use core::cell::UnsafeCell;
use core::ffi::*;
use core::marker::{PhantomData, PhantomPinned};
use core::ptr::NonNull;
#[cfg(feature = "objc2")]
use objc2::__framework_prelude::*;
use objc2_core_foundation::*;
use crate::*;
#[doc(alias = "CGContextRef")]
#[repr(C)]
pub struct CGContext {
inner: [u8; 0],
_p: UnsafeCell<PhantomData<(*const UnsafeCell<()>, PhantomPinned)>>,
}
cf_type!(
unsafe impl CGContext {}
);
#[cfg(feature = "objc2")]
cf_objc2_type!(
unsafe impl RefEncode<"CGContext"> for CGContext {}
);
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct CGPathDrawingMode(pub i32);
impl CGPathDrawingMode {
#[doc(alias = "kCGPathFill")]
pub const Fill: Self = Self(0);
#[doc(alias = "kCGPathEOFill")]
pub const EOFill: Self = Self(1);
#[doc(alias = "kCGPathStroke")]
pub const Stroke: Self = Self(2);
#[doc(alias = "kCGPathFillStroke")]
pub const FillStroke: Self = Self(3);
#[doc(alias = "kCGPathEOFillStroke")]
pub const EOFillStroke: Self = Self(4);
}
#[cfg(feature = "objc2")]
unsafe impl Encode for CGPathDrawingMode {
const ENCODING: Encoding = i32::ENCODING;
}
#[cfg(feature = "objc2")]
unsafe impl RefEncode for CGPathDrawingMode {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct CGTextDrawingMode(pub i32);
impl CGTextDrawingMode {
#[doc(alias = "kCGTextFill")]
pub const Fill: Self = Self(0);
#[doc(alias = "kCGTextStroke")]
pub const Stroke: Self = Self(1);
#[doc(alias = "kCGTextFillStroke")]
pub const FillStroke: Self = Self(2);
#[doc(alias = "kCGTextInvisible")]
pub const Invisible: Self = Self(3);
#[doc(alias = "kCGTextFillClip")]
pub const FillClip: Self = Self(4);
#[doc(alias = "kCGTextStrokeClip")]
pub const StrokeClip: Self = Self(5);
#[doc(alias = "kCGTextFillStrokeClip")]
pub const FillStrokeClip: Self = Self(6);
#[doc(alias = "kCGTextClip")]
pub const Clip: Self = Self(7);
}
#[cfg(feature = "objc2")]
unsafe impl Encode for CGTextDrawingMode {
const ENCODING: Encoding = i32::ENCODING;
}
#[cfg(feature = "objc2")]
unsafe impl RefEncode for CGTextDrawingMode {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}
#[deprecated = "No longer supported"]
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct CGTextEncoding(pub i32);
impl CGTextEncoding {
#[doc(alias = "kCGEncodingFontSpecific")]
#[deprecated = "No longer supported"]
pub const EncodingFontSpecific: Self = Self(0);
#[doc(alias = "kCGEncodingMacRoman")]
#[deprecated = "No longer supported"]
pub const EncodingMacRoman: Self = Self(1);
}
#[cfg(feature = "objc2")]
unsafe impl Encode for CGTextEncoding {
const ENCODING: Encoding = i32::ENCODING;
}
#[cfg(feature = "objc2")]
unsafe impl RefEncode for CGTextEncoding {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct CGInterpolationQuality(pub i32);
impl CGInterpolationQuality {
#[doc(alias = "kCGInterpolationDefault")]
pub const Default: Self = Self(0);
#[doc(alias = "kCGInterpolationNone")]
pub const None: Self = Self(1);
#[doc(alias = "kCGInterpolationLow")]
pub const Low: Self = Self(2);
#[doc(alias = "kCGInterpolationMedium")]
pub const Medium: Self = Self(4);
#[doc(alias = "kCGInterpolationHigh")]
pub const High: Self = Self(3);
}
#[cfg(feature = "objc2")]
unsafe impl Encode for CGInterpolationQuality {
const ENCODING: Encoding = i32::ENCODING;
}
#[cfg(feature = "objc2")]
unsafe impl RefEncode for CGInterpolationQuality {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct CGBlendMode(pub i32);
impl CGBlendMode {
#[doc(alias = "kCGBlendModeNormal")]
pub const Normal: Self = Self(0);
#[doc(alias = "kCGBlendModeMultiply")]
pub const Multiply: Self = Self(1);
#[doc(alias = "kCGBlendModeScreen")]
pub const Screen: Self = Self(2);
#[doc(alias = "kCGBlendModeOverlay")]
pub const Overlay: Self = Self(3);
#[doc(alias = "kCGBlendModeDarken")]
pub const Darken: Self = Self(4);
#[doc(alias = "kCGBlendModeLighten")]
pub const Lighten: Self = Self(5);
#[doc(alias = "kCGBlendModeColorDodge")]
pub const ColorDodge: Self = Self(6);
#[doc(alias = "kCGBlendModeColorBurn")]
pub const ColorBurn: Self = Self(7);
#[doc(alias = "kCGBlendModeSoftLight")]
pub const SoftLight: Self = Self(8);
#[doc(alias = "kCGBlendModeHardLight")]
pub const HardLight: Self = Self(9);
#[doc(alias = "kCGBlendModeDifference")]
pub const Difference: Self = Self(10);
#[doc(alias = "kCGBlendModeExclusion")]
pub const Exclusion: Self = Self(11);
#[doc(alias = "kCGBlendModeHue")]
pub const Hue: Self = Self(12);
#[doc(alias = "kCGBlendModeSaturation")]
pub const Saturation: Self = Self(13);
#[doc(alias = "kCGBlendModeColor")]
pub const Color: Self = Self(14);
#[doc(alias = "kCGBlendModeLuminosity")]
pub const Luminosity: Self = Self(15);
#[doc(alias = "kCGBlendModeClear")]
pub const Clear: Self = Self(16);
#[doc(alias = "kCGBlendModeCopy")]
pub const Copy: Self = Self(17);
#[doc(alias = "kCGBlendModeSourceIn")]
pub const SourceIn: Self = Self(18);
#[doc(alias = "kCGBlendModeSourceOut")]
pub const SourceOut: Self = Self(19);
#[doc(alias = "kCGBlendModeSourceAtop")]
pub const SourceAtop: Self = Self(20);
#[doc(alias = "kCGBlendModeDestinationOver")]
pub const DestinationOver: Self = Self(21);
#[doc(alias = "kCGBlendModeDestinationIn")]
pub const DestinationIn: Self = Self(22);
#[doc(alias = "kCGBlendModeDestinationOut")]
pub const DestinationOut: Self = Self(23);
#[doc(alias = "kCGBlendModeDestinationAtop")]
pub const DestinationAtop: Self = Self(24);
#[doc(alias = "kCGBlendModeXOR")]
pub const XOR: Self = Self(25);
#[doc(alias = "kCGBlendModePlusDarker")]
pub const PlusDarker: Self = Self(26);
#[doc(alias = "kCGBlendModePlusLighter")]
pub const PlusLighter: Self = Self(27);
}
#[cfg(feature = "objc2")]
unsafe impl Encode for CGBlendMode {
const ENCODING: Encoding = i32::ENCODING;
}
#[cfg(feature = "objc2")]
unsafe impl RefEncode for CGBlendMode {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}
unsafe impl ConcreteType for CGContext {
#[doc(alias = "CGContextGetTypeID")]
#[inline]
fn type_id() -> CFTypeID {
extern "C-unwind" {
fn CGContextGetTypeID() -> CFTypeID;
}
unsafe { CGContextGetTypeID() }
}
}
impl CGContext {
#[doc(alias = "CGContextSaveGState")]
#[inline]
pub fn save_g_state(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextSaveGState(c: Option<&CGContext>);
}
unsafe { CGContextSaveGState(c) }
}
#[doc(alias = "CGContextRestoreGState")]
#[inline]
pub fn restore_g_state(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextRestoreGState(c: Option<&CGContext>);
}
unsafe { CGContextRestoreGState(c) }
}
#[doc(alias = "CGContextScaleCTM")]
#[inline]
pub fn scale_ctm(c: Option<&CGContext>, sx: CGFloat, sy: CGFloat) {
extern "C-unwind" {
fn CGContextScaleCTM(c: Option<&CGContext>, sx: CGFloat, sy: CGFloat);
}
unsafe { CGContextScaleCTM(c, sx, sy) }
}
#[doc(alias = "CGContextTranslateCTM")]
#[inline]
pub fn translate_ctm(c: Option<&CGContext>, tx: CGFloat, ty: CGFloat) {
extern "C-unwind" {
fn CGContextTranslateCTM(c: Option<&CGContext>, tx: CGFloat, ty: CGFloat);
}
unsafe { CGContextTranslateCTM(c, tx, ty) }
}
#[doc(alias = "CGContextRotateCTM")]
#[inline]
pub fn rotate_ctm(c: Option<&CGContext>, angle: CGFloat) {
extern "C-unwind" {
fn CGContextRotateCTM(c: Option<&CGContext>, angle: CGFloat);
}
unsafe { CGContextRotateCTM(c, angle) }
}
#[doc(alias = "CGContextConcatCTM")]
#[inline]
pub fn concat_ctm(c: Option<&CGContext>, transform: CGAffineTransform) {
extern "C-unwind" {
fn CGContextConcatCTM(c: Option<&CGContext>, transform: CGAffineTransform);
}
unsafe { CGContextConcatCTM(c, transform) }
}
#[doc(alias = "CGContextGetCTM")]
#[inline]
pub fn ctm(c: Option<&CGContext>) -> CGAffineTransform {
extern "C-unwind" {
fn CGContextGetCTM(c: Option<&CGContext>) -> CGAffineTransform;
}
unsafe { CGContextGetCTM(c) }
}
#[doc(alias = "CGContextSetLineWidth")]
#[inline]
pub fn set_line_width(c: Option<&CGContext>, width: CGFloat) {
extern "C-unwind" {
fn CGContextSetLineWidth(c: Option<&CGContext>, width: CGFloat);
}
unsafe { CGContextSetLineWidth(c, width) }
}
#[doc(alias = "CGContextSetLineCap")]
#[cfg(feature = "CGPath")]
#[inline]
pub fn set_line_cap(c: Option<&CGContext>, cap: CGLineCap) {
extern "C-unwind" {
fn CGContextSetLineCap(c: Option<&CGContext>, cap: CGLineCap);
}
unsafe { CGContextSetLineCap(c, cap) }
}
#[doc(alias = "CGContextSetLineJoin")]
#[cfg(feature = "CGPath")]
#[inline]
pub fn set_line_join(c: Option<&CGContext>, join: CGLineJoin) {
extern "C-unwind" {
fn CGContextSetLineJoin(c: Option<&CGContext>, join: CGLineJoin);
}
unsafe { CGContextSetLineJoin(c, join) }
}
#[doc(alias = "CGContextSetMiterLimit")]
#[inline]
pub fn set_miter_limit(c: Option<&CGContext>, limit: CGFloat) {
extern "C-unwind" {
fn CGContextSetMiterLimit(c: Option<&CGContext>, limit: CGFloat);
}
unsafe { CGContextSetMiterLimit(c, limit) }
}
#[doc(alias = "CGContextSetLineDash")]
#[inline]
pub unsafe fn set_line_dash(
c: Option<&CGContext>,
phase: CGFloat,
lengths: *const CGFloat,
count: usize,
) {
extern "C-unwind" {
fn CGContextSetLineDash(
c: Option<&CGContext>,
phase: CGFloat,
lengths: *const CGFloat,
count: usize,
);
}
unsafe { CGContextSetLineDash(c, phase, lengths, count) }
}
#[doc(alias = "CGContextSetFlatness")]
#[inline]
pub fn set_flatness(c: Option<&CGContext>, flatness: CGFloat) {
extern "C-unwind" {
fn CGContextSetFlatness(c: Option<&CGContext>, flatness: CGFloat);
}
unsafe { CGContextSetFlatness(c, flatness) }
}
#[doc(alias = "CGContextSetAlpha")]
#[inline]
pub fn set_alpha(c: Option<&CGContext>, alpha: CGFloat) {
extern "C-unwind" {
fn CGContextSetAlpha(c: Option<&CGContext>, alpha: CGFloat);
}
unsafe { CGContextSetAlpha(c, alpha) }
}
#[doc(alias = "CGContextSetBlendMode")]
#[inline]
pub fn set_blend_mode(c: Option<&CGContext>, mode: CGBlendMode) {
extern "C-unwind" {
fn CGContextSetBlendMode(c: Option<&CGContext>, mode: CGBlendMode);
}
unsafe { CGContextSetBlendMode(c, mode) }
}
#[doc(alias = "CGContextBeginPath")]
#[inline]
pub fn begin_path(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextBeginPath(c: Option<&CGContext>);
}
unsafe { CGContextBeginPath(c) }
}
#[doc(alias = "CGContextMoveToPoint")]
#[inline]
pub fn move_to_point(c: Option<&CGContext>, x: CGFloat, y: CGFloat) {
extern "C-unwind" {
fn CGContextMoveToPoint(c: Option<&CGContext>, x: CGFloat, y: CGFloat);
}
unsafe { CGContextMoveToPoint(c, x, y) }
}
#[doc(alias = "CGContextAddLineToPoint")]
