1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
//! This file has been automatically generated by `objc2`'s `header-translator`.
//! DO NOT EDIT
use core::ffi::*;
use core::ptr::NonNull;
use objc2::__framework_prelude::*;
use crate::*;
/// This is the battery status and it's represented by one of the following values:
/// GCControllerBatteryStateUnknown means that the current state of battery is unknown or cannot be determined
/// GCControllerBatteryStateDischarging means that controller is on battery and discharging at this moment
/// GCControllerBatteryStateCharging means that controller is plugged in, but it's battery level is less than 100%
/// GCControllerBatteryStateFull means that controller is plugged in and it's battery level is 100%
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/gamecontroller/gcdevicebatterystate?language=objc)
// NS_ENUM
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct GCDeviceBatteryState(pub NSInteger);
impl GCDeviceBatteryState {
#[doc(alias = "GCDeviceBatteryStateUnknown")]
pub const Unknown: Self = Self(-1);
#[doc(alias = "GCDeviceBatteryStateDischarging")]
pub const Discharging: Self = Self(0);
#[doc(alias = "GCDeviceBatteryStateCharging")]
pub const Charging: Self = Self(1);
#[doc(alias = "GCDeviceBatteryStateFull")]
pub const Full: Self = Self(2);
}
unsafe impl Encode for GCDeviceBatteryState {
const ENCODING: Encoding = NSInteger::ENCODING;
}
unsafe impl RefEncode for GCDeviceBatteryState {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}
extern_class!(
/// A controller battery is an abstract representation of the battery level and battery status of a GCController instance.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/gamecontroller/gcdevicebattery?language=objc)
#[unsafe(super(NSObject))]
#[derive(Debug, PartialEq, Eq, Hash)]
pub struct GCDeviceBattery;
);
extern_conformance!(
unsafe impl NSObjectProtocol for GCDeviceBattery {}
);
impl GCDeviceBattery {
extern_methods!(
#[unsafe(method(init))]
#[unsafe(method_family = init)]
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
/// This is the battery level for controller.
/// Battery level ranges from 0.0 (fully discharged) to 1.0 (100% charged) and defaults to 0
#[unsafe(method(batteryLevel))]
#[unsafe(method_family = none)]
pub unsafe fn batteryLevel(&self) -> c_float;
/// A battery state for controller, defaults to GCControllerBatteryStateUnknown
///
///
/// Note: This property might be useful if you display the information about currently connected controller for player's convenience
#[unsafe(method(batteryState))]
#[unsafe(method_family = none)]
pub unsafe fn batteryState(&self) -> GCDeviceBatteryState;
);
}
/// Methods declared on superclass `NSObject`.
impl GCDeviceBattery {
extern_methods!(
#[unsafe(method(new))]
#[unsafe(method_family = new)]
pub unsafe fn new() -> Retained<Self>;
);
}