AVAudioInputNode

Struct AVAudioInputNode 

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pub struct AVAudioInputNode { /* private fields */ }
Available on crate features AVAudioIONode and AVAudioNode only.
Expand description

A node that performs audio input in the engine.

When the engine is rendering to/from an audio device, this node connects to the system’s audio input. When the engine is operating in manual rendering mode, this node can be used to supply the input data to the engine.

This node has one element. The format of the input scope reflects:

  • the audio hardware sample rate and channel count, when connected to the hardware
  • the format of the PCM audio data that the node will supply to the engine, in the manual rendering mode (see setManualRenderingInputPCMFormat:inputBlock:)

When rendering from an audio device, the input node does not support format conversion. Hence the format of the output scope must be same as that of the input, as well as the formats for all the nodes connected in the input node chain.

In the manual rendering mode, the format of the output scope is initially the same as that of the input, but you may set it to a different format, in which case the node will convert.

See also Apple’s documentation

Implementations§

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impl AVAudioInputNode

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pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>

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pub unsafe fn setManualRenderingInputPCMFormat_inputBlock( &self, format: &AVAudioFormat, block: AVAudioIONodeInputBlock, ) -> bool

Available on crate features AVAudioFormat and AVAudioTypes and block2 and objc2-core-audio-types only.

Supply the data through the input node to the engine operating in the manual rendering mode.

Parameter format: The format of the PCM audio data the block will supply to the engine

Parameter block: The block the engine will call on the input node to get the audio to send to the output, when operating in the manual rendering mode. See AVAudioIONodeInputBlock for more details

Returns: YES for success

This block must be set if the input node is being used when the engine is operating in manual rendering mode. Switching the engine to render to/from an audio device invalidates any previously set block, and makes this method ineffective.

§Safety

block must be a valid pointer.

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pub unsafe fn isVoiceProcessingBypassed(&self) -> bool

Bypass all processing for microphone uplink done by the voice processing unit.

Querying this property when voice processing is disabled will return false.

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pub unsafe fn setVoiceProcessingBypassed(&self, voice_processing_bypassed: bool)

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pub unsafe fn isVoiceProcessingAGCEnabled(&self) -> bool

Enable automatic gain control on the processed microphone uplink. signal. Enabled by default.

Querying this property when voice processing is disabled will return false.

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pub unsafe fn setVoiceProcessingAGCEnabled( &self, voice_processing_agc_enabled: bool, )

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pub unsafe fn isVoiceProcessingInputMuted(&self) -> bool

Mutes the input of the voice processing unit.

Querying this property when voice processing is disabled will return false.

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pub unsafe fn setVoiceProcessingInputMuted( &self, voice_processing_input_muted: bool, )

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pub unsafe fn setMutedSpeechActivityEventListener( &self, listener_block: Option<&DynBlock<dyn Fn(AVAudioVoiceProcessingSpeechActivityEvent)>>, ) -> bool

Available on crate feature block2 only.

Register a listener to be notified when speech activity event occurs while the input is muted.

Parameter listenerBlock: The block the engine will call when speech activity event occurs while the input is muted. Passing nil will remove an already set block.

Returns: YES for success

Continuous presence of or lack of speech activity during mute will not cause redundant notification. In order to use this API, it’s expected to implement the mute via the voiceProcessingInputMuted.

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pub unsafe fn voiceProcessingOtherAudioDuckingConfiguration( &self, ) -> AVAudioVoiceProcessingOtherAudioDuckingConfiguration

The configuration of ducking other (i.e. non-voice) audio

Configures the ducking of other (i.e. non-voice) audio, including advanced ducking enablement and ducking level. In general, when other audio is played during voice chat, applying a higher level of ducking could increase the intelligibility of the voice chat. If not set, the default ducking configuration is to disable advanced ducking, with a ducking level set to AVAudioVoiceProcessingOtherAudioDuckingLevelDefault.

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pub unsafe fn setVoiceProcessingOtherAudioDuckingConfiguration( &self, voice_processing_other_audio_ducking_configuration: AVAudioVoiceProcessingOtherAudioDuckingConfiguration, )

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impl AVAudioInputNode

Methods declared on superclass NSObject.

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pub unsafe fn new() -> Retained<Self>

Methods from Deref<Target = AVAudioIONode>§

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pub unsafe fn presentationLatency(&self) -> NSTimeInterval

The presentation or hardware latency, applicable when the engine is rendering to/from an audio device.