#[inline]
pub fn add_line_to_point(c: Option<&CGContext>, x: CGFloat, y: CGFloat) {
extern "C-unwind" {
fn CGContextAddLineToPoint(c: Option<&CGContext>, x: CGFloat, y: CGFloat);
}
unsafe { CGContextAddLineToPoint(c, x, y) }
}
#[doc(alias = "CGContextAddCurveToPoint")]
#[inline]
pub fn add_curve_to_point(
c: Option<&CGContext>,
cp1x: CGFloat,
cp1y: CGFloat,
cp2x: CGFloat,
cp2y: CGFloat,
x: CGFloat,
y: CGFloat,
) {
extern "C-unwind" {
fn CGContextAddCurveToPoint(
c: Option<&CGContext>,
cp1x: CGFloat,
cp1y: CGFloat,
cp2x: CGFloat,
cp2y: CGFloat,
x: CGFloat,
y: CGFloat,
);
}
unsafe { CGContextAddCurveToPoint(c, cp1x, cp1y, cp2x, cp2y, x, y) }
}
#[doc(alias = "CGContextAddQuadCurveToPoint")]
#[inline]
pub fn add_quad_curve_to_point(
c: Option<&CGContext>,
cpx: CGFloat,
cpy: CGFloat,
x: CGFloat,
y: CGFloat,
) {
extern "C-unwind" {
fn CGContextAddQuadCurveToPoint(
c: Option<&CGContext>,
cpx: CGFloat,
cpy: CGFloat,
x: CGFloat,
y: CGFloat,
);
}
unsafe { CGContextAddQuadCurveToPoint(c, cpx, cpy, x, y) }
}
#[doc(alias = "CGContextClosePath")]
#[inline]
pub fn close_path(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextClosePath(c: Option<&CGContext>);
}
unsafe { CGContextClosePath(c) }
}
#[doc(alias = "CGContextAddRect")]
#[inline]
pub fn add_rect(c: Option<&CGContext>, rect: CGRect) {
extern "C-unwind" {
fn CGContextAddRect(c: Option<&CGContext>, rect: CGRect);
}
unsafe { CGContextAddRect(c, rect) }
}
#[doc(alias = "CGContextAddRects")]
#[inline]
pub unsafe fn add_rects(c: Option<&CGContext>, rects: *const CGRect, count: usize) {
extern "C-unwind" {
fn CGContextAddRects(c: Option<&CGContext>, rects: *const CGRect, count: usize);
}
unsafe { CGContextAddRects(c, rects, count) }
}
#[doc(alias = "CGContextAddLines")]
#[inline]
pub unsafe fn add_lines(c: Option<&CGContext>, points: *const CGPoint, count: usize) {
extern "C-unwind" {
fn CGContextAddLines(c: Option<&CGContext>, points: *const CGPoint, count: usize);
}
unsafe { CGContextAddLines(c, points, count) }
}
#[doc(alias = "CGContextAddEllipseInRect")]
#[inline]
pub fn add_ellipse_in_rect(c: Option<&CGContext>, rect: CGRect) {
extern "C-unwind" {
fn CGContextAddEllipseInRect(c: Option<&CGContext>, rect: CGRect);
}
unsafe { CGContextAddEllipseInRect(c, rect) }
}
#[doc(alias = "CGContextAddArc")]
#[inline]
pub fn add_arc(
c: Option<&CGContext>,
x: CGFloat,
y: CGFloat,
radius: CGFloat,
start_angle: CGFloat,
end_angle: CGFloat,
clockwise: c_int,
) {
extern "C-unwind" {
fn CGContextAddArc(
c: Option<&CGContext>,
x: CGFloat,
y: CGFloat,
radius: CGFloat,
start_angle: CGFloat,
end_angle: CGFloat,
clockwise: c_int,
);
}
unsafe { CGContextAddArc(c, x, y, radius, start_angle, end_angle, clockwise) }
}
#[doc(alias = "CGContextAddArcToPoint")]
#[inline]
pub fn add_arc_to_point(
c: Option<&CGContext>,
x1: CGFloat,
y1: CGFloat,
x2: CGFloat,
y2: CGFloat,
radius: CGFloat,
) {
extern "C-unwind" {
fn CGContextAddArcToPoint(
c: Option<&CGContext>,
x1: CGFloat,
y1: CGFloat,
x2: CGFloat,
y2: CGFloat,
radius: CGFloat,
);
}
unsafe { CGContextAddArcToPoint(c, x1, y1, x2, y2, radius) }
}
#[doc(alias = "CGContextAddPath")]
#[cfg(feature = "CGPath")]
#[inline]
pub fn add_path(c: Option<&CGContext>, path: Option<&CGPath>) {
extern "C-unwind" {
fn CGContextAddPath(c: Option<&CGContext>, path: Option<&CGPath>);
}
unsafe { CGContextAddPath(c, path) }
}
#[doc(alias = "CGContextReplacePathWithStrokedPath")]
#[inline]
pub fn replace_path_with_stroked_path(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextReplacePathWithStrokedPath(c: Option<&CGContext>);
}
unsafe { CGContextReplacePathWithStrokedPath(c) }
}
#[doc(alias = "CGContextIsPathEmpty")]
#[inline]
pub fn is_path_empty(c: Option<&CGContext>) -> bool {
extern "C-unwind" {
fn CGContextIsPathEmpty(c: Option<&CGContext>) -> bool;
}
unsafe { CGContextIsPathEmpty(c) }
}
#[doc(alias = "CGContextGetPathCurrentPoint")]
#[inline]
pub fn path_current_point(c: Option<&CGContext>) -> CGPoint {
extern "C-unwind" {
fn CGContextGetPathCurrentPoint(c: Option<&CGContext>) -> CGPoint;
}
unsafe { CGContextGetPathCurrentPoint(c) }
}
#[doc(alias = "CGContextGetPathBoundingBox")]
#[inline]
pub fn path_bounding_box(c: Option<&CGContext>) -> CGRect {
extern "C-unwind" {
fn CGContextGetPathBoundingBox(c: Option<&CGContext>) -> CGRect;
}
unsafe { CGContextGetPathBoundingBox(c) }
}
#[doc(alias = "CGContextCopyPath")]
#[cfg(feature = "CGPath")]
#[inline]
pub fn path(c: Option<&CGContext>) -> Option<CFRetained<CGPath>> {
extern "C-unwind" {
fn CGContextCopyPath(c: Option<&CGContext>) -> Option<NonNull<CGPath>>;
}
let ret = unsafe { CGContextCopyPath(c) };
ret.map(|ret| unsafe { CFRetained::from_raw(ret) })
}
#[doc(alias = "CGContextPathContainsPoint")]
#[inline]
pub fn path_contains_point(
c: Option<&CGContext>,
point: CGPoint,
mode: CGPathDrawingMode,
) -> bool {
extern "C-unwind" {
fn CGContextPathContainsPoint(
c: Option<&CGContext>,
point: CGPoint,
mode: CGPathDrawingMode,
) -> bool;
}
unsafe { CGContextPathContainsPoint(c, point, mode) }
}
#[doc(alias = "CGContextDrawPath")]
#[inline]
pub fn draw_path(c: Option<&CGContext>, mode: CGPathDrawingMode) {
extern "C-unwind" {
fn CGContextDrawPath(c: Option<&CGContext>, mode: CGPathDrawingMode);
}
unsafe { CGContextDrawPath(c, mode) }
}
#[doc(alias = "CGContextFillPath")]
#[inline]
pub fn fill_path(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextFillPath(c: Option<&CGContext>);
}
unsafe { CGContextFillPath(c) }
}
#[doc(alias = "CGContextEOFillPath")]
#[inline]
pub fn eo_fill_path(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextEOFillPath(c: Option<&CGContext>);
}
unsafe { CGContextEOFillPath(c) }
}
#[doc(alias = "CGContextStrokePath")]
#[inline]
pub fn stroke_path(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextStrokePath(c: Option<&CGContext>);
}
unsafe { CGContextStrokePath(c) }
}
#[doc(alias = "CGContextFillRect")]
#[inline]
pub fn fill_rect(c: Option<&CGContext>, rect: CGRect) {
extern "C-unwind" {
fn CGContextFillRect(c: Option<&CGContext>, rect: CGRect);
}
unsafe { CGContextFillRect(c, rect) }
}
#[doc(alias = "CGContextFillRects")]
#[inline]
pub unsafe fn fill_rects(c: Option<&CGContext>, rects: *const CGRect, count: usize) {
extern "C-unwind" {
fn CGContextFillRects(c: Option<&CGContext>, rects: *const CGRect, count: usize);
}
unsafe { CGContextFillRects(c, rects, count) }
}
#[doc(alias = "CGContextStrokeRect")]
#[inline]
pub fn stroke_rect(c: Option<&CGContext>, rect: CGRect) {
extern "C-unwind" {
fn CGContextStrokeRect(c: Option<&CGContext>, rect: CGRect);
}
unsafe { CGContextStrokeRect(c, rect) }
}
#[doc(alias = "CGContextStrokeRectWithWidth")]
#[inline]
pub fn stroke_rect_with_width(c: Option<&CGContext>, rect: CGRect, width: CGFloat) {
extern "C-unwind" {
fn CGContextStrokeRectWithWidth(c: Option<&CGContext>, rect: CGRect, width: CGFloat);
}
unsafe { CGContextStrokeRectWithWidth(c, rect, width) }
}
#[doc(alias = "CGContextClearRect")]
#[inline]
pub fn clear_rect(c: Option<&CGContext>, rect: CGRect) {
extern "C-unwind" {
fn CGContextClearRect(c: Option<&CGContext>, rect: CGRect);
}
unsafe { CGContextClearRect(c, rect) }
}
#[doc(alias = "CGContextFillEllipseInRect")]
#[inline]
pub fn fill_ellipse_in_rect(c: Option<&CGContext>, rect: CGRect) {
extern "C-unwind" {
fn CGContextFillEllipseInRect(c: Option<&CGContext>, rect: CGRect);
}
unsafe { CGContextFillEllipseInRect(c, rect) }
}
#[doc(alias = "CGContextStrokeEllipseInRect")]
#[inline]
pub fn stroke_ellipse_in_rect(c: Option<&CGContext>, rect: CGRect) {
extern "C-unwind" {
fn CGContextStrokeEllipseInRect(c: Option<&CGContext>, rect: CGRect);
}
unsafe { CGContextStrokeEllipseInRect(c, rect) }
}
#[doc(alias = "CGContextStrokeLineSegments")]
#[inline]
pub unsafe fn stroke_line_segments(
c: Option<&CGContext>,
points: *const CGPoint,
count: usize,
) {
extern "C-unwind" {
fn CGContextStrokeLineSegments(
c: Option<&CGContext>,
points: *const CGPoint,
count: usize,
);
}
unsafe { CGContextStrokeLineSegments(c, points, count) }
}
#[doc(alias = "CGContextClip")]
#[inline]
pub fn clip(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextClip(c: Option<&CGContext>);
}
unsafe { CGContextClip(c) }
}
#[doc(alias = "CGContextEOClip")]
#[inline]
pub fn eo_clip(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextEOClip(c: Option<&CGContext>);
}
unsafe { CGContextEOClip(c) }
}
#[doc(alias = "CGContextResetClip")]
#[inline]
pub fn reset_clip(&self) {
extern "C-unwind" {
fn CGContextResetClip(c: &CGContext);
}
unsafe { CGContextResetClip(self) }
}
#[doc(alias = "CGContextClipToMask")]
#[cfg(feature = "CGImage")]
#[inline]
pub fn clip_to_mask(c: Option<&CGContext>, rect: CGRect, mask: Option<&CGImage>) {
extern "C-unwind" {
fn CGContextClipToMask(c: Option<&CGContext>, rect: CGRect, mask: Option<&CGImage>);
}
unsafe { CGContextClipToMask(c, rect, mask) }
}
#[doc(alias = "CGContextGetClipBoundingBox")]
#[inline]
pub fn clip_bounding_box(c: Option<&CGContext>) -> CGRect {
extern "C-unwind" {
fn CGContextGetClipBoundingBox(c: Option<&CGContext>) -> CGRect;
}
unsafe { CGContextGetClipBoundingBox(c) }
}
#[doc(alias = "CGContextClipToRect")]
#[inline]
pub fn clip_to_rect(c: Option<&CGContext>, rect: CGRect) {
extern "C-unwind" {
fn CGContextClipToRect(c: Option<&CGContext>, rect: CGRect);
}
unsafe { CGContextClipToRect(c, rect) }
}
#[doc(alias = "CGContextClipToRects")]
#[inline]
pub unsafe fn clip_to_rects(c: Option<&CGContext>, rects: NonNull<CGRect>, count: usize) {
extern "C-unwind" {
fn CGContextClipToRects(c: Option<&CGContext>, rects: NonNull<CGRect>, count: usize);
}
unsafe { CGContextClipToRects(c, rects, count) }
}
#[doc(alias = "CGContextSetFillColorWithColor")]
#[cfg(feature = "CGColor")]
#[inline]
pub fn set_fill_color_with_color(c: Option<&CGContext>, color: Option<&CGColor>) {
extern "C-unwind" {
fn CGContextSetFillColorWithColor(c: Option<&CGContext>, color: Option<&CGColor>);
}
unsafe { CGContextSetFillColorWithColor(c, color) }
}
#[doc(alias = "CGContextSetStrokeColorWithColor")]
#[cfg(feature = "CGColor")]
#[inline]
pub fn set_stroke_color_with_color(c: Option<&CGContext>, color: Option<&CGColor>) {
extern "C-unwind" {
fn CGContextSetStrokeColorWithColor(c: Option<&CGContext>, color: Option<&CGColor>);
}
unsafe { CGContextSetStrokeColorWithColor(c, color) }
}
