pub struct GLKMesh { /* private fields */ }GLKModel only.Expand description
Implementations§
Source§impl GLKMesh
impl GLKMesh
Sourcepub unsafe fn init(this: Allocated<Self>) -> Option<Retained<Self>>
👎Deprecated: The OpenGL API is deprecated by Apple
pub unsafe fn init(this: Allocated<Self>) -> Option<Retained<Self>>
Must initialize with a mesh
Sourcepub unsafe fn initWithMesh_error(
this: Allocated<Self>,
mesh: &MDLMesh,
) -> Result<Retained<Self>, Retained<NSError>>
👎Deprecated: The OpenGL API is deprecated by AppleAvailable on crate feature objc2-model-io only.
pub unsafe fn initWithMesh_error( this: Allocated<Self>, mesh: &MDLMesh, ) -> Result<Retained<Self>, Retained<NSError>>
objc2-model-io only.Initialize the mesh and the mesh’s submeshes
This does NOT initialize any meshes that are children of the Model I/O mesh Pointer to an NSError object which will be set if an error occurred
Parameter mesh: Model I/O Mesh from which to create this GLKit mesh
Sourcepub unsafe fn newMeshesFromAsset_sourceMeshes_error(
asset: &MDLAsset,
source_meshes: Option<&mut Option<Retained<NSArray<MDLMesh>>>>,
) -> Result<Retained<NSArray<GLKMesh>>, Retained<NSError>>
👎Deprecated: The OpenGL API is deprecated by AppleAvailable on crate feature objc2-model-io only.
pub unsafe fn newMeshesFromAsset_sourceMeshes_error( asset: &MDLAsset, source_meshes: Option<&mut Option<Retained<NSArray<MDLMesh>>>>, ) -> Result<Retained<NSArray<GLKMesh>>, Retained<NSError>>
objc2-model-io only.Initialize all meshes in a Model I/O asset.
Returns: An array of GLKit meshes built an asset
Parameter asset: Model I/O asset from which to create GLKit meshes
Parameter sourceMeshes: Model I/O meshes corresponding the newly created GLKMeshes
Parameter error: Pointer to an NSError object set if an error occurred
Parameter return: GLKit meshes created from the Model I/O asset
A convenience method to create GLKit meshes from each mesh in a Model/IO asset. Resulting meshes are returned while Model I/O meshes from which they were generated will appear in the sourceMeshes array.
Sourcepub unsafe fn vertexCount(&self) -> NSUInteger
👎Deprecated: The OpenGL API is deprecated by Apple
pub unsafe fn vertexCount(&self) -> NSUInteger
Number of verticies in the vertexBuffers
Sourcepub unsafe fn vertexBuffers(&self) -> Retained<NSArray<GLKMeshBuffer>>
👎Deprecated: The OpenGL API is deprecated by Apple
pub unsafe fn vertexBuffers(&self) -> Retained<NSArray<GLKMeshBuffer>>
Array of buffers in which mesh vertex data resides
Sourcepub unsafe fn vertexDescriptor(&self) -> Retained<MDLVertexDescriptor>
👎Deprecated: The OpenGL API is deprecated by AppleAvailable on crate feature objc2-model-io only.
pub unsafe fn vertexDescriptor(&self) -> Retained<MDLVertexDescriptor>
objc2-model-io only.Model I/O vertex descriptor specifying the layout of data in vertexBuffers
This is not directly used by this object, but the application can use this information to determine rendering state or setup a vertex attribute object.
Sourcepub unsafe fn submeshes(&self) -> Retained<NSArray<GLKSubmesh>>
👎Deprecated: The OpenGL API is deprecated by Apple
pub unsafe fn submeshes(&self) -> Retained<NSArray<GLKSubmesh>>
Submeshes containing index buffers to rendering mesh verticies.
Submeshes may also contain texture materials to apply when rendering this object
Methods from Deref<Target = NSObject>§
Sourcepub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !
Handle messages the object doesn’t recognize.
See Apple’s documentation for details.
Methods from Deref<Target = AnyObject>§
Sourcepub fn class(&self) -> &'static AnyClass
pub fn class(&self) -> &'static AnyClass
Dynamically find the class of this object.
§Panics
May panic if the object is invalid (which may be the case for objects
returned from unavailable init/new methods).
§Example
Check that an instance of NSObject has the precise class NSObject.
use objc2::ClassType;
use objc2::runtime::NSObject;
let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());Sourcepub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
👎Deprecated: this is difficult to use correctly, use Ivar::load instead.
pub unsafe fn get_ivar<T>(&self, name: &str) -> &Twhere
T: Encode,
Ivar::load instead.Use Ivar::load instead.
§Safety
The object must have an instance variable with the given name, and it
must be of type T.
See Ivar::load_ptr for details surrounding this.
Sourcepub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
pub fn downcast_ref<T>(&self) -> Option<&T>where
T: DowncastTarget,
Attempt to downcast the object to a class of type T.
This is the reference-variant. Use Retained::downcast if you want
to convert a retained object to another type.
§Mutable classes
Some classes have immutable and mutable variants, such as NSString
and NSMutableString.
When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.
So using this method to convert a NSString to a NSMutableString,
while not unsound, is generally frowned upon unless you created the
string yourself, or the API explicitly documents the string to be
mutable.
See Apple’s documentation on mutability and on
isKindOfClass: for more details.
§Generic classes
Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.
You can, however, safely downcast to generic collections where all the
type-parameters are AnyObject.
§Panics
This works internally by calling isKindOfClass:. That means that the
object must have the instance method of that name, and an exception
will be thrown (if CoreFoundation is linked) or the process will abort
if that is not the case. In the vast majority of cases, you don’t need
to worry about this, since both root objects NSObject and
NSProxy implement this method.
§Examples
Cast an NSString back and forth from NSObject.
use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};
let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();Try (and fail) to cast an NSObject to an NSString.
use objc2_foundation::{NSObject, NSString};
let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());Try to cast to an array of strings.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.
Downcast when processing each element instead.
use objc2_foundation::{NSArray, NSObject, NSString};
let arr = NSArray::from_retained_slice(&[NSObject::new()]);
for elem in arr {
if let Some(data) = elem.downcast_ref::<NSString>() {
// handle `data`
}
}Trait Implementations§
Source§impl ClassType for GLKMesh
impl ClassType for GLKMesh
Source§const NAME: &'static str = "GLKMesh"
const NAME: &'static str = "GLKMesh"
Source§type ThreadKind = <<GLKMesh as ClassType>::Super as ClassType>::ThreadKind
type ThreadKind = <<GLKMesh as ClassType>::Super as ClassType>::ThreadKind
Source§impl NSObjectProtocol for GLKMesh
impl NSObjectProtocol for GLKMesh
Source§fn isEqual(&self, other: Option<&AnyObject>) -> bool
fn isEqual(&self, other: Option<&AnyObject>) -> bool
Source§fn hash(&self) -> usize
fn hash(&self) -> usize
Source§fn isKindOfClass(&self, cls: &AnyClass) -> bool
fn isKindOfClass(&self, cls: &AnyClass) -> bool
Source§fn is_kind_of<T>(&self) -> bool
fn is_kind_of<T>(&self) -> bool
isKindOfClass directly, or cast your objects with AnyObject::downcast_ref