objc2-gameplay-kit 0.3.2

Bindings to the GameplayKit framework
Documentation
[dependencies.bitflags]
default-features = false
features = ["std"]
optional = true
version = "2.5.0"

[dependencies.block2]
default-features = false
features = ["alloc"]
optional = true
version = ">=0.6.1, <0.8.0"

[dependencies.objc2]
default-features = false
features = ["std"]
version = ">=0.6.2, <0.8.0"

[dependencies.objc2-core-foundation]
default-features = false
features = ["CFCGTypes", "objc2"]
optional = true
version = "0.3.2"

[dependencies.objc2-foundation]
default-features = false
features = ["alloc"]
version = "0.3.2"

[dependencies.objc2-scene-kit]
default-features = false
features = ["SCNNode", "SCNScene"]
optional = true
version = "0.3.2"

[dependencies.objc2-sprite-kit]
default-features = false
features = ["SKEffectNode", "SKNode", "SKScene", "SKTexture", "SKTileMapNode", "SKTileSet", "objc2-app-kit"]
optional = true
version = "0.3.2"

[features]
GKAgent = ["objc2-foundation/NSDate", "objc2-foundation/NSObject"]
GKBehavior = ["objc2-foundation/NSArray", "objc2-foundation/NSDictionary", "objc2-foundation/NSEnumerator", "objc2-foundation/NSObject", "objc2-foundation/NSValue"]
GKComponent = ["objc2-foundation/NSArray", "objc2-foundation/NSDate", "objc2-foundation/NSEnumerator", "objc2-foundation/NSObject"]
GKCompositeBehavior = ["objc2-foundation/NSArray", "objc2-foundation/NSDictionary", "objc2-foundation/NSEnumerator", "objc2-foundation/NSObject", "objc2-foundation/NSValue"]
GKDecisionTree = ["objc2-foundation/NSArray", "objc2-foundation/NSDictionary", "objc2-foundation/NSError", "objc2-foundation/NSObject", "objc2-foundation/NSPredicate", "objc2-foundation/NSURL", "objc2-foundation/NSValue"]
GKEntity = ["objc2-foundation/NSArray", "objc2-foundation/NSDate", "objc2-foundation/NSObject"]
GKGameModel = ["objc2-foundation/NSArray", "objc2-foundation/NSObject"]
GKGoal = ["objc2-foundation/NSArray", "objc2-foundation/NSDate", "objc2-foundation/NSObject"]
GKGraph = ["objc2-foundation/NSArray", "objc2-foundation/NSObject"]
GKGraphNode = ["objc2-foundation/NSArray", "objc2-foundation/NSObject"]
GKGridGraph = ["objc2-foundation/NSArray", "objc2-foundation/NSObject", "GKGraphNode"]
GKMeshGraph = ["bitflags", "objc2-foundation/NSArray", "objc2-foundation/NSObject", "GKGraphNode"]
GKMinmaxStrategist = []
GKMonteCarloStrategist = []
GKNoise = ["objc2-foundation/NSArray", "objc2-foundation/NSDictionary", "objc2-foundation/NSValue"]
GKNoiseMap = []
GKNoiseSource = []
GKObstacle = ["objc2-foundation/NSObject"]
GKObstacleGraph = ["objc2-foundation/NSArray", "objc2-foundation/NSObject", "GKGraphNode"]
GKOctree = []
GKPath = ["objc2-foundation/NSArray"]
GKPrimitives = []
GKQuadtree = []
GKRTree = []
GKRandomDistribution = []
GKRandomSource = ["objc2-foundation/NSArray", "objc2-foundation/NSCoder", "objc2-foundation/NSData", "objc2-foundation/NSObject"]
GKRuleSystem = ["objc2-foundation/NSArray", "objc2-foundation/NSDictionary", "objc2-foundation/NSPredicate"]
GKSCNNodeComponent = ["objc2-foundation/NSObject"]
GKSKNodeComponent = ["objc2-foundation/NSObject"]
GKScene = ["objc2-foundation/NSArray", "objc2-foundation/NSDictionary", "objc2-foundation/NSObject", "objc2-foundation/NSString"]
GKState = ["objc2-foundation/NSDate"]
GKStateMachine = ["objc2-foundation/NSArray", "objc2-foundation/NSDate"]
GKStrategist = ["objc2-foundation/NSObject"]
GKVersion = []
GameplayKitBase = []
SceneKit_Additions = []
SpriteKit_Additions = ["objc2-foundation/NSArray", "objc2-foundation/NSValue"]
alloc = []
bitflags = ["dep:bitflags"]
block2 = ["dep:block2"]
default = ["std", "GKAgent", "GKBehavior", "GKComponent", "GKCompositeBehavior", "GKDecisionTree", "GKEntity", "GKGameModel", "GKGoal", "GKGraph", "GKGraphNode", "GKGridGraph", "GKMeshGraph", "GKMinmaxStrategist", "GKMonteCarloStrategist", "GKNoise", "GKNoiseMap", "GKNoiseSource", "GKObstacle", "GKObstacleGraph", "GKOctree", "GKPath", "GKPrimitives", "GKQuadtree", "GKRTree", "GKRandomDistribution", "GKRandomSource", "GKRuleSystem", "GKSCNNodeComponent", "GKSKNodeComponent", "GKScene", "GKState", "GKStateMachine", "GKStrategist", "GKVersion", "GameplayKitBase", "SceneKit_Additions", "SpriteKit_Additions", "bitflags", "block2", "objc2-app-kit", "objc2-core-foundation", "objc2-scene-kit", "objc2-sprite-kit"]
objc2-app-kit = ["dep:objc2-app-kit"]
objc2-core-foundation = ["dep:objc2-core-foundation"]
objc2-scene-kit = ["dep:objc2-scene-kit"]
objc2-sprite-kit = ["dep:objc2-sprite-kit"]
std = ["alloc"]
unstable-darwin-objc = []

[lib]
name = "objc2_gameplay_kit"
path = "src/lib.rs"

[lints.clippy]
ptr_as_ptr = "warn"
redundant_feature_names = "allow"

[lints.clippy.cargo]
level = "warn"
priority = -1

[lints.rust]
elided_lifetimes_in_paths = "warn"
missing_copy_implementations = "warn"
non_ascii_idents = "deny"
unreachable_pub = "warn"
unsafe_op_in_unsafe_fn = "deny"

[package]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
categories = ["api-bindings", "development-tools::ffi", "external-ffi-bindings", "os::macos-apis"]
description = "Bindings to the GameplayKit framework"
edition = "2021"
keywords = ["cocoa", "apple", "framework", "macos", "ios"]
license = "Zlib OR Apache-2.0 OR MIT"
name = "objc2-gameplay-kit"
readme = "README.md"
repository = "https://github.com/madsmtm/objc2"
rust-version = "1.71"
version = "0.3.2"

[package.metadata.docs.rs]
default-target = "aarch64-apple-darwin"
rustc-args = ["--cfg", "docsrs"]
targets = ["aarch64-apple-darwin", "x86_64-apple-darwin", "aarch64-apple-ios", "aarch64-apple-tvos", "aarch64-apple-ios-macabi", "aarch64-apple-visionos"]

[target.'cfg(target_os = "macos")'.dependencies.objc2-app-kit]
default-features = false
features = ["NSColor"]
optional = true
version = "0.3.2"