#[doc(alias = "CGContextSetFillColorSpace")]
#[cfg(feature = "CGColorSpace")]
#[inline]
pub fn set_fill_color_space(c: Option<&CGContext>, space: Option<&CGColorSpace>) {
extern "C-unwind" {
fn CGContextSetFillColorSpace(c: Option<&CGContext>, space: Option<&CGColorSpace>);
}
unsafe { CGContextSetFillColorSpace(c, space) }
}
#[doc(alias = "CGContextSetStrokeColorSpace")]
#[cfg(feature = "CGColorSpace")]
#[inline]
pub fn set_stroke_color_space(c: Option<&CGContext>, space: Option<&CGColorSpace>) {
extern "C-unwind" {
fn CGContextSetStrokeColorSpace(c: Option<&CGContext>, space: Option<&CGColorSpace>);
}
unsafe { CGContextSetStrokeColorSpace(c, space) }
}
#[doc(alias = "CGContextSetFillColor")]
#[inline]
pub unsafe fn set_fill_color(c: Option<&CGContext>, components: *const CGFloat) {
extern "C-unwind" {
fn CGContextSetFillColor(c: Option<&CGContext>, components: *const CGFloat);
}
unsafe { CGContextSetFillColor(c, components) }
}
#[doc(alias = "CGContextSetStrokeColor")]
#[inline]
pub unsafe fn set_stroke_color(c: Option<&CGContext>, components: *const CGFloat) {
extern "C-unwind" {
fn CGContextSetStrokeColor(c: Option<&CGContext>, components: *const CGFloat);
}
unsafe { CGContextSetStrokeColor(c, components) }
}
#[doc(alias = "CGContextSetFillPattern")]
#[cfg(feature = "CGPattern")]
#[inline]
pub unsafe fn set_fill_pattern(
c: Option<&CGContext>,
pattern: Option<&CGPattern>,
components: *const CGFloat,
) {
extern "C-unwind" {
fn CGContextSetFillPattern(
c: Option<&CGContext>,
pattern: Option<&CGPattern>,
components: *const CGFloat,
);
}
unsafe { CGContextSetFillPattern(c, pattern, components) }
}
#[doc(alias = "CGContextSetStrokePattern")]
#[cfg(feature = "CGPattern")]
#[inline]
pub unsafe fn set_stroke_pattern(
c: Option<&CGContext>,
pattern: Option<&CGPattern>,
components: *const CGFloat,
) {
extern "C-unwind" {
fn CGContextSetStrokePattern(
c: Option<&CGContext>,
pattern: Option<&CGPattern>,
components: *const CGFloat,
);
}
unsafe { CGContextSetStrokePattern(c, pattern, components) }
}
#[doc(alias = "CGContextSetPatternPhase")]
#[inline]
pub fn set_pattern_phase(c: Option<&CGContext>, phase: CGSize) {
extern "C-unwind" {
fn CGContextSetPatternPhase(c: Option<&CGContext>, phase: CGSize);
}
unsafe { CGContextSetPatternPhase(c, phase) }
}
#[doc(alias = "CGContextSetGrayFillColor")]
#[inline]
pub fn set_gray_fill_color(c: Option<&CGContext>, gray: CGFloat, alpha: CGFloat) {
extern "C-unwind" {
fn CGContextSetGrayFillColor(c: Option<&CGContext>, gray: CGFloat, alpha: CGFloat);
}
unsafe { CGContextSetGrayFillColor(c, gray, alpha) }
}
#[doc(alias = "CGContextSetGrayStrokeColor")]
#[inline]
pub fn set_gray_stroke_color(c: Option<&CGContext>, gray: CGFloat, alpha: CGFloat) {
extern "C-unwind" {
fn CGContextSetGrayStrokeColor(c: Option<&CGContext>, gray: CGFloat, alpha: CGFloat);
}
unsafe { CGContextSetGrayStrokeColor(c, gray, alpha) }
}
#[doc(alias = "CGContextSetRGBFillColor")]
#[inline]
pub fn set_rgb_fill_color(
c: Option<&CGContext>,
red: CGFloat,
green: CGFloat,
blue: CGFloat,
alpha: CGFloat,
) {
extern "C-unwind" {
fn CGContextSetRGBFillColor(
c: Option<&CGContext>,
red: CGFloat,
green: CGFloat,
blue: CGFloat,
alpha: CGFloat,
);
}
unsafe { CGContextSetRGBFillColor(c, red, green, blue, alpha) }
}
#[doc(alias = "CGContextSetRGBStrokeColor")]
#[inline]
pub fn set_rgb_stroke_color(
c: Option<&CGContext>,
red: CGFloat,
green: CGFloat,
blue: CGFloat,
alpha: CGFloat,
) {
extern "C-unwind" {
fn CGContextSetRGBStrokeColor(
c: Option<&CGContext>,
red: CGFloat,
green: CGFloat,
blue: CGFloat,
alpha: CGFloat,
);
}
unsafe { CGContextSetRGBStrokeColor(c, red, green, blue, alpha) }
}
#[doc(alias = "CGContextSetCMYKFillColor")]
#[inline]
pub fn set_cmyk_fill_color(
c: Option<&CGContext>,
cyan: CGFloat,
magenta: CGFloat,
yellow: CGFloat,
black: CGFloat,
alpha: CGFloat,
) {
extern "C-unwind" {
fn CGContextSetCMYKFillColor(
c: Option<&CGContext>,
cyan: CGFloat,
magenta: CGFloat,
yellow: CGFloat,
black: CGFloat,
alpha: CGFloat,
);
}
unsafe { CGContextSetCMYKFillColor(c, cyan, magenta, yellow, black, alpha) }
}
#[doc(alias = "CGContextSetCMYKStrokeColor")]
#[inline]
pub fn set_cmyk_stroke_color(
c: Option<&CGContext>,
cyan: CGFloat,
magenta: CGFloat,
yellow: CGFloat,
black: CGFloat,
alpha: CGFloat,
) {
extern "C-unwind" {
fn CGContextSetCMYKStrokeColor(
c: Option<&CGContext>,
cyan: CGFloat,
magenta: CGFloat,
yellow: CGFloat,
black: CGFloat,
alpha: CGFloat,
);
}
unsafe { CGContextSetCMYKStrokeColor(c, cyan, magenta, yellow, black, alpha) }
}
#[doc(alias = "CGContextSetRenderingIntent")]
#[cfg(feature = "CGColorSpace")]
#[inline]
pub fn set_rendering_intent(c: Option<&CGContext>, intent: CGColorRenderingIntent) {
extern "C-unwind" {
fn CGContextSetRenderingIntent(c: Option<&CGContext>, intent: CGColorRenderingIntent);
}
unsafe { CGContextSetRenderingIntent(c, intent) }
}
#[doc(alias = "CGContextSetEDRTargetHeadroom")]
#[inline]
pub fn set_edr_target_headroom(&self, headroom: c_float) -> bool {
extern "C-unwind" {
fn CGContextSetEDRTargetHeadroom(c: &CGContext, headroom: c_float) -> bool;
}
unsafe { CGContextSetEDRTargetHeadroom(self, headroom) }
}
#[doc(alias = "CGContextGetEDRTargetHeadroom")]
#[inline]
pub fn edr_target_headroom(&self) -> c_float {
extern "C-unwind" {
fn CGContextGetEDRTargetHeadroom(c: &CGContext) -> c_float;
}
unsafe { CGContextGetEDRTargetHeadroom(self) }
}
#[doc(alias = "CGContextDrawImage")]
#[cfg(feature = "CGImage")]
#[inline]
pub fn draw_image(c: Option<&CGContext>, rect: CGRect, image: Option<&CGImage>) {
extern "C-unwind" {
fn CGContextDrawImage(c: Option<&CGContext>, rect: CGRect, image: Option<&CGImage>);
}
unsafe { CGContextDrawImage(c, rect, image) }
}
#[doc(alias = "CGContextDrawTiledImage")]
#[cfg(feature = "CGImage")]
#[inline]
pub fn draw_tiled_image(c: Option<&CGContext>, rect: CGRect, image: Option<&CGImage>) {
extern "C-unwind" {
fn CGContextDrawTiledImage(
c: Option<&CGContext>,
rect: CGRect,
image: Option<&CGImage>,
);
}
unsafe { CGContextDrawTiledImage(c, rect, image) }
}
#[doc(alias = "CGContextDrawImageApplyingToneMapping")]
#[cfg(all(feature = "CGImage", feature = "CGToneMapping"))]
#[inline]
pub unsafe fn draw_image_applying_tone_mapping(
&self,
r: CGRect,
image: &CGImage,
method: CGToneMapping,
options: Option<&CFDictionary>,
) -> bool {
extern "C-unwind" {
fn CGContextDrawImageApplyingToneMapping(
c: &CGContext,
r: CGRect,
image: &CGImage,
method: CGToneMapping,
options: Option<&CFDictionary>,
) -> bool;
}
unsafe { CGContextDrawImageApplyingToneMapping(self, r, image, method, options) }
}
#[doc(alias = "CGContextGetContentToneMappingInfo")]
#[cfg(feature = "CGToneMapping")]
#[inline]
pub fn content_tone_mapping_info(&self) -> CGContentToneMappingInfo {
extern "C-unwind" {
fn CGContextGetContentToneMappingInfo(c: &CGContext) -> CGContentToneMappingInfo;
}
unsafe { CGContextGetContentToneMappingInfo(self) }
}
#[doc(alias = "CGContextSetContentToneMappingInfo")]
#[cfg(feature = "CGToneMapping")]
#[inline]
pub unsafe fn set_content_tone_mapping_info(&self, info: CGContentToneMappingInfo) {
extern "C-unwind" {
fn CGContextSetContentToneMappingInfo(c: &CGContext, info: CGContentToneMappingInfo);
}
unsafe { CGContextSetContentToneMappingInfo(self, info) }
}
#[doc(alias = "CGContextGetInterpolationQuality")]
#[inline]
pub fn interpolation_quality(c: Option<&CGContext>) -> CGInterpolationQuality {
extern "C-unwind" {
fn CGContextGetInterpolationQuality(c: Option<&CGContext>) -> CGInterpolationQuality;
}
unsafe { CGContextGetInterpolationQuality(c) }
}
#[doc(alias = "CGContextSetInterpolationQuality")]
#[inline]
pub fn set_interpolation_quality(c: Option<&CGContext>, quality: CGInterpolationQuality) {
extern "C-unwind" {
fn CGContextSetInterpolationQuality(
c: Option<&CGContext>,
quality: CGInterpolationQuality,
);
}
unsafe { CGContextSetInterpolationQuality(c, quality) }
}
#[doc(alias = "CGContextSetShadowWithColor")]
#[cfg(feature = "CGColor")]
#[inline]
pub fn set_shadow_with_color(
c: Option<&CGContext>,
offset: CGSize,
blur: CGFloat,
color: Option<&CGColor>,
) {
extern "C-unwind" {
fn CGContextSetShadowWithColor(
c: Option<&CGContext>,
offset: CGSize,
blur: CGFloat,
color: Option<&CGColor>,
);
}
unsafe { CGContextSetShadowWithColor(c, offset, blur, color) }
}
#[doc(alias = "CGContextSetShadow")]
#[inline]
pub fn set_shadow(c: Option<&CGContext>, offset: CGSize, blur: CGFloat) {
extern "C-unwind" {
fn CGContextSetShadow(c: Option<&CGContext>, offset: CGSize, blur: CGFloat);
}
unsafe { CGContextSetShadow(c, offset, blur) }
}
#[doc(alias = "CGContextDrawLinearGradient")]
#[cfg(feature = "CGGradient")]
#[inline]
pub fn draw_linear_gradient(
c: Option<&CGContext>,
gradient: Option<&CGGradient>,
start_point: CGPoint,
end_point: CGPoint,
options: CGGradientDrawingOptions,
) {
extern "C-unwind" {
fn CGContextDrawLinearGradient(
c: Option<&CGContext>,
gradient: Option<&CGGradient>,
start_point: CGPoint,
end_point: CGPoint,
options: CGGradientDrawingOptions,
);
}
unsafe { CGContextDrawLinearGradient(c, gradient, start_point, end_point, options) }
}
#[doc(alias = "CGContextDrawRadialGradient")]
#[cfg(feature = "CGGradient")]
#[inline]
pub fn draw_radial_gradient(
c: Option<&CGContext>,
gradient: Option<&CGGradient>,
start_center: CGPoint,
start_radius: CGFloat,
end_center: CGPoint,
end_radius: CGFloat,
options: CGGradientDrawingOptions,
) {
extern "C-unwind" {
fn CGContextDrawRadialGradient(
c: Option<&CGContext>,
gradient: Option<&CGGradient>,
start_center: CGPoint,
start_radius: CGFloat,
end_center: CGPoint,
end_radius: CGFloat,
options: CGGradientDrawingOptions,
);
}
unsafe {
CGContextDrawRadialGradient(
c,
gradient,
start_center,
start_radius,
end_center,
end_radius,
options,
)
}
}
#[doc(alias = "CGContextDrawConicGradient")]
#[cfg(feature = "CGGradient")]
#[inline]
pub fn draw_conic_gradient(
&self,
gradient: Option<&CGGradient>,
center: CGPoint,
angle: CGFloat,
) {
extern "C-unwind" {
fn CGContextDrawConicGradient(
c: &CGContext,
gradient: Option<&CGGradient>,
center: CGPoint,
angle: CGFloat,
);
}
unsafe { CGContextDrawConicGradient(self, gradient, center, angle) }
}
#[doc(alias = "CGContextDrawShading")]
#[cfg(feature = "CGShading")]
#[inline]
pub fn draw_shading(c: Option<&CGContext>, shading: Option<&CGShading>) {
extern "C-unwind" {