This corresponds to kAudioDevicePropertyLatency and kAudioStreamPropertyLatency. See <CoreAudio /AudioHardwareBase.h>.

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pub unsafe fn audioUnit(&self) -> AudioUnit

Available on crate feature objc2-audio-toolbox and non-watchOS only.

The node’s underlying AudioUnit, if any.

This is only necessary for certain advanced usages.

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pub unsafe fn isVoiceProcessingEnabled(&self) -> bool

Indicates whether voice processing is enabled.

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pub unsafe fn setVoiceProcessingEnabled_error( &self, enabled: bool, ) -> Result<(), Retained<NSError>>

Enable or disable voice processing on the IO node.

Parameter enabled: Whether voice processing is to be enabled.

Parameter outError: On exit, if the IO node cannot enable or diable voice processing, a description of the error

Returns: YES for success

If enabled, the input node does signal processing on the incoming audio (taking out any of the audio that is played from the device at a given time from the incoming audio). Disabling this mode on either of the IO nodes automatically disabled it on the other IO node.

Voice processing requires both input and output nodes to be in the voice processing mode. Enabling this mode on either of the IO nodes automatically enables it on the other IO node. Voice processing is only supported when the engine is rendering to the audio device and not in the manual rendering mode. Voice processing can only be be enabled or disabled when the engine is in a stopped state.

The output format of the input node and the input format of the output node have to be the same and they can only be changed when the engine is in a stopped state.

Methods from Deref<Target = AVAudioNode>§

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pub unsafe fn reset(&self)

Clear a unit’s previous processing state.

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pub unsafe fn inputFormatForBus( &self, bus: AVAudioNodeBus, ) -> Retained<AVAudioFormat>

Available on crate features AVAudioFormat and AVAudioTypes only.

Obtain an input bus’s format.

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pub unsafe fn outputFormatForBus( &self, bus: AVAudioNodeBus, ) -> Retained<AVAudioFormat>

Available on crate features AVAudioFormat and AVAudioTypes only.

Obtain an output bus’s format.

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pub unsafe fn nameForInputBus( &self, bus: AVAudioNodeBus, ) -> Option<Retained<NSString>>

Available on crate feature AVAudioTypes only.

Return the name of an input bus.

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pub unsafe fn nameForOutputBus( &self, bus: AVAudioNodeBus, ) -> Option<Retained<NSString>>

Available on crate feature AVAudioTypes only.

Return the name of an output bus.

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pub unsafe fn installTapOnBus_bufferSize_format_block( &self, bus: AVAudioNodeBus, buffer_size: AVAudioFrameCount, format: Option<&AVAudioFormat>, tap_block: AVAudioNodeTapBlock, )

Available on crate features AVAudioBuffer and AVAudioFormat and AVAudioTime and AVAudioTypes and block2 only.

Create a “tap” to record/monitor/observe the output of the node.

Parameter bus: the node output bus to which to attach the tap

Parameter bufferSize: the requested size of the incoming buffers in sample frames. Supported range is [100, 400] ms.

Parameter format: If non-nil, attempts to apply this as the format of the specified output bus. This should only be done when attaching to an output bus which is not connected to another node; an error will result otherwise. The tap and connection formats (if non-nil) on the specified bus should be identical. Otherwise, the latter operation will override any previously set format.

Parameter tapBlock: a block to be called with audio buffers

Only one tap may be installed on any bus. Taps may be safely installed and removed while the engine is running.

Note that if you have a tap installed on AVAudioOutputNode, there could be a mismatch between the tap buffer format and AVAudioOutputNode’s output format, depending on the underlying physical device. Hence, instead of tapping the AVAudioOutputNode, it is advised to tap the node connected to it.

E.g. to capture audio from input node:

AVAudioEngine *engine = [[AVAudioEngine alloc] init];
AVAudioInputNode *input = [engine inputNode];
AVAudioFormat *format = [input outputFormatForBus: 0];
[input installTapOnBus: 0 bufferSize: 8192 format: format block: ^(AVAudioPCMBuffer *buf, AVAudioTime *when) {
// ‘buf' contains audio captured from input node at time 'when'
}];
....
// start engine
§Safety

tap_block must be a valid pointer.

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pub unsafe fn removeTapOnBus(&self, bus: AVAudioNodeBus)

Available on crate feature AVAudioTypes only.

Destroy a tap.

Parameter bus: the node output bus whose tap is to be destroyed

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pub unsafe fn engine(&self) -> Option<Retained<AVAudioEngine>>

Available on crate feature AVAudioEngine only.

