray<MPSNNBinaryGradientState>;

extern_class!(
    /// [Apple's documentation](https://developer.apple.com/documentation/metalperformanceshaders/mpsnnmultiarygradientstate?language=objc)
    #[unsafe(super(MPSState, NSObject))]
    #[derive(Debug, PartialEq, Eq, Hash)]
    #[cfg(all(feature = "MPSCore", feature = "MPSState"))]
    pub struct MPSNNMultiaryGradientState;
);

#[cfg(all(feature = "MPSCore", feature = "MPSState"))]
extern_conformance!(
    unsafe impl NSObjectProtocol for MPSNNMultiaryGradientState {}
);

#[cfg(all(feature = "MPSCore", feature = "MPSState"))]
impl MPSNNMultiaryGradientState {
    extern_methods!();
}

/// Methods declared on superclass `MPSState`.
#[cfg(all(feature = "MPSCore", feature = "MPSState"))]
impl MPSNNMultiaryGradientState {
    extern_methods!(
        /// Create a MPSState holding a temporary MTLBuffer
        ///
        /// Parameter `cmdBuf`: The command buffer against which the temporary resource is allocated
        ///
        /// Parameter `bufferSize`: The size of the buffer in bytes
        #[unsafe(method(temporaryStateWithCommandBuffer:bufferSize:))]
        #[unsafe(method_family = none)]
        pub unsafe fn temporaryStateWithCommandBuffer_bufferSize(
            cmd_buf: &ProtocolObject<dyn MTLCommandBuffer>,
            buffer_size: usize,
        ) -> Retained<Self>;

        /// Create a MPSState holding a temporary MTLTexture
        ///
        /// Parameter `cmdBuf`: The command buffer against which the temporary resource is allocated
        ///
        /// Parameter `descriptor`: A descriptor for the new temporary texture
        #[unsafe(method(temporaryStateWithCommandBuffer:textureDescriptor:))]
        #[unsafe(method_family = none)]
        pub unsafe fn temporaryStateWithCommandBuffer_textureDescriptor(
            cmd_buf: &ProtocolObject<dyn MTLCommandBuffer>,
            descriptor: &MTLTextureDescriptor,
        ) -> Retained<Self>;

        /// Create a new autoreleased temporary state object without underlying resource
        ///
        /// Parameter `cmdBuf`: The command buffer with which the temporary resource is associated
        #[unsafe(method(temporaryStateWithCommandBuffer:))]
        #[unsafe(method_family = none)]
        pub unsafe fn temporaryStateWithCommandBuffer(
            cmd_buf: &ProtocolObject<dyn MTLCommandBuffer>,
        ) -> Retained<Self>;

        #[unsafe(method(initWithDevice:bufferSize:))]
        #[unsafe(method_family = init)]
        pub unsafe fn initWithDevice_bufferSize(
            this: Allocated<Self>,
            device: &ProtocolObject<dyn MTLDevice>,
            buffer_size: usize,
        ) -> Retained<Self>;

        #[unsafe(method(initWithDevice:textureDescriptor:))]
        #[unsafe(method_family = init)]
        pub unsafe fn initWithDevice_textureDescriptor(
            this: Allocated<Self>,
            device: &ProtocolObject<dyn MTLDevice>,
            descriptor: &MTLTextureDescriptor,
        ) -> Retained<Self>;

        /// Create a MPSState with a non-temporary MTLResource
        ///
        /// Parameter `resource`: A MTLBuffer or MTLTexture. May be nil.
        ///
        /// # Safety
        ///
        /// - `resource` may need to be synchronized.
        /// - `resource` may be unretained, you must ensure it is kept alive while in use.
        #[unsafe(method(initWithResource:))]
        #[unsafe(method_family = init)]
        pub unsafe fn initWithResource(
            this: Allocated<Self>,
            resource: Option<&ProtocolObject<dyn MTLResource>>,
        ) -> Retained<Self>;

        #[unsafe(method(init))]
        #[unsafe(method_family = init)]
        pub unsafe fn init(this: Allocated<Self>) -> Option<Retained<Self>>;

        /// Initialize a non-temporary state to hold a number of textures and buffers
        ///
        /// The allocation of each resource will be deferred  until it is needed.
        /// This occurs when -resource or -resourceAtIndex: is called.
        ///
        /// Parameter `resourceList`: The list of resources to create.
        #[unsafe(method(initWithDevice:resourceList:))]
        #[unsafe(method_family = init)]
        pub unsafe fn initWithDevice_resourceList(
            this: Allocated<Self>,
            device: &ProtocolObject<dyn MTLDevice>,
            resource_list: &MPSStateResourceList,
        ) -> Retained<Self>;

        /// Initialize a temporary state to hold a number of textures and buffers
        ///
        /// The textures occur first in sequence
        #[unsafe(method(temporaryStateWithCommandBuffer:resourceList:))]
        #[unsafe(method_family = none)]
        pub unsafe fn temporaryStateWithCommandBuffer_resourceList(
            command_buffer: &ProtocolObject<dyn MTLCommandBuffer>,
            resource_list: &MPSStateResourceList,
        ) -> Retained<Self>;

        /// Create a state object with a list of MTLResources
        ///
        /// Because MPS prefers deferred allocation of resources
        /// your application should use -initWithTextures:bufferSizes:bufferCount:
        /// whenever possible. This method is useful for cases when the
        /// MTLResources must be initialized by the CPU.
        ///
        /// # Safety
        ///
        /// - `resources` generic may need to be synchronized.
        /// - `resources` generic may be unretained, you must ensure it is kept alive while in use.
        #[unsafe(method(initWithResources:))]
        #[unsafe(method_family = init)]
        pub unsafe fn initWithResources(
            this: Allocated<Self>,
            resources: Option<&NSArray<ProtocolObject<dyn MTLResource>>>,
        ) -> Retained<Self>;
    );
}

/// Methods declared on superclass `NSObject`.
#[cfg(all(feature = "MPSCore", feature = "MPSState"))]
impl MPSNNMultiaryGradientState {
    extern_methods!(
        #[unsafe(method(new))]
        #[unsafe(method_family = new)]
        pub unsafe fn new() -> Retained<Self>;
    );
}

/// [Apple's documentation](https://developer.apple.com/documentation/metalperformanceshaders/mpsnnmultiarygradientstatebatch?language=objc)
#[cfg(all(feature = "MPSCore", feature = "MPSState"))]
pub type MPSNNMultiaryGradientStateBatch = NSArray<MPSNNMultiaryGradientState>;