fn CGContextDrawShading(c: Option<&CGContext>, shading: Option<&CGShading>);
}
unsafe { CGContextDrawShading(c, shading) }
}
#[doc(alias = "CGContextSetCharacterSpacing")]
#[inline]
pub fn set_character_spacing(c: Option<&CGContext>, spacing: CGFloat) {
extern "C-unwind" {
fn CGContextSetCharacterSpacing(c: Option<&CGContext>, spacing: CGFloat);
}
unsafe { CGContextSetCharacterSpacing(c, spacing) }
}
#[doc(alias = "CGContextSetTextPosition")]
#[inline]
pub fn set_text_position(c: Option<&CGContext>, x: CGFloat, y: CGFloat) {
extern "C-unwind" {
fn CGContextSetTextPosition(c: Option<&CGContext>, x: CGFloat, y: CGFloat);
}
unsafe { CGContextSetTextPosition(c, x, y) }
}
#[doc(alias = "CGContextGetTextPosition")]
#[inline]
pub fn text_position(c: Option<&CGContext>) -> CGPoint {
extern "C-unwind" {
fn CGContextGetTextPosition(c: Option<&CGContext>) -> CGPoint;
}
unsafe { CGContextGetTextPosition(c) }
}
#[doc(alias = "CGContextSetTextMatrix")]
#[inline]
pub fn set_text_matrix(c: Option<&CGContext>, t: CGAffineTransform) {
extern "C-unwind" {
fn CGContextSetTextMatrix(c: Option<&CGContext>, t: CGAffineTransform);
}
unsafe { CGContextSetTextMatrix(c, t) }
}
#[doc(alias = "CGContextGetTextMatrix")]
#[inline]
pub fn text_matrix(c: Option<&CGContext>) -> CGAffineTransform {
extern "C-unwind" {
fn CGContextGetTextMatrix(c: Option<&CGContext>) -> CGAffineTransform;
}
unsafe { CGContextGetTextMatrix(c) }
}
#[doc(alias = "CGContextSetTextDrawingMode")]
#[inline]
pub fn set_text_drawing_mode(c: Option<&CGContext>, mode: CGTextDrawingMode) {
extern "C-unwind" {
fn CGContextSetTextDrawingMode(c: Option<&CGContext>, mode: CGTextDrawingMode);
}
unsafe { CGContextSetTextDrawingMode(c, mode) }
}
#[doc(alias = "CGContextSetFont")]
#[cfg(feature = "CGFont")]
#[inline]
pub fn set_font(c: Option<&CGContext>, font: Option<&CGFont>) {
extern "C-unwind" {
fn CGContextSetFont(c: Option<&CGContext>, font: Option<&CGFont>);
}
unsafe { CGContextSetFont(c, font) }
}
#[doc(alias = "CGContextSetFontSize")]
#[inline]
pub fn set_font_size(c: Option<&CGContext>, size: CGFloat) {
extern "C-unwind" {
fn CGContextSetFontSize(c: Option<&CGContext>, size: CGFloat);
}
unsafe { CGContextSetFontSize(c, size) }
}
#[doc(alias = "CGContextShowGlyphsAtPositions")]
#[cfg(feature = "CGFont")]
#[inline]
pub unsafe fn show_glyphs_at_positions(
c: Option<&CGContext>,
glyphs: *const CGGlyph,
lpositions: *const CGPoint,
count: usize,
) {
extern "C-unwind" {
fn CGContextShowGlyphsAtPositions(
c: Option<&CGContext>,
glyphs: *const CGGlyph,
lpositions: *const CGPoint,
count: usize,
);
}
unsafe { CGContextShowGlyphsAtPositions(c, glyphs, lpositions, count) }
}
#[doc(alias = "CGContextDrawPDFPage")]
#[cfg(feature = "CGPDFPage")]
#[inline]
pub fn draw_pdf_page(c: Option<&CGContext>, page: Option<&CGPDFPage>) {
extern "C-unwind" {
fn CGContextDrawPDFPage(c: Option<&CGContext>, page: Option<&CGPDFPage>);
}
unsafe { CGContextDrawPDFPage(c, page) }
}
#[doc(alias = "CGContextBeginPage")]
#[inline]
pub unsafe fn begin_page(c: Option<&CGContext>, media_box: *const CGRect) {
extern "C-unwind" {
fn CGContextBeginPage(c: Option<&CGContext>, media_box: *const CGRect);
}
unsafe { CGContextBeginPage(c, media_box) }
}
#[doc(alias = "CGContextEndPage")]
#[inline]
pub fn end_page(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextEndPage(c: Option<&CGContext>);
}
unsafe { CGContextEndPage(c) }
}
#[doc(alias = "CGContextFlush")]
#[inline]
pub fn flush(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextFlush(c: Option<&CGContext>);
}
unsafe { CGContextFlush(c) }
}
#[doc(alias = "CGContextSynchronize")]
#[inline]
pub fn synchronize(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextSynchronize(c: Option<&CGContext>);
}
unsafe { CGContextSynchronize(c) }
}
#[doc(alias = "CGContextSynchronizeAttributes")]
#[inline]
pub fn synchronize_attributes(&self) {
extern "C-unwind" {
fn CGContextSynchronizeAttributes(c: &CGContext);
}
unsafe { CGContextSynchronizeAttributes(self) }
}
#[doc(alias = "CGContextSetShouldAntialias")]
#[inline]
pub fn set_should_antialias(c: Option<&CGContext>, should_antialias: bool) {
extern "C-unwind" {
fn CGContextSetShouldAntialias(c: Option<&CGContext>, should_antialias: bool);
}
unsafe { CGContextSetShouldAntialias(c, should_antialias) }
}
#[doc(alias = "CGContextSetAllowsAntialiasing")]
#[inline]
pub fn set_allows_antialiasing(c: Option<&CGContext>, allows_antialiasing: bool) {
extern "C-unwind" {
fn CGContextSetAllowsAntialiasing(c: Option<&CGContext>, allows_antialiasing: bool);
}
unsafe { CGContextSetAllowsAntialiasing(c, allows_antialiasing) }
}
#[doc(alias = "CGContextSetShouldSmoothFonts")]
#[inline]
pub fn set_should_smooth_fonts(c: Option<&CGContext>, should_smooth_fonts: bool) {
extern "C-unwind" {
fn CGContextSetShouldSmoothFonts(c: Option<&CGContext>, should_smooth_fonts: bool);
}
unsafe { CGContextSetShouldSmoothFonts(c, should_smooth_fonts) }
}
#[doc(alias = "CGContextSetAllowsFontSmoothing")]
#[inline]
pub fn set_allows_font_smoothing(c: Option<&CGContext>, allows_font_smoothing: bool) {
extern "C-unwind" {
fn CGContextSetAllowsFontSmoothing(c: Option<&CGContext>, allows_font_smoothing: bool);
}
unsafe { CGContextSetAllowsFontSmoothing(c, allows_font_smoothing) }
}
#[doc(alias = "CGContextSetShouldSubpixelPositionFonts")]
#[inline]
pub fn set_should_subpixel_position_fonts(
c: Option<&CGContext>,
should_subpixel_position_fonts: bool,
) {
extern "C-unwind" {
fn CGContextSetShouldSubpixelPositionFonts(
c: Option<&CGContext>,
should_subpixel_position_fonts: bool,
);
}
unsafe { CGContextSetShouldSubpixelPositionFonts(c, should_subpixel_position_fonts) }
}
#[doc(alias = "CGContextSetAllowsFontSubpixelPositioning")]
#[inline]
pub fn set_allows_font_subpixel_positioning(
c: Option<&CGContext>,
allows_font_subpixel_positioning: bool,
) {
extern "C-unwind" {
fn CGContextSetAllowsFontSubpixelPositioning(
c: Option<&CGContext>,
allows_font_subpixel_positioning: bool,
);
}
unsafe { CGContextSetAllowsFontSubpixelPositioning(c, allows_font_subpixel_positioning) }
}
#[doc(alias = "CGContextSetShouldSubpixelQuantizeFonts")]
#[inline]
pub fn set_should_subpixel_quantize_fonts(
c: Option<&CGContext>,
should_subpixel_quantize_fonts: bool,
) {
extern "C-unwind" {
fn CGContextSetShouldSubpixelQuantizeFonts(
c: Option<&CGContext>,
should_subpixel_quantize_fonts: bool,
);
}
unsafe { CGContextSetShouldSubpixelQuantizeFonts(c, should_subpixel_quantize_fonts) }
}
#[doc(alias = "CGContextSetAllowsFontSubpixelQuantization")]
#[inline]
pub fn set_allows_font_subpixel_quantization(
c: Option<&CGContext>,
allows_font_subpixel_quantization: bool,
) {
extern "C-unwind" {
fn CGContextSetAllowsFontSubpixelQuantization(
c: Option<&CGContext>,
allows_font_subpixel_quantization: bool,
);
}
unsafe { CGContextSetAllowsFontSubpixelQuantization(c, allows_font_subpixel_quantization) }
}
#[doc(alias = "CGContextBeginTransparencyLayer")]
#[inline]
pub unsafe fn begin_transparency_layer(
c: Option<&CGContext>,
auxiliary_info: Option<&CFDictionary>,
) {
extern "C-unwind" {
fn CGContextBeginTransparencyLayer(
c: Option<&CGContext>,
auxiliary_info: Option<&CFDictionary>,
);
}
unsafe { CGContextBeginTransparencyLayer(c, auxiliary_info) }
}
#[doc(alias = "CGContextBeginTransparencyLayerWithRect")]
#[inline]
pub unsafe fn begin_transparency_layer_with_rect(
c: Option<&CGContext>,
rect: CGRect,
aux_info: Option<&CFDictionary>,
) {
extern "C-unwind" {
fn CGContextBeginTransparencyLayerWithRect(
c: Option<&CGContext>,
rect: CGRect,
aux_info: Option<&CFDictionary>,
);
}
unsafe { CGContextBeginTransparencyLayerWithRect(c, rect, aux_info) }
}
#[doc(alias = "CGContextEndTransparencyLayer")]
#[inline]
pub fn end_transparency_layer(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextEndTransparencyLayer(c: Option<&CGContext>);
}
unsafe { CGContextEndTransparencyLayer(c) }
}
#[doc(alias = "CGContextGetUserSpaceToDeviceSpaceTransform")]
#[inline]
pub fn user_space_to_device_space_transform(c: Option<&CGContext>) -> CGAffineTransform {
extern "C-unwind" {
fn CGContextGetUserSpaceToDeviceSpaceTransform(
c: Option<&CGContext>,
) -> CGAffineTransform;
}
unsafe { CGContextGetUserSpaceToDeviceSpaceTransform(c) }
}
#[doc(alias = "CGContextConvertPointToDeviceSpace")]
#[inline]
pub fn convert_point_to_device_space(c: Option<&CGContext>, point: CGPoint) -> CGPoint {
extern "C-unwind" {
fn CGContextConvertPointToDeviceSpace(c: Option<&CGContext>, point: CGPoint)
-> CGPoint;
}
unsafe { CGContextConvertPointToDeviceSpace(c, point) }
}
#[doc(alias = "CGContextConvertPointToUserSpace")]
#[inline]
pub fn convert_point_to_user_space(c: Option<&CGContext>, point: CGPoint) -> CGPoint {
extern "C-unwind" {
fn CGContextConvertPointToUserSpace(c: Option<&CGContext>, point: CGPoint) -> CGPoint;
}
unsafe { CGContextConvertPointToUserSpace(c, point) }
}
#[doc(alias = "CGContextConvertSizeToDeviceSpace")]
#[inline]
pub fn convert_size_to_device_space(c: Option<&CGContext>, size: CGSize) -> CGSize {
extern "C-unwind" {
fn CGContextConvertSizeToDeviceSpace(c: Option<&CGContext>, size: CGSize) -> CGSize;
}
unsafe { CGContextConvertSizeToDeviceSpace(c, size) }
}
#[doc(alias = "CGContextConvertSizeToUserSpace")]
#[inline]
pub fn convert_size_to_user_space(c: Option<&CGContext>, size: CGSize) -> CGSize {
extern "C-unwind" {
fn CGContextConvertSizeToUserSpace(c: Option<&CGContext>, size: CGSize) -> CGSize;
}
unsafe { CGContextConvertSizeToUserSpace(c, size) }
}
#[doc(alias = "CGContextConvertRectToDeviceSpace")]
#[inline]
pub fn convert_rect_to_device_space(c: Option<&CGContext>, rect: CGRect) -> CGRect {
extern "C-unwind" {
fn CGContextConvertRectToDeviceSpace(c: Option<&CGContext>, rect: CGRect) -> CGRect;
}
unsafe { CGContextConvertRectToDeviceSpace(c, rect) }
}
#[doc(alias = "CGContextConvertRectToUserSpace")]
#[inline]
pub fn convert_rect_to_user_space(c: Option<&CGContext>, rect: CGRect) -> CGRect {
extern "C-unwind" {
fn CGContextConvertRectToUserSpace(c: Option<&CGContext>, rect: CGRect) -> CGRect;
}
unsafe { CGContextConvertRectToUserSpace(c, rect) }
}
#[doc(alias = "CGContextSelectFont")]
#[deprecated = "No longer supported"]
#[inline]
pub unsafe fn select_font(
c: Option<&CGContext>,
name: *const c_char,
size: CGFloat,
text_encoding: CGTextEncoding,
) {
extern "C-unwind" {