The engine to which the node is attached (or nil).

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pub unsafe fn numberOfInputs(&self) -> NSUInteger

The node’s number of input busses.

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pub unsafe fn numberOfOutputs(&self) -> NSUInteger

The node’s number of output busses.

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pub unsafe fn lastRenderTime(&self) -> Option<Retained<AVAudioTime>>

Available on crate feature AVAudioTime only.

Obtain the time for which the node most recently rendered.

Will return nil if the engine is not running or if the node is not connected to an input or output node.

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pub unsafe fn AUAudioUnit(&self) -> Retained<AUAudioUnit>

Available on crate feature objc2-audio-toolbox and non-watchOS only.

An AUAudioUnit wrapping or underlying the implementation’s AudioUnit.

This provides an AUAudioUnit which either wraps or underlies the implementation’s AudioUnit, depending on how that audio unit is packaged. Applications can interact with this AUAudioUnit to control custom properties, select presets, change parameters, etc.

No operations that may conflict with state maintained by the engine should be performed directly on the audio unit. These include changing initialization state, stream formats, channel layouts or connections to other audio units.

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pub unsafe fn latency(&self) -> NSTimeInterval

The processing latency of the node, in seconds.

This property reflects the delay between when an impulse in the audio stream arrives at the input vs. output of the node. This should reflect the delay due to signal processing (e.g. filters, FFT’s, etc.), not delay or reverberation which is being applied as an effect. A value of zero indicates either no latency or an unknown latency.

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pub unsafe fn outputPresentationLatency(&self) -> NSTimeInterval

The maximum render pipeline latency downstream of the node, in seconds.

This describes the maximum time it will take for the audio at the output of a node to be presented. For instance, the output presentation latency of the output node in the engine is:

  • zero in manual rendering mode
  • the presentation latency of the device itself when rendering to an audio device (see AVAudioIONode(presentationLatency)) The output presentation latency of a node connected directly to the output node is the output node’s presentation latency plus the output node’s processing latency (see latency).

For a node which is exclusively in the input node chain (i.e. not connected to engine’s output node), this property reflects the latency for the output of this node to be presented at the output of the terminating node in the input chain.

A value of zero indicates either an unknown or no latency.

Note that this latency value can change as the engine is reconfigured (started/stopped, connections made/altered downstream of this node etc.). So it is recommended not to cache this value and fetch it whenever it’s needed.

Methods from Deref<Target = NSObject>§

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pub fn doesNotRecognizeSelector(&self, sel: Sel) -> !

Handle messages the object doesn’t recognize.

See Apple’s documentation for details.

Methods from Deref<Target = AnyObject>§

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pub fn class(&self) -> &'static AnyClass

Dynamically find the class of this object.

§Panics

May panic if the object is invalid (which may be the case for objects returned from unavailable init/new methods).

§Example

Check that an instance of NSObject has the precise class NSObject.

use objc2::ClassType;
use objc2::runtime::NSObject;

let obj = NSObject::new();
assert_eq!(obj.class(), NSObject::class());
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pub unsafe fn get_ivar<T>(&self, name: &str) -> &T
where T: Encode,

👎Deprecated: this is difficult to use correctly, use Ivar::load instead.

Use Ivar::load instead.

§Safety

The object must have an instance variable with the given name, and it must be of type T.

See Ivar::load_ptr for details surrounding this.

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pub fn downcast_ref<T>(&self) -> Option<&T>
where T: DowncastTarget,

Attempt to downcast the object to a class of type T.

This is the reference-variant. Use Retained::downcast if you want to convert a retained object to another type.

§Mutable classes

Some classes have immutable and mutable variants, such as NSString and NSMutableString.

When some Objective-C API signature says it gives you an immutable class, it generally expects you to not mutate that, even though it may technically be mutable “under the hood”.

So using this method to convert a NSString to a NSMutableString, while not unsound, is generally frowned upon unless you created the string yourself, or the API explicitly documents the string to be mutable.

See Apple’s documentation on mutability and on isKindOfClass: for more details.

§Generic classes

Objective-C generics are called “lightweight generics”, and that’s because they aren’t exposed in the runtime. This makes it impossible to safely downcast to generic collections, so this is disallowed by this method.

You can, however, safely downcast to generic collections where all the type-parameters are AnyObject.

§Panics

This works internally by calling isKindOfClass:. That means that the object must have the instance method of that name, and an exception will be thrown (if CoreFoundation is linked) or the process will abort if that is not the case. In the vast majority of cases, you don’t need to worry about this, since both root objects NSObject and NSProxy implement this method.

