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//! This file has been automatically generated by `objc2`'s `header-translator`.
//! DO NOT EDIT
use core::ptr::NonNull;
use objc2::__framework_prelude::*;
use objc2_foundation::*;
use objc2_metal::*;
use crate::*;
extern_class!(
/// at the time an -encode call was made. The contents are opaque.
///
/// Gradient states must be created with [MPSCNNKernel resultStateForSourceImage:sourceStates:destinationImage:]
/// or analogous interfaces.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/metalperformanceshaders/mpsndarraygradientstate?language=objc)
#[unsafe(super(MPSState, NSObject))]
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(all(feature = "MPSCore", feature = "MPSState"))]
pub struct MPSNDArrayGradientState;
);
#[cfg(all(feature = "MPSCore", feature = "MPSState"))]
extern_conformance!(
unsafe impl NSObjectProtocol for MPSNDArrayGradientState {}
);
#[cfg(all(feature = "MPSCore", feature = "MPSState"))]
impl MPSNDArrayGradientState {
extern_methods!();
}
/// Methods declared on superclass `MPSState`.
#[cfg(all(feature = "MPSCore", feature = "MPSState"))]
impl MPSNDArrayGradientState {
extern_methods!(
/// Create a MPSState holding a temporary MTLBuffer
///
/// Parameter `cmdBuf`: The command buffer against which the temporary resource is allocated
///
/// Parameter `bufferSize`: The size of the buffer in bytes
#[unsafe(method(temporaryStateWithCommandBuffer:bufferSize:))]
#[unsafe(method_family = none)]
pub unsafe fn temporaryStateWithCommandBuffer_bufferSize(
cmd_buf: &ProtocolObject<dyn MTLCommandBuffer>,
buffer_size: usize,
) -> Retained<Self>;
/// Create a MPSState holding a temporary MTLTexture
///
/// Parameter `cmdBuf`: The command buffer against which the temporary resource is allocated
///
/// Parameter `descriptor`: A descriptor for the new temporary texture
#[unsafe(method(temporaryStateWithCommandBuffer:textureDescriptor:))]
#[unsafe(method_family = none)]
pub unsafe fn temporaryStateWithCommandBuffer_textureDescriptor(
cmd_buf: &ProtocolObject<dyn MTLCommandBuffer>,
descriptor: &MTLTextureDescriptor,
) -> Retained<Self>;
/// Create a new autoreleased temporary state object without underlying resource
///
/// Parameter `cmdBuf`: The command buffer with which the temporary resource is associated
#[unsafe(method(temporaryStateWithCommandBuffer:))]
#[unsafe(method_family = none)]
pub unsafe fn temporaryStateWithCommandBuffer(
cmd_buf: &ProtocolObject<dyn MTLCommandBuffer>,
) -> Retained<Self>;
#[unsafe(method(initWithDevice:bufferSize:))]
#[unsafe(method_family = init)]
pub unsafe fn initWithDevice_bufferSize(
this: Allocated<Self>,
device: &ProtocolObject<dyn MTLDevice>,
buffer_size: usize,
) -> Retained<Self>;
#[unsafe(method(initWithDevice:textureDescriptor:))]
#[unsafe(method_family = init)]
pub unsafe fn initWithDevice_textureDescriptor(
this: Allocated<Self>,
device: &ProtocolObject<dyn MTLDevice>,
descriptor: &MTLTextureDescriptor,
) -> Retained<Self>;
/// Create a MPSState with a non-temporary MTLResource
///
/// Parameter `resource`: A MTLBuffer or MTLTexture. May be nil.
///
/// # Safety
///
/// - `resource` may need to be synchronized.
/// - `resource` may be unretained, you must ensure it is kept alive while in use.
#[unsafe(method(initWithResource:))]
#[unsafe(method_family = init)]
pub unsafe fn initWithResource(
this: Allocated<Self>,
resource: Option<&ProtocolObject<dyn MTLResource>>,
) -> Retained<Self>;
#[unsafe(method(init))]
#[unsafe(method_family = init)]
pub unsafe fn init(this: Allocated<Self>) -> Option<Retained<Self>>;
/// Initialize a non-temporary state to hold a number of textures and buffers
///
/// The allocation of each resource will be deferred until it is needed.
/// This occurs when -resource or -resourceAtIndex: is called.
///
/// Parameter `resourceList`: The list of resources to create.
#[unsafe(method(initWithDevice:resourceList:))]
#[unsafe(method_family = init)]
pub unsafe fn initWithDevice_resourceList(
this: Allocated<Self>,
device: &ProtocolObject<dyn MTLDevice>,
resource_list: &MPSStateResourceList,
) -> Retained<Self>;
/// Initialize a temporary state to hold a number of textures and buffers
///
/// The textures occur first in sequence
#[unsafe(method(temporaryStateWithCommandBuffer:resourceList:))]
#[unsafe(method_family = none)]
pub unsafe fn temporaryStateWithCommandBuffer_resourceList(
command_buffer: &ProtocolObject<dyn MTLCommandBuffer>,
resource_list: &MPSStateResourceList,
) -> Retained<Self>;
/// Create a state object with a list of MTLResources
///
/// Because MPS prefers deferred allocation of resources
/// your application should use -initWithTextures:bufferSizes:bufferCount:
/// whenever possible. This method is useful for cases when the
/// MTLResources must be initialized by the CPU.
///
/// # Safety
///
/// - `resources` generic may need to be synchronized.
/// - `resources` generic may be unretained, you must ensure it is kept alive while in use.
#[unsafe(method(initWithResources:))]
#[unsafe(method_family = init)]
pub unsafe fn initWithResources(
this: Allocated<Self>,
resources: Option<&NSArray<ProtocolObject<dyn MTLResource>>>,
) -> Retained<Self>;
);
}
/// Methods declared on superclass `NSObject`.
#[cfg(all(feature = "MPSCore", feature = "MPSState"))]
impl MPSNDArrayGradientState {
extern_methods!(
#[unsafe(method(new))]
#[unsafe(method_family = new)]
pub unsafe fn new() -> Retained<Self>;
);
}