fn CGContextSelectFont(
c: Option<&CGContext>,
name: *const c_char,
size: CGFloat,
text_encoding: CGTextEncoding,
);
}
unsafe { CGContextSelectFont(c, name, size, text_encoding) }
}
#[doc(alias = "CGContextShowText")]
#[deprecated = "No longer supported"]
#[inline]
pub unsafe fn show_text(c: Option<&CGContext>, string: *const c_char, length: usize) {
extern "C-unwind" {
fn CGContextShowText(c: Option<&CGContext>, string: *const c_char, length: usize);
}
unsafe { CGContextShowText(c, string, length) }
}
#[doc(alias = "CGContextShowTextAtPoint")]
#[deprecated = "No longer supported"]
#[inline]
pub unsafe fn show_text_at_point(
c: Option<&CGContext>,
x: CGFloat,
y: CGFloat,
string: *const c_char,
length: usize,
) {
extern "C-unwind" {
fn CGContextShowTextAtPoint(
c: Option<&CGContext>,
x: CGFloat,
y: CGFloat,
string: *const c_char,
length: usize,
);
}
unsafe { CGContextShowTextAtPoint(c, x, y, string, length) }
}
#[doc(alias = "CGContextShowGlyphs")]
#[cfg(feature = "CGFont")]
#[deprecated = "No longer supported"]
#[inline]
pub unsafe fn show_glyphs(c: Option<&CGContext>, g: *const CGGlyph, count: usize) {
extern "C-unwind" {
fn CGContextShowGlyphs(c: Option<&CGContext>, g: *const CGGlyph, count: usize);
}
unsafe { CGContextShowGlyphs(c, g, count) }
}
#[doc(alias = "CGContextShowGlyphsAtPoint")]
#[cfg(feature = "CGFont")]
#[deprecated = "No longer supported"]
#[inline]
pub unsafe fn show_glyphs_at_point(
c: Option<&CGContext>,
x: CGFloat,
y: CGFloat,
glyphs: *const CGGlyph,
count: usize,
) {
extern "C-unwind" {
fn CGContextShowGlyphsAtPoint(
c: Option<&CGContext>,
x: CGFloat,
y: CGFloat,
glyphs: *const CGGlyph,
count: usize,
);
}
unsafe { CGContextShowGlyphsAtPoint(c, x, y, glyphs, count) }
}
#[doc(alias = "CGContextShowGlyphsWithAdvances")]
#[cfg(feature = "CGFont")]
#[deprecated = "No longer supported"]
#[inline]
pub unsafe fn show_glyphs_with_advances(
c: Option<&CGContext>,
glyphs: *const CGGlyph,
advances: *const CGSize,
count: usize,
) {
extern "C-unwind" {
fn CGContextShowGlyphsWithAdvances(
c: Option<&CGContext>,
glyphs: *const CGGlyph,
advances: *const CGSize,
count: usize,
);
}
unsafe { CGContextShowGlyphsWithAdvances(c, glyphs, advances, count) }
}
#[doc(alias = "CGContextDrawPDFDocument")]
#[cfg(feature = "CGPDFDocument")]
#[deprecated = "No longer supported"]
#[inline]
pub fn draw_pdf_document(
c: Option<&CGContext>,
rect: CGRect,
document: Option<&CGPDFDocument>,
page: c_int,
) {
extern "C-unwind" {
fn CGContextDrawPDFDocument(
c: Option<&CGContext>,
rect: CGRect,
document: Option<&CGPDFDocument>,
page: c_int,
);
}
unsafe { CGContextDrawPDFDocument(c, rect, document, page) }
}
}
#[deprecated = "renamed to `CGContext::save_g_state`"]
#[inline]
pub extern "C-unwind" fn CGContextSaveGState(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextSaveGState(c: Option<&CGContext>);
}
unsafe { CGContextSaveGState(c) }
}
#[deprecated = "renamed to `CGContext::restore_g_state`"]
#[inline]
pub extern "C-unwind" fn CGContextRestoreGState(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextRestoreGState(c: Option<&CGContext>);
}
unsafe { CGContextRestoreGState(c) }
}
#[deprecated = "renamed to `CGContext::scale_ctm`"]
#[inline]
pub extern "C-unwind" fn CGContextScaleCTM(c: Option<&CGContext>, sx: CGFloat, sy: CGFloat) {
extern "C-unwind" {
fn CGContextScaleCTM(c: Option<&CGContext>, sx: CGFloat, sy: CGFloat);
}
unsafe { CGContextScaleCTM(c, sx, sy) }
}
#[deprecated = "renamed to `CGContext::translate_ctm`"]
#[inline]
pub extern "C-unwind" fn CGContextTranslateCTM(c: Option<&CGContext>, tx: CGFloat, ty: CGFloat) {
extern "C-unwind" {
fn CGContextTranslateCTM(c: Option<&CGContext>, tx: CGFloat, ty: CGFloat);
}
unsafe { CGContextTranslateCTM(c, tx, ty) }
}
#[deprecated = "renamed to `CGContext::rotate_ctm`"]
#[inline]
pub extern "C-unwind" fn CGContextRotateCTM(c: Option<&CGContext>, angle: CGFloat) {
extern "C-unwind" {
fn CGContextRotateCTM(c: Option<&CGContext>, angle: CGFloat);
}
unsafe { CGContextRotateCTM(c, angle) }
}
#[deprecated = "renamed to `CGContext::concat_ctm`"]
#[inline]
pub extern "C-unwind" fn CGContextConcatCTM(c: Option<&CGContext>, transform: CGAffineTransform) {
extern "C-unwind" {
fn CGContextConcatCTM(c: Option<&CGContext>, transform: CGAffineTransform);
}
unsafe { CGContextConcatCTM(c, transform) }
}
#[deprecated = "renamed to `CGContext::ctm`"]
#[inline]
pub extern "C-unwind" fn CGContextGetCTM(c: Option<&CGContext>) -> CGAffineTransform {
extern "C-unwind" {
fn CGContextGetCTM(c: Option<&CGContext>) -> CGAffineTransform;
}
unsafe { CGContextGetCTM(c) }
}
#[deprecated = "renamed to `CGContext::set_line_width`"]
#[inline]
pub extern "C-unwind" fn CGContextSetLineWidth(c: Option<&CGContext>, width: CGFloat) {
extern "C-unwind" {
fn CGContextSetLineWidth(c: Option<&CGContext>, width: CGFloat);
}
unsafe { CGContextSetLineWidth(c, width) }
}
#[cfg(feature = "CGPath")]
#[deprecated = "renamed to `CGContext::set_line_cap`"]
#[inline]
pub extern "C-unwind" fn CGContextSetLineCap(c: Option<&CGContext>, cap: CGLineCap) {
extern "C-unwind" {
fn CGContextSetLineCap(c: Option<&CGContext>, cap: CGLineCap);
}
unsafe { CGContextSetLineCap(c, cap) }
}
#[cfg(feature = "CGPath")]
#[deprecated = "renamed to `CGContext::set_line_join`"]
#[inline]
pub extern "C-unwind" fn CGContextSetLineJoin(c: Option<&CGContext>, join: CGLineJoin) {
extern "C-unwind" {
fn CGContextSetLineJoin(c: Option<&CGContext>, join: CGLineJoin);
}
unsafe { CGContextSetLineJoin(c, join) }
}
#[deprecated = "renamed to `CGContext::set_miter_limit`"]
#[inline]
pub extern "C-unwind" fn CGContextSetMiterLimit(c: Option<&CGContext>, limit: CGFloat) {
extern "C-unwind" {
fn CGContextSetMiterLimit(c: Option<&CGContext>, limit: CGFloat);
}
unsafe { CGContextSetMiterLimit(c, limit) }
}
extern "C-unwind" {
#[deprecated = "renamed to `CGContext::set_line_dash`"]
pub fn CGContextSetLineDash(
c: Option<&CGContext>,
phase: CGFloat,
lengths: *const CGFloat,
count: usize,
);
}
#[deprecated = "renamed to `CGContext::set_flatness`"]
#[inline]
pub extern "C-unwind" fn CGContextSetFlatness(c: Option<&CGContext>, flatness: CGFloat) {
extern "C-unwind" {
fn CGContextSetFlatness(c: Option<&CGContext>, flatness: CGFloat);
}
unsafe { CGContextSetFlatness(c, flatness) }
}
#[deprecated = "renamed to `CGContext::set_alpha`"]
#[inline]
pub extern "C-unwind" fn CGContextSetAlpha(c: Option<&CGContext>, alpha: CGFloat) {
extern "C-unwind" {
fn CGContextSetAlpha(c: Option<&CGContext>, alpha: CGFloat);
}
unsafe { CGContextSetAlpha(c, alpha) }
}
#[deprecated = "renamed to `CGContext::set_blend_mode`"]
#[inline]
pub extern "C-unwind" fn CGContextSetBlendMode(c: Option<&CGContext>, mode: CGBlendMode) {
extern "C-unwind" {
fn CGContextSetBlendMode(c: Option<&CGContext>, mode: CGBlendMode);
}
unsafe { CGContextSetBlendMode(c, mode) }
}
#[deprecated = "renamed to `CGContext::begin_path`"]
#[inline]
pub extern "C-unwind" fn CGContextBeginPath(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextBeginPath(c: Option<&CGContext>);
}
unsafe { CGContextBeginPath(c) }
}
#[deprecated = "renamed to `CGContext::move_to_point`"]
#[inline]
pub extern "C-unwind" fn CGContextMoveToPoint(c: Option<&CGContext>, x: CGFloat, y: CGFloat) {
extern "C-unwind" {
fn CGContextMoveToPoint(c: Option<&CGContext>, x: CGFloat, y: CGFloat);
}
unsafe { CGContextMoveToPoint(c, x, y) }
}
#[deprecated = "renamed to `CGContext::add_line_to_point`"]
#[inline]
pub extern "C-unwind" fn CGContextAddLineToPoint(c: Option<&CGContext>, x: CGFloat, y: CGFloat) {
extern "C-unwind" {
fn CGContextAddLineToPoint(c: Option<&CGContext>, x: CGFloat, y: CGFloat);
}
unsafe { CGContextAddLineToPoint(c, x, y) }
}
#[deprecated = "renamed to `CGContext::add_curve_to_point`"]
#[inline]
pub extern "C-unwind" fn CGContextAddCurveToPoint(
c: Option<&CGContext>,
cp1x: CGFloat,
cp1y: CGFloat,
cp2x: CGFloat,
cp2y: CGFloat,
x: CGFloat,
y: CGFloat,
) {
extern "C-unwind" {
fn CGContextAddCurveToPoint(
c: Option<&CGContext>,
cp1x: CGFloat,
cp1y: CGFloat,
cp2x: CGFloat,
cp2y: CGFloat,
x: CGFloat,
y: CGFloat,
);
}
unsafe { CGContextAddCurveToPoint(c, cp1x, cp1y, cp2x, cp2y, x, y) }
}
#[deprecated = "renamed to `CGContext::add_quad_curve_to_point`"]
#[inline]
pub extern "C-unwind" fn CGContextAddQuadCurveToPoint(
c: Option<&CGContext>,
cpx: CGFloat,
cpy: CGFloat,
x: CGFloat,
y: CGFloat,
) {
extern "C-unwind" {
fn CGContextAddQuadCurveToPoint(
c: Option<&CGContext>,
cpx: CGFloat,
cpy: CGFloat,
x: CGFloat,
y: CGFloat,
);
}
unsafe { CGContextAddQuadCurveToPoint(c, cpx, cpy, x, y) }
}
#[deprecated = "renamed to `CGContext::close_path`"]
#[inline]
pub extern "C-unwind" fn CGContextClosePath(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextClosePath(c: Option<&CGContext>);
}
unsafe { CGContextClosePath(c) }
}
#[deprecated = "renamed to `CGContext::add_rect`"]
#[inline]
pub extern "C-unwind" fn CGContextAddRect(c: Option<&CGContext>, rect: CGRect) {
extern "C-unwind" {
fn CGContextAddRect(c: Option<&CGContext>, rect: CGRect);
}
unsafe { CGContextAddRect(c, rect) }
}
extern "C-unwind" {
#[deprecated = "renamed to `CGContext::add_rects`"]
pub fn CGContextAddRects(c: Option<&CGContext>, rects: *const CGRect, count: usize);
}
extern "C-unwind" {
#[deprecated = "renamed to `CGContext::add_lines`"]
pub fn CGContextAddLines(c: Option<&CGContext>, points: *const CGPoint, count: usize);
}
#[deprecated = "renamed to `CGContext::add_ellipse_in_rect`"]
#[inline]
pub extern "C-unwind" fn CGContextAddEllipseInRect(c: Option<&CGContext>, rect: CGRect) {
extern "C-unwind" {
fn CGContextAddEllipseInRect(c: Option<&CGContext>, rect: CGRect);
}
unsafe { CGContextAddEllipseInRect(c, rect) }
}
#[deprecated = "renamed to `CGContext::add_arc`"]
#[inline]
pub extern "C-unwind" fn CGContextAddArc(
c: Option<&CGContext>,
x: CGFloat,
y: CGFloat,
radius: CGFloat,
start_angle: CGFloat,
end_angle: CGFloat,
clockwise: c_int,
) {
extern "C-unwind" {
fn CGContextAddArc(
c: Option<&CGContext>,
x: CGFloat,
y: CGFloat,
radius: CGFloat,
start_angle: CGFloat,
end_angle: CGFloat,
clockwise: c_int,
);
}
unsafe { CGContextAddArc(c, x, y, radius, start_angle, end_angle, clockwise) }
}
#[deprecated = "renamed to `CGContext::add_arc_to_point`"]
#[inline]
pub extern "C-unwind" fn CGContextAddArcToPoint(
c: Option<&CGContext>,