§Examples

Cast an NSString back and forth from NSObject.

use objc2::rc::Retained;
use objc2_foundation::{NSObject, NSString};

let obj: Retained<NSObject> = NSString::new().into_super();
let string = obj.downcast_ref::<NSString>().unwrap();
// Or with `downcast`, if we do not need the object afterwards
let string = obj.downcast::<NSString>().unwrap();

Try (and fail) to cast an NSObject to an NSString.

use objc2_foundation::{NSObject, NSString};

let obj = NSObject::new();
assert!(obj.downcast_ref::<NSString>().is_none());

Try to cast to an array of strings.

use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);
// This is invalid and doesn't type check.
let arr = arr.downcast_ref::<NSArray<NSString>>();

This fails to compile, since it would require enumerating over the array to ensure that each element is of the desired type, which is a performance pitfall.

Downcast when processing each element instead.

use objc2_foundation::{NSArray, NSObject, NSString};

let arr = NSArray::from_retained_slice(&[NSObject::new()]);

for elem in arr {
    if let Some(data) = elem.downcast_ref::<NSString>() {
        // handle `data`
    }
}

Trait Implementations§

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impl AVAudio3DMixing for AVAudioInputNode

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unsafe fn renderingAlgorithm(&self) -> AVAudio3DMixingRenderingAlgorithm
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Type of rendering algorithm used Read more
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unsafe fn setRenderingAlgorithm( &self, rendering_algorithm: AVAudio3DMixingRenderingAlgorithm, )
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Setter for renderingAlgorithm.
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unsafe fn sourceMode(&self) -> AVAudio3DMixingSourceMode
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Controls how individual channels of an input bus are rendered Read more
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unsafe fn setSourceMode(&self, source_mode: AVAudio3DMixingSourceMode)
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Setter for sourceMode.
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unsafe fn pointSourceInHeadMode(&self) -> AVAudio3DMixingPointSourceInHeadMode
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
In-head rendering choice for AVAudio3DMixingSourceModePointSource in AVAudio3DMixingRenderingAlgorithmAuto Read more
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unsafe fn setPointSourceInHeadMode( &self, point_source_in_head_mode: AVAudio3DMixingPointSourceInHeadMode, )
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
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unsafe fn rate(&self) -> c_float
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Changes the playback rate of the input signal Read more
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unsafe fn setRate(&self, rate: c_float)
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Setter for rate.
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unsafe fn reverbBlend(&self) -> c_float
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Controls the blend of dry and reverb processed audio Read more
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unsafe fn setReverbBlend(&self, reverb_blend: c_float)
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Setter for reverbBlend.
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unsafe fn obstruction(&self) -> c_float
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Simulates filtering of the direct path of sound due to an obstacle Read more
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unsafe fn setObstruction(&self, obstruction: c_float)
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Setter for obstruction.
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unsafe fn occlusion(&self) -> c_float
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Simulates filtering of the direct and reverb paths of sound due to an obstacle Read more
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unsafe fn setOcclusion(&self, occlusion: c_float)
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Setter for occlusion.
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unsafe fn position(&self) -> AVAudio3DPoint
where Self: Sized + Message,

Available on crate features AVAudioMixing and AVAudioTypes only.
The location of the source in the 3D environment Read more
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unsafe fn setPosition(&self, position: AVAudio3DPoint)
where Self: Sized + Message,

Available on crate features AVAudioMixing and AVAudioTypes only.
Setter for position.
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impl AVAudioMixing for AVAudioInputNode

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unsafe fn destinationForMixer_bus( &self, mixer: &AVAudioNode, bus: AVAudioNodeBus, ) -> Option<Retained<AVAudioMixingDestination>>
where Self: Sized + Message,

Available on crate features AVAudioNode and AVAudioTypes and AVAudioMixing only.
Returns the AVAudioMixingDestination object corresponding to specified mixer node and its input bus Read more
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unsafe fn volume(&self) -> c_float
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Set a bus’s input volume Read more
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unsafe fn setVolume(&self, volume: c_float)
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Setter for volume.
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impl AVAudioStereoMixing for AVAudioInputNode

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unsafe fn pan(&self) -> c_float
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Set a bus’s stereo pan Read more
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unsafe fn setPan(&self, pan: c_float)
where Self: Sized + Message,