x1: CGFloat,
y1: CGFloat,
x2: CGFloat,
y2: CGFloat,
radius: CGFloat,
) {
extern "C-unwind" {
fn CGContextAddArcToPoint(
c: Option<&CGContext>,
x1: CGFloat,
y1: CGFloat,
x2: CGFloat,
y2: CGFloat,
radius: CGFloat,
);
}
unsafe { CGContextAddArcToPoint(c, x1, y1, x2, y2, radius) }
}
#[cfg(feature = "CGPath")]
#[deprecated = "renamed to `CGContext::add_path`"]
#[inline]
pub extern "C-unwind" fn CGContextAddPath(c: Option<&CGContext>, path: Option<&CGPath>) {
extern "C-unwind" {
fn CGContextAddPath(c: Option<&CGContext>, path: Option<&CGPath>);
}
unsafe { CGContextAddPath(c, path) }
}
#[deprecated = "renamed to `CGContext::replace_path_with_stroked_path`"]
#[inline]
pub extern "C-unwind" fn CGContextReplacePathWithStrokedPath(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextReplacePathWithStrokedPath(c: Option<&CGContext>);
}
unsafe { CGContextReplacePathWithStrokedPath(c) }
}
#[deprecated = "renamed to `CGContext::is_path_empty`"]
#[inline]
pub extern "C-unwind" fn CGContextIsPathEmpty(c: Option<&CGContext>) -> bool {
extern "C-unwind" {
fn CGContextIsPathEmpty(c: Option<&CGContext>) -> bool;
}
unsafe { CGContextIsPathEmpty(c) }
}
#[deprecated = "renamed to `CGContext::path_current_point`"]
#[inline]
pub extern "C-unwind" fn CGContextGetPathCurrentPoint(c: Option<&CGContext>) -> CGPoint {
extern "C-unwind" {
fn CGContextGetPathCurrentPoint(c: Option<&CGContext>) -> CGPoint;
}
unsafe { CGContextGetPathCurrentPoint(c) }
}
#[deprecated = "renamed to `CGContext::path_bounding_box`"]
#[inline]
pub extern "C-unwind" fn CGContextGetPathBoundingBox(c: Option<&CGContext>) -> CGRect {
extern "C-unwind" {
fn CGContextGetPathBoundingBox(c: Option<&CGContext>) -> CGRect;
}
unsafe { CGContextGetPathBoundingBox(c) }
}
#[cfg(feature = "CGPath")]
#[deprecated = "renamed to `CGContext::path`"]
#[inline]
pub extern "C-unwind" fn CGContextCopyPath(c: Option<&CGContext>) -> Option<CFRetained<CGPath>> {
extern "C-unwind" {
fn CGContextCopyPath(c: Option<&CGContext>) -> Option<NonNull<CGPath>>;
}
let ret = unsafe { CGContextCopyPath(c) };
ret.map(|ret| unsafe { CFRetained::from_raw(ret) })
}
#[deprecated = "renamed to `CGContext::path_contains_point`"]
#[inline]
pub extern "C-unwind" fn CGContextPathContainsPoint(
c: Option<&CGContext>,
point: CGPoint,
mode: CGPathDrawingMode,
) -> bool {
extern "C-unwind" {
fn CGContextPathContainsPoint(
c: Option<&CGContext>,
point: CGPoint,
mode: CGPathDrawingMode,
) -> bool;
}
unsafe { CGContextPathContainsPoint(c, point, mode) }
}
#[deprecated = "renamed to `CGContext::draw_path`"]
#[inline]
pub extern "C-unwind" fn CGContextDrawPath(c: Option<&CGContext>, mode: CGPathDrawingMode) {
extern "C-unwind" {
fn CGContextDrawPath(c: Option<&CGContext>, mode: CGPathDrawingMode);
}
unsafe { CGContextDrawPath(c, mode) }
}
#[deprecated = "renamed to `CGContext::fill_path`"]
#[inline]
pub extern "C-unwind" fn CGContextFillPath(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextFillPath(c: Option<&CGContext>);
}
unsafe { CGContextFillPath(c) }
}
#[deprecated = "renamed to `CGContext::eo_fill_path`"]
#[inline]
pub extern "C-unwind" fn CGContextEOFillPath(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextEOFillPath(c: Option<&CGContext>);
}
unsafe { CGContextEOFillPath(c) }
}
#[deprecated = "renamed to `CGContext::stroke_path`"]
#[inline]
pub extern "C-unwind" fn CGContextStrokePath(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextStrokePath(c: Option<&CGContext>);
}
unsafe { CGContextStrokePath(c) }
}
#[deprecated = "renamed to `CGContext::fill_rect`"]
#[inline]
pub extern "C-unwind" fn CGContextFillRect(c: Option<&CGContext>, rect: CGRect) {
extern "C-unwind" {
fn CGContextFillRect(c: Option<&CGContext>, rect: CGRect);
}
unsafe { CGContextFillRect(c, rect) }
}
extern "C-unwind" {
#[deprecated = "renamed to `CGContext::fill_rects`"]
pub fn CGContextFillRects(c: Option<&CGContext>, rects: *const CGRect, count: usize);
}
#[deprecated = "renamed to `CGContext::stroke_rect`"]
#[inline]
pub extern "C-unwind" fn CGContextStrokeRect(c: Option<&CGContext>, rect: CGRect) {
extern "C-unwind" {
fn CGContextStrokeRect(c: Option<&CGContext>, rect: CGRect);
}
unsafe { CGContextStrokeRect(c, rect) }
}
#[deprecated = "renamed to `CGContext::stroke_rect_with_width`"]
#[inline]
pub extern "C-unwind" fn CGContextStrokeRectWithWidth(
c: Option<&CGContext>,
rect: CGRect,
width: CGFloat,
) {
extern "C-unwind" {
fn CGContextStrokeRectWithWidth(c: Option<&CGContext>, rect: CGRect, width: CGFloat);
}
unsafe { CGContextStrokeRectWithWidth(c, rect, width) }
}
#[deprecated = "renamed to `CGContext::clear_rect`"]
#[inline]
pub extern "C-unwind" fn CGContextClearRect(c: Option<&CGContext>, rect: CGRect) {
extern "C-unwind" {
fn CGContextClearRect(c: Option<&CGContext>, rect: CGRect);
}
unsafe { CGContextClearRect(c, rect) }
}
#[deprecated = "renamed to `CGContext::fill_ellipse_in_rect`"]
#[inline]
pub extern "C-unwind" fn CGContextFillEllipseInRect(c: Option<&CGContext>, rect: CGRect) {
extern "C-unwind" {
fn CGContextFillEllipseInRect(c: Option<&CGContext>, rect: CGRect);
}
unsafe { CGContextFillEllipseInRect(c, rect) }
}
#[deprecated = "renamed to `CGContext::stroke_ellipse_in_rect`"]
#[inline]
pub extern "C-unwind" fn CGContextStrokeEllipseInRect(c: Option<&CGContext>, rect: CGRect) {
extern "C-unwind" {
fn CGContextStrokeEllipseInRect(c: Option<&CGContext>, rect: CGRect);
}
unsafe { CGContextStrokeEllipseInRect(c, rect) }
}
extern "C-unwind" {
#[deprecated = "renamed to `CGContext::stroke_line_segments`"]
pub fn CGContextStrokeLineSegments(c: Option<&CGContext>, points: *const CGPoint, count: usize);
}
#[deprecated = "renamed to `CGContext::clip`"]
#[inline]
pub extern "C-unwind" fn CGContextClip(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextClip(c: Option<&CGContext>);
}
unsafe { CGContextClip(c) }
}
#[deprecated = "renamed to `CGContext::eo_clip`"]
#[inline]
pub extern "C-unwind" fn CGContextEOClip(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextEOClip(c: Option<&CGContext>);
}
unsafe { CGContextEOClip(c) }
}
#[deprecated = "renamed to `CGContext::reset_clip`"]
#[inline]
pub extern "C-unwind" fn CGContextResetClip(c: &CGContext) {
extern "C-unwind" {
fn CGContextResetClip(c: &CGContext);
}
unsafe { CGContextResetClip(c) }
}
#[cfg(feature = "CGImage")]
#[deprecated = "renamed to `CGContext::clip_to_mask`"]
#[inline]
pub extern "C-unwind" fn CGContextClipToMask(
c: Option<&CGContext>,
rect: CGRect,
mask: Option<&CGImage>,
) {
extern "C-unwind" {
fn CGContextClipToMask(c: Option<&CGContext>, rect: CGRect, mask: Option<&CGImage>);
}
unsafe { CGContextClipToMask(c, rect, mask) }
}
#[deprecated = "renamed to `CGContext::clip_bounding_box`"]
#[inline]
pub extern "C-unwind" fn CGContextGetClipBoundingBox(c: Option<&CGContext>) -> CGRect {
extern "C-unwind" {
fn CGContextGetClipBoundingBox(c: Option<&CGContext>) -> CGRect;
}
unsafe { CGContextGetClipBoundingBox(c) }
}
#[deprecated = "renamed to `CGContext::clip_to_rect`"]
#[inline]
pub extern "C-unwind" fn CGContextClipToRect(c: Option<&CGContext>, rect: CGRect) {
extern "C-unwind" {
fn CGContextClipToRect(c: Option<&CGContext>, rect: CGRect);
}
unsafe { CGContextClipToRect(c, rect) }
}
extern "C-unwind" {
#[deprecated = "renamed to `CGContext::clip_to_rects`"]
pub fn CGContextClipToRects(c: Option<&CGContext>, rects: NonNull<CGRect>, count: usize);
}
#[cfg(feature = "CGColor")]
#[deprecated = "renamed to `CGContext::set_fill_color_with_color`"]
#[inline]
pub extern "C-unwind" fn CGContextSetFillColorWithColor(
c: Option<&CGContext>,
color: Option<&CGColor>,
) {
extern "C-unwind" {
fn CGContextSetFillColorWithColor(c: Option<&CGContext>, color: Option<&CGColor>);
}
unsafe { CGContextSetFillColorWithColor(c, color) }
}
#[cfg(feature = "CGColor")]
#[deprecated = "renamed to `CGContext::set_stroke_color_with_color`"]
#[inline]
pub extern "C-unwind" fn CGContextSetStrokeColorWithColor(
c: Option<&CGContext>,
color: Option<&CGColor>,
) {
extern "C-unwind" {
fn CGContextSetStrokeColorWithColor(c: Option<&CGContext>, color: Option<&CGColor>);
}
unsafe { CGContextSetStrokeColorWithColor(c, color) }
}
#[cfg(feature = "CGColorSpace")]
#[deprecated = "renamed to `CGContext::set_fill_color_space`"]
#[inline]
pub extern "C-unwind" fn CGContextSetFillColorSpace(
c: Option<&CGContext>,
space: Option<&CGColorSpace>,
) {
extern "C-unwind" {
fn CGContextSetFillColorSpace(c: Option<&CGContext>, space: Option<&CGColorSpace>);
}
unsafe { CGContextSetFillColorSpace(c, space) }
}
#[cfg(feature = "CGColorSpace")]
#[deprecated = "renamed to `CGContext::set_stroke_color_space`"]
#[inline]
pub extern "C-unwind" fn CGContextSetStrokeColorSpace(
c: Option<&CGContext>,
space: Option<&CGColorSpace>,
) {
extern "C-unwind" {
fn CGContextSetStrokeColorSpace(c: Option<&CGContext>, space: Option<&CGColorSpace>);
}
unsafe { CGContextSetStrokeColorSpace(c, space) }
}
extern "C-unwind" {
#[deprecated = "renamed to `CGContext::set_fill_color`"]
pub fn CGContextSetFillColor(c: Option<&CGContext>, components: *const CGFloat);
}
extern "C-unwind" {
#[deprecated = "renamed to `CGContext::set_stroke_color`"]
pub fn CGContextSetStrokeColor(c: Option<&CGContext>, components: *const CGFloat);
}
extern "C-unwind" {
#[cfg(feature = "CGPattern")]
#[deprecated = "renamed to `CGContext::set_fill_pattern`"]
pub fn CGContextSetFillPattern(
c: Option<&CGContext>,
pattern: Option<&CGPattern>,
components: *const CGFloat,
);
}
extern "C-unwind" {
#[cfg(feature = "CGPattern")]
#[deprecated = "renamed to `CGContext::set_stroke_pattern`"]
pub fn CGContextSetStrokePattern(
c: Option<&CGContext>,
pattern: Option<&CGPattern>,
components: *const CGFloat,
);
}
#[deprecated = "renamed to `CGContext::set_pattern_phase`"]
#[inline]
pub extern "C-unwind" fn CGContextSetPatternPhase(c: Option<&CGContext>, phase: CGSize) {
extern "C-unwind" {
fn CGContextSetPatternPhase(c: Option<&CGContext>, phase: CGSize);
}
unsafe { CGContextSetPatternPhase(c, phase) }
}
#[deprecated = "renamed to `CGContext::set_gray_fill_color`"]
#[inline]
pub extern "C-unwind" fn CGContextSetGrayFillColor(
c: Option<&CGContext>,
gray: CGFloat,
alpha: CGFloat,
) {
extern "C-unwind" {
fn CGContextSetGrayFillColor(c: Option<&CGContext>, gray: CGFloat, alpha: CGFloat);
}
unsafe { CGContextSetGrayFillColor(c, gray, alpha) }
}
#[deprecated = "renamed to `CGContext::set_gray_stroke_color`"]
#[inline]
pub extern "C-unwind" fn CGContextSetGrayStrokeColor(
c: Option<&CGContext>,
gray: CGFloat,
alpha: CGFloat,
) {
extern "C-unwind" {
fn CGContextSetGrayStrokeColor(c: Option<&CGContext>, gray: CGFloat, alpha: CGFloat);
}
unsafe { CGContextSetGrayStrokeColor(c, gray, alpha) }
}
#[deprecated = "renamed to `CGContext::set_rgb_fill_color`"]
#[inline]
pub extern "C-unwind" fn CGContextSetRGBFillColor(
c: Option<&CGContext>,
red: CGFloat,
green: CGFloat,
blue: CGFloat,
alpha: CGFloat,
) {
extern "C-unwind" {
fn CGContextSetRGBFillColor(
c: Option<&CGContext>,
red: CGFloat,
green: CGFloat,
blue: CGFloat,
alpha: CGFloat,
);
}
unsafe { CGContextSetRGBFillColor(c, red, green, blue, alpha) }
}
#[deprecated = "renamed to `CGContext::set_rgb_stroke_color`"]
#[inline]
pub extern "C-unwind" fn CGContextSetRGBStrokeColor(
c: Option<&CGContext>,
red: CGFloat,
green: CGFloat,
blue: CGFloat,
alpha: CGFloat,
) {
extern "C-unwind" {
fn CGContextSetRGBStrokeColor(
c: Option<&CGContext>,
red: CGFloat,
green: CGFloat,
blue: CGFloat,
alpha: CGFloat,
);
}
unsafe { CGContextSetRGBStrokeColor(c, red, green, blue, alpha) }
}
#[deprecated = "renamed to `CGContext::set_cmyk_fill_color`"]
#[inline]
pub extern "C-unwind" fn CGContextSetCMYKFillColor(
c: Option<&CGContext>,
cyan: CGFloat,
magenta: CGFloat,
yellow: CGFloat,
black: CGFloat,
alpha: CGFloat,
) {
extern "C-unwind" {
fn CGContextSetCMYKFillColor(
c: Option<&CGContext>,
cyan: CGFloat,
magenta: CGFloat,
yellow: CGFloat,
black: CGFloat,
alpha: CGFloat,
);
}
unsafe { CGContextSetCMYKFillColor(c, cyan, magenta, yellow, black, alpha) }
}
#[deprecated = "renamed to `CGContext::set_cmyk_stroke_color`"]
#[inline]
pub extern "C-unwind" fn CGContextSetCMYKStrokeColor(
c: Option<&CGContext>,
cyan: CGFloat,
magenta: CGFloat,
yellow: CGFloat,
black: CGFloat,
alpha: CGFloat,
) {
extern "C-unwind" {
fn CGContextSetCMYKStrokeColor(
c: Option<&CGContext>,
cyan: CGFloat,
magenta: CGFloat,
yellow: CGFloat,
black: CGFloat,
alpha: CGFloat,
);
}
unsafe { CGContextSetCMYKStrokeColor(c, cyan, magenta, yellow, black, alpha) }
}
#[cfg(feature = "CGColorSpace")]
#[deprecated = "renamed to `CGContext::set_rendering_intent`"]
#[inline]
pub extern "C-unwind" fn CGContextSetRenderingIntent(
c: Option<&CGContext>,
intent: CGColorRenderingIntent,
) {
extern "C-unwind" {
fn CGContextSetRenderingIntent(c: Option<&CGContext>, intent: CGColorRenderingIntent);
}
unsafe { CGContextSetRenderingIntent(c, intent) }
}
#[deprecated = "renamed to `CGContext::set_edr_target_headroom`"]
#[inline]
pub extern "C-unwind" fn CGContextSetEDRTargetHeadroom(c: &CGContext, headroom: c_float) -> bool {
extern "C-unwind" {
fn CGContextSetEDRTargetHeadroom(c: &CGContext, headroom: c_float) -> bool;
}
unsafe { CGContextSetEDRTargetHeadroom(c, headroom) }
}
#[deprecated = "renamed to `CGContext::edr_target_headroom`"]
#[inline]
pub extern "C-unwind" fn CGContextGetEDRTargetHeadroom(c: &CGContext) -> c_float {
extern "C-unwind" {
fn CGContextGetEDRTargetHeadroom(c: &CGContext) -> c_float;
}
unsafe { CGContextGetEDRTargetHeadroom(c) }
}
#[cfg(feature = "CGImage")]
#[deprecated = "renamed to `CGContext::draw_image`"]
#[inline]
pub extern "C-unwind" fn CGContextDrawImage(
c: Option<&CGContext>,
rect: CGRect,
image: Option<&CGImage>,
) {
extern "C-unwind" {
fn CGContextDrawImage(c: Option<&CGContext>, rect: CGRect, image: Option<&CGImage>);
}
unsafe { CGContextDrawImage(c, rect, image) }
}
#[cfg(feature = "CGImage")]
#[deprecated = "renamed to `CGContext::draw_tiled_image`"]
#[inline]
pub extern "C-unwind" fn CGContextDrawTiledImage(
c: Option<&CGContext>,
rect: CGRect,
image: Option<&CGImage>,
) {
extern "C-unwind" {
fn CGContextDrawTiledImage(c: Option<&CGContext>, rect: CGRect, image: Option<&CGImage>);
}
unsafe { CGContextDrawTiledImage(c, rect, image) }
}
extern "C-unwind" {
#[cfg(all(feature = "CGImage", feature = "CGToneMapping"))]
#[deprecated = "renamed to `CGContext::draw_image_applying_tone_mapping`"]
pub fn CGContextDrawImageApplyingToneMapping(
c: &CGContext,
r: CGRect,
image: &CGImage,
method: CGToneMapping,
options: Option<&CFDictionary>,
) -> bool;
}
#[cfg(feature = "CGToneMapping")]
#[deprecated = "renamed to `CGContext::content_tone_mapping_info`"]
#[inline]
pub extern "C-unwind" fn CGContextGetContentToneMappingInfo(
c: &CGContext,
) -> CGContentToneMappingInfo {
extern "C-unwind" {
fn CGContextGetContentToneMappingInfo(c: &CGContext) -> CGContentToneMappingInfo;
}
unsafe { CGContextGetContentToneMappingInfo(c) }
}
extern "C-unwind" {
#[cfg(feature = "CGToneMapping")]
#[deprecated = "renamed to `CGContext::set_content_tone_mapping_info`"]
pub fn CGContextSetContentToneMappingInfo(c: &CGContext, info: CGContentToneMappingInfo);
}
#[deprecated = "renamed to `CGContext::interpolation_quality`"]
#[inline]
pub extern "C-unwind" fn CGContextGetInterpolationQuality(
c: Option<&CGContext>,
) -> CGInterpolationQuality {
extern "C-unwind" {
fn CGContextGetInterpolationQuality(c: Option<&CGContext>) -> CGInterpolationQuality;
}
unsafe { CGContextGetInterpolationQuality(c) }
}
#[deprecated = "renamed to `CGContext::set_interpolation_quality`"]
#[inline]
pub extern "C-unwind" fn CGContextSetInterpolationQuality(
c: Option<&CGContext>,
quality: CGInterpolationQuality,
) {
extern "C-unwind" {
fn CGContextSetInterpolationQuality(c: Option<&CGContext>, quality: CGInterpolationQuality);
}
unsafe { CGContextSetInterpolationQuality(c, quality) }
}
#[cfg(feature = "CGColor")]
#[deprecated = "renamed to `CGContext::set_shadow_with_color`"]
#[inline]
pub extern "C-unwind" fn CGContextSetShadowWithColor(
c: Option<&CGContext>,
offset: CGSize,
blur: CGFloat,
color: Option<&CGColor>,
) {
extern "C-unwind" {
fn CGContextSetShadowWithColor(
c: Option<&CGContext>,
offset: CGSize,
blur: CGFloat,
color: Option<&CGColor>,
);
}
unsafe { CGContextSetShadowWithColor(c, offset, blur, color) }
}
#[deprecated = "renamed to `CGContext::set_shadow`"]
#[inline]
pub extern "C-unwind" fn CGContextSetShadow(c: Option<&CGContext>, offset: CGSize, blur: CGFloat) {
extern "C-unwind" {
fn CGContextSetShadow(c: Option<&CGContext>, offset: CGSize, blur: CGFloat);
}
unsafe { CGContextSetShadow(c, offset, blur) }
}
#[cfg(feature = "CGGradient")]
#[deprecated = "renamed to `CGContext::draw_linear_gradient`"]
#[inline]
pub extern "C-unwind" fn CGContextDrawLinearGradient(
c: Option<&CGContext>,
gradient: Option<&CGGradient>,
start_point: CGPoint,
end_point: CGPoint,
options: CGGradientDrawingOptions,
) {
extern "C-unwind" {
fn CGContextDrawLinearGradient(
c: Option<&CGContext>,
gradient: Option<&CGGradient>,
start_point: CGPoint,
end_point: CGPoint,
options: CGGradientDrawingOptions,
);
}
unsafe { CGContextDrawLinearGradient(c, gradient, start_point, end_point, options) }
}
#[cfg(feature = "CGGradient")]
#[deprecated = "renamed to `CGContext::draw_radial_gradient`"]
#[inline]
pub extern "C-unwind" fn CGContextDrawRadialGradient(
c: Option<&CGContext>,
gradient: Option<&CGGradient>,
start_center: CGPoint,
start_radius: CGFloat,
end_center: CGPoint,
end_radius: CGFloat,
options: CGGradientDrawingOptions,
) {
extern "C-unwind" {
fn CGContextDrawRadialGradient(
c: Option<&CGContext>,
gradient: Option<&CGGradient>,
start_center: CGPoint,
start_radius: CGFloat,
end_center: CGPoint,
end_radius: CGFloat,
options: CGGradientDrawingOptions,
);
}
unsafe {
CGContextDrawRadialGradient(
c,
gradient,
start_center,
start_radius,
end_center,
end_radius,
options,
)
}
}
#[cfg(feature = "CGGradient")]
#[deprecated = "renamed to `CGContext::draw_conic_gradient`"]
#[inline]
pub extern "C-unwind" fn CGContextDrawConicGradient(
c: &CGContext,
gradient: Option<&CGGradient>,
center: CGPoint,
angle: CGFloat,
) {
extern "C-unwind" {
fn CGContextDrawConicGradient(
c: &CGContext,
gradient: Option<&CGGradient>,
center: CGPoint,
angle: CGFloat,
);
}
unsafe { CGContextDrawConicGradient(c, gradient, center, angle) }
}
#[cfg(feature = "CGShading")]
#[deprecated = "renamed to `CGContext::draw_shading`"]
#[inline]
pub extern "C-unwind" fn CGContextDrawShading(c: Option<&CGContext>, shading: Option<&CGShading>) {
extern "C-unwind" {
fn CGContextDrawShading(c: Option<&CGContext>, shading: Option<&CGShading>);
}
unsafe { CGContextDrawShading(c, shading) }
}
#[deprecated = "renamed to `CGContext::set_character_spacing`"]
#[inline]
pub extern "C-unwind" fn CGContextSetCharacterSpacing(c: Option<&CGContext>, spacing: CGFloat) {
extern "C-unwind" {
fn CGContextSetCharacterSpacing(c: Option<&CGContext>, spacing: CGFloat);
}
unsafe { CGContextSetCharacterSpacing(c, spacing) }
}
#[deprecated = "renamed to `CGContext::set_text_position`"]
#[inline]
pub extern "C-unwind" fn CGContextSetTextPosition(c: Option<&CGContext>, x: CGFloat, y: CGFloat) {
extern "C-unwind" {
fn CGContextSetTextPosition(c: Option<&CGContext>, x: CGFloat, y: CGFloat);
}
unsafe { CGContextSetTextPosition(c, x, y) }
}
#[deprecated = "renamed to `CGContext::text_position`"]
#[inline]
pub extern "C-unwind" fn CGContextGetTextPosition(c: Option<&CGContext>) -> CGPoint {
extern "C-unwind" {
fn CGContextGetTextPosition(c: Option<&CGContext>) -> CGPoint;
}
unsafe { CGContextGetTextPosition(c) }
}
#[deprecated = "renamed to `CGContext::set_text_matrix`"]
#[inline]
pub extern "C-unwind" fn CGContextSetTextMatrix(c: Option<&CGContext>, t: CGAffineTransform) {
extern "C-unwind" {
fn CGContextSetTextMatrix(c: Option<&CGContext>, t: CGAffineTransform);
}
unsafe { CGContextSetTextMatrix(c, t) }
}
#[deprecated = "renamed to `CGContext::text_matrix`"]
#[inline]
pub extern "C-unwind" fn CGContextGetTextMatrix(c: Option<&CGContext>) -> CGAffineTransform {
extern "C-unwind" {
fn CGContextGetTextMatrix(c: Option<&CGContext>) -> CGAffineTransform;
}
unsafe { CGContextGetTextMatrix(c) }
}
#[deprecated = "renamed to `CGContext::set_text_drawing_mode`"]
#[inline]
pub extern "C-unwind" fn CGContextSetTextDrawingMode(
c: Option<&CGContext>,
mode: CGTextDrawingMode,
) {
extern "C-unwind" {
fn CGContextSetTextDrawingMode(c: Option<&CGContext>, mode: CGTextDrawingMode);
}
unsafe { CGContextSetTextDrawingMode(c, mode) }
}
#[cfg(feature = "CGFont")]
#[deprecated = "renamed to `CGContext::set_font`"]
#[inline]