Available on crate feature AVAudioMixing only.
Setter for pan.
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impl AsRef<AVAudioIONode> for AVAudioInputNode

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fn as_ref(&self) -> &AVAudioIONode

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<AVAudioInputNode> for AVAudioInputNode

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fn as_ref(&self) -> &Self

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<AVAudioNode> for AVAudioInputNode

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fn as_ref(&self) -> &AVAudioNode

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<AnyObject> for AVAudioInputNode

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fn as_ref(&self) -> &AnyObject

Converts this type into a shared reference of the (usually inferred) input type.
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impl AsRef<NSObject> for AVAudioInputNode

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fn as_ref(&self) -> &NSObject

Converts this type into a shared reference of the (usually inferred) input type.
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impl Borrow<AVAudioIONode> for AVAudioInputNode

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fn borrow(&self) -> &AVAudioIONode

Immutably borrows from an owned value. Read more
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impl Borrow<AVAudioNode> for AVAudioInputNode

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fn borrow(&self) -> &AVAudioNode

Immutably borrows from an owned value. Read more
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impl Borrow<AnyObject> for AVAudioInputNode

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fn borrow(&self) -> &AnyObject

Immutably borrows from an owned value. Read more
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impl Borrow<NSObject> for AVAudioInputNode

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fn borrow(&self) -> &NSObject

Immutably borrows from an owned value. Read more
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impl ClassType for AVAudioInputNode

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const NAME: &'static str = "AVAudioInputNode"

The name of the Objective-C class that this type represents. Read more
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type Super = AVAudioIONode

The superclass of this class. Read more
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type ThreadKind = <<AVAudioInputNode as ClassType>::Super as ClassType>::ThreadKind

Whether the type can be used from any thread, or from only the main thread. Read more
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fn class() -> &'static AnyClass

Get a reference to the Objective-C class that this type represents. Read more
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fn as_super(&self) -> &Self::Super

Get an immutable reference to the superclass.
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impl Debug for AVAudioInputNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for AVAudioInputNode

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type Target = AVAudioIONode

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl Hash for AVAudioInputNode

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Message for AVAudioInputNode

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fn retain(&self) -> Retained<Self>
where Self: Sized,

Increment the reference count of the receiver. Read more
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impl NSObjectProtocol for AVAudioInputNode

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fn isEqual(&self, other: Option<&AnyObject>) -> bool
where Self: Sized + Message,

Check whether the object is equal to an arbitrary other object. Read more
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fn hash(&self) -> usize
where Self: Sized + Message,

An integer that can be used as a table address in a hash table structure. Read more
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fn isKindOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of the class, or one of its subclasses. Read more
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fn is_kind_of<T>(&self) -> bool
where T: ClassType, Self: Sized + Message,

👎Deprecated: use isKindOfClass directly, or cast your objects with AnyObject::downcast_ref
Check if the object is an instance of the class type, or one of its subclasses. Read more
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fn isMemberOfClass(&self, cls: &AnyClass) -> bool
where Self: Sized + Message,

Check if the object is an instance of a specific class, without checking subclasses. Read more
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fn respondsToSelector(&self, aSelector: Sel) -> bool
where Self: Sized + Message,

Check whether the object implements or inherits a method with the given selector. Read more
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fn conformsToProtocol(&self, aProtocol: &AnyProtocol) -> bool
where Self: Sized + Message,

Check whether the object conforms to a given protocol. Read more
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fn description(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object. Read more
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fn debugDescription(&self) -> Retained<NSObject>
where Self: Sized + Message,

A textual representation of the object to use when debugging. Read more
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fn isProxy(&self) -> bool
where Self: Sized + Message,

Check whether the receiver is a subclass of the NSProxy root class instead of the usual NSObject. Read more
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fn retainCount(&self) -> usize
where Self: Sized + Message,

The reference count of the object. Read more
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impl PartialEq for AVAudioInputNode

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fn eq(&self, other: &Self) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl RefEncode for AVAudioInputNode

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const ENCODING_REF: Encoding = <AVAudioIONode as ::objc2::RefEncode>::ENCODING_REF

The Objective-C type-encoding for a reference of this type. Read more
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impl DowncastTarget for AVAudioInputNode

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impl Eq for AVAudioInputNode

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<'a, T> AnyThread for T
where T: ClassType<ThreadKind = dyn AnyThread + 'a> + ?Sized,

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fn alloc() -> Allocated<Self>
where Self: Sized + ClassType,

Allocate a new instance of the class. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AutoreleaseSafe for T
where T: ?Sized,