pub extern "C-unwind" fn CGContextSetFont(c: Option<&CGContext>, font: Option<&CGFont>) {
extern "C-unwind" {
fn CGContextSetFont(c: Option<&CGContext>, font: Option<&CGFont>);
}
unsafe { CGContextSetFont(c, font) }
}
#[deprecated = "renamed to `CGContext::set_font_size`"]
#[inline]
pub extern "C-unwind" fn CGContextSetFontSize(c: Option<&CGContext>, size: CGFloat) {
extern "C-unwind" {
fn CGContextSetFontSize(c: Option<&CGContext>, size: CGFloat);
}
unsafe { CGContextSetFontSize(c, size) }
}
extern "C-unwind" {
#[cfg(feature = "CGFont")]
#[deprecated = "renamed to `CGContext::show_glyphs_at_positions`"]
pub fn CGContextShowGlyphsAtPositions(
c: Option<&CGContext>,
glyphs: *const CGGlyph,
lpositions: *const CGPoint,
count: usize,
);
}
#[cfg(feature = "CGPDFPage")]
#[deprecated = "renamed to `CGContext::draw_pdf_page`"]
#[inline]
pub extern "C-unwind" fn CGContextDrawPDFPage(c: Option<&CGContext>, page: Option<&CGPDFPage>) {
extern "C-unwind" {
fn CGContextDrawPDFPage(c: Option<&CGContext>, page: Option<&CGPDFPage>);
}
unsafe { CGContextDrawPDFPage(c, page) }
}
extern "C-unwind" {
#[deprecated = "renamed to `CGContext::begin_page`"]
pub fn CGContextBeginPage(c: Option<&CGContext>, media_box: *const CGRect);
}
#[deprecated = "renamed to `CGContext::end_page`"]
#[inline]
pub extern "C-unwind" fn CGContextEndPage(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextEndPage(c: Option<&CGContext>);
}
unsafe { CGContextEndPage(c) }
}
#[deprecated = "renamed to `CGContext::flush`"]
#[inline]
pub extern "C-unwind" fn CGContextFlush(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextFlush(c: Option<&CGContext>);
}
unsafe { CGContextFlush(c) }
}
#[deprecated = "renamed to `CGContext::synchronize`"]
#[inline]
pub extern "C-unwind" fn CGContextSynchronize(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextSynchronize(c: Option<&CGContext>);
}
unsafe { CGContextSynchronize(c) }
}
#[deprecated = "renamed to `CGContext::synchronize_attributes`"]
#[inline]
pub extern "C-unwind" fn CGContextSynchronizeAttributes(c: &CGContext) {
extern "C-unwind" {
fn CGContextSynchronizeAttributes(c: &CGContext);
}
unsafe { CGContextSynchronizeAttributes(c) }
}
#[deprecated = "renamed to `CGContext::set_should_antialias`"]
#[inline]
pub extern "C-unwind" fn CGContextSetShouldAntialias(
c: Option<&CGContext>,
should_antialias: bool,
) {
extern "C-unwind" {
fn CGContextSetShouldAntialias(c: Option<&CGContext>, should_antialias: bool);
}
unsafe { CGContextSetShouldAntialias(c, should_antialias) }
}
#[deprecated = "renamed to `CGContext::set_allows_antialiasing`"]
#[inline]
pub extern "C-unwind" fn CGContextSetAllowsAntialiasing(
c: Option<&CGContext>,
allows_antialiasing: bool,
) {
extern "C-unwind" {
fn CGContextSetAllowsAntialiasing(c: Option<&CGContext>, allows_antialiasing: bool);
}
unsafe { CGContextSetAllowsAntialiasing(c, allows_antialiasing) }
}
#[deprecated = "renamed to `CGContext::set_should_smooth_fonts`"]
#[inline]
pub extern "C-unwind" fn CGContextSetShouldSmoothFonts(
c: Option<&CGContext>,
should_smooth_fonts: bool,
) {
extern "C-unwind" {
fn CGContextSetShouldSmoothFonts(c: Option<&CGContext>, should_smooth_fonts: bool);
}
unsafe { CGContextSetShouldSmoothFonts(c, should_smooth_fonts) }
}
#[deprecated = "renamed to `CGContext::set_allows_font_smoothing`"]
#[inline]
pub extern "C-unwind" fn CGContextSetAllowsFontSmoothing(
c: Option<&CGContext>,
allows_font_smoothing: bool,
) {
extern "C-unwind" {
fn CGContextSetAllowsFontSmoothing(c: Option<&CGContext>, allows_font_smoothing: bool);
}
unsafe { CGContextSetAllowsFontSmoothing(c, allows_font_smoothing) }
}
#[deprecated = "renamed to `CGContext::set_should_subpixel_position_fonts`"]
#[inline]
pub extern "C-unwind" fn CGContextSetShouldSubpixelPositionFonts(
c: Option<&CGContext>,
should_subpixel_position_fonts: bool,
) {
extern "C-unwind" {
fn CGContextSetShouldSubpixelPositionFonts(
c: Option<&CGContext>,
should_subpixel_position_fonts: bool,
);
}
unsafe { CGContextSetShouldSubpixelPositionFonts(c, should_subpixel_position_fonts) }
}
#[deprecated = "renamed to `CGContext::set_allows_font_subpixel_positioning`"]
#[inline]
pub extern "C-unwind" fn CGContextSetAllowsFontSubpixelPositioning(
c: Option<&CGContext>,
allows_font_subpixel_positioning: bool,
) {
extern "C-unwind" {
fn CGContextSetAllowsFontSubpixelPositioning(
c: Option<&CGContext>,
allows_font_subpixel_positioning: bool,
);
}
unsafe { CGContextSetAllowsFontSubpixelPositioning(c, allows_font_subpixel_positioning) }
}
#[deprecated = "renamed to `CGContext::set_should_subpixel_quantize_fonts`"]
#[inline]
pub extern "C-unwind" fn CGContextSetShouldSubpixelQuantizeFonts(
c: Option<&CGContext>,
should_subpixel_quantize_fonts: bool,
) {
extern "C-unwind" {
fn CGContextSetShouldSubpixelQuantizeFonts(
c: Option<&CGContext>,
should_subpixel_quantize_fonts: bool,
);
}
unsafe { CGContextSetShouldSubpixelQuantizeFonts(c, should_subpixel_quantize_fonts) }
}
#[deprecated = "renamed to `CGContext::set_allows_font_subpixel_quantization`"]
#[inline]
pub extern "C-unwind" fn CGContextSetAllowsFontSubpixelQuantization(
c: Option<&CGContext>,
allows_font_subpixel_quantization: bool,
) {
extern "C-unwind" {
fn CGContextSetAllowsFontSubpixelQuantization(
c: Option<&CGContext>,
allows_font_subpixel_quantization: bool,
);
}
unsafe { CGContextSetAllowsFontSubpixelQuantization(c, allows_font_subpixel_quantization) }
}
extern "C-unwind" {
#[deprecated = "renamed to `CGContext::begin_transparency_layer`"]
pub fn CGContextBeginTransparencyLayer(
c: Option<&CGContext>,
auxiliary_info: Option<&CFDictionary>,
);
}
extern "C-unwind" {
#[deprecated = "renamed to `CGContext::begin_transparency_layer_with_rect`"]
pub fn CGContextBeginTransparencyLayerWithRect(
c: Option<&CGContext>,
rect: CGRect,
aux_info: Option<&CFDictionary>,
);
}
#[deprecated = "renamed to `CGContext::end_transparency_layer`"]
#[inline]
pub extern "C-unwind" fn CGContextEndTransparencyLayer(c: Option<&CGContext>) {
extern "C-unwind" {
fn CGContextEndTransparencyLayer(c: Option<&CGContext>);
}
unsafe { CGContextEndTransparencyLayer(c) }
}
#[deprecated = "renamed to `CGContext::user_space_to_device_space_transform`"]
#[inline]
pub extern "C-unwind" fn CGContextGetUserSpaceToDeviceSpaceTransform(
c: Option<&CGContext>,
) -> CGAffineTransform {
extern "C-unwind" {
fn CGContextGetUserSpaceToDeviceSpaceTransform(c: Option<&CGContext>) -> CGAffineTransform;
}
unsafe { CGContextGetUserSpaceToDeviceSpaceTransform(c) }
}
#[deprecated = "renamed to `CGContext::convert_point_to_device_space`"]
#[inline]
pub extern "C-unwind" fn CGContextConvertPointToDeviceSpace(
c: Option<&CGContext>,
point: CGPoint,
) -> CGPoint {
extern "C-unwind" {
fn CGContextConvertPointToDeviceSpace(c: Option<&CGContext>, point: CGPoint) -> CGPoint;
}
unsafe { CGContextConvertPointToDeviceSpace(c, point) }
}
#[deprecated = "renamed to `CGContext::convert_point_to_user_space`"]
#[inline]
pub extern "C-unwind" fn CGContextConvertPointToUserSpace(
c: Option<&CGContext>,
point: CGPoint,
) -> CGPoint {
extern "C-unwind" {
fn CGContextConvertPointToUserSpace(c: Option<&CGContext>, point: CGPoint) -> CGPoint;
}
unsafe { CGContextConvertPointToUserSpace(c, point) }
}
#[deprecated = "renamed to `CGContext::convert_size_to_device_space`"]
#[inline]
pub extern "C-unwind" fn CGContextConvertSizeToDeviceSpace(
c: Option<&CGContext>,
size: CGSize,
) -> CGSize {
extern "C-unwind" {
fn CGContextConvertSizeToDeviceSpace(c: Option<&CGContext>, size: CGSize) -> CGSize;
}
unsafe { CGContextConvertSizeToDeviceSpace(c, size) }
}
#[deprecated = "renamed to `CGContext::convert_size_to_user_space`"]
#[inline]
pub extern "C-unwind" fn CGContextConvertSizeToUserSpace(
c: Option<&CGContext>,
size: CGSize,
) -> CGSize {
extern "C-unwind" {
fn CGContextConvertSizeToUserSpace(c: Option<&CGContext>, size: CGSize) -> CGSize;
}
unsafe { CGContextConvertSizeToUserSpace(c, size) }
}
#[deprecated = "renamed to `CGContext::convert_rect_to_device_space`"]
#[inline]
pub extern "C-unwind" fn CGContextConvertRectToDeviceSpace(
c: Option<&CGContext>,
rect: CGRect,
) -> CGRect {
extern "C-unwind" {
fn CGContextConvertRectToDeviceSpace(c: Option<&CGContext>, rect: CGRect) -> CGRect;
}
unsafe { CGContextConvertRectToDeviceSpace(c, rect) }
}
#[deprecated = "renamed to `CGContext::convert_rect_to_user_space`"]
#[inline]
pub extern "C-unwind" fn CGContextConvertRectToUserSpace(
c: Option<&CGContext>,
rect: CGRect,
) -> CGRect {
extern "C-unwind" {
fn CGContextConvertRectToUserSpace(c: Option<&CGContext>, rect: CGRect) -> CGRect;
}
unsafe { CGContextConvertRectToUserSpace(c, rect) }
}
extern "C-unwind" {
#[deprecated = "renamed to `CGContext::select_font`"]
pub fn CGContextSelectFont(
c: Option<&CGContext>,
name: *const c_char,
size: CGFloat,
text_encoding: CGTextEncoding,
);
}
extern "C-unwind" {
#[deprecated = "renamed to `CGContext::show_text`"]
pub fn CGContextShowText(c: Option<&CGContext>, string: *const c_char, length: usize);
}
extern "C-unwind" {
#[deprecated = "renamed to `CGContext::show_text_at_point`"]
pub fn CGContextShowTextAtPoint(
c: Option<&CGContext>,
x: CGFloat,
y: CGFloat,
string: *const c_char,
length: usize,
);
}
extern "C-unwind" {
#[cfg(feature = "CGFont")]
#[deprecated = "renamed to `CGContext::show_glyphs`"]
pub fn CGContextShowGlyphs(c: Option<&CGContext>, g: *const CGGlyph, count: usize);
}
extern "C-unwind" {
#[cfg(feature = "CGFont")]
#[deprecated = "renamed to `CGContext::show_glyphs_at_point`"]
pub fn CGContextShowGlyphsAtPoint(
c: Option<&CGContext>,
x: CGFloat,
y: CGFloat,
glyphs: *const CGGlyph,
count: usize,
);
}
extern "C-unwind" {
#[cfg(feature = "CGFont")]
#[deprecated = "renamed to `CGContext::show_glyphs_with_advances`"]
pub fn CGContextShowGlyphsWithAdvances(
c: Option<&CGContext>,
glyphs: *const CGGlyph,
advances: *const CGSize,
count: usize,
);
}
#[cfg(feature = "CGPDFDocument")]
#[deprecated = "renamed to `CGContext::draw_pdf_document`"]
#[inline]
pub extern "C-unwind" fn CGContextDrawPDFDocument(
c: Option<&CGContext>,
rect: CGRect,
document: Option<&CGPDFDocument>,
page: c_int,
) {
extern "C-unwind" {
fn CGContextDrawPDFDocument(
c: Option<&CGContext>,
rect: CGRect,
document: Option<&CGPDFDocument>,
page: c_int,
);
}
unsafe { CGContextDrawPDFDocument(c, rect, document, page) }
}