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//! This file has been automatically generated by `objc2`'s `header-translator`.
//! DO NOT EDIT
use UnsafeCell;
use *;
use ;
use NonNull;
use *;
use *;
use *;
use *;
use crate::*;
/// A value that uniquely identifies an audio queue property.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/audioqueuepropertyid?language=objc)
pub type AudioQueuePropertyID = u32;
/// A value that uniquely identifies an audio queue parameter.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/audioqueueparameterid?language=objc)
pub type AudioQueueParameterID = u32;
/// A value for an audio queue parameter.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/audioqueueparametervalue?language=objc)
pub type AudioQueueParameterValue = f32;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/opaqueaudioqueue?language=objc)
unsafe
/// An opaque data type that represents an audio queue.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/audioqueueref?language=objc)
pub type AudioQueueRef = *mut OpaqueAudioQueue;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/opaqueaudioqueuetimeline?language=objc)
unsafe
/// An opaque data type that represents an audio queue timeline.
///
/// You can use this object to observe any overloads in the audio device associated with the
/// audio queue. A timeline object receives notifications of discontinuities in the audio
/// hardware's sample timeline--for instance, a period of silence when sound was expected.
/// Causes of discontinuities include changes in the device state or processing overloads.
/// See Technical Q
/// &
/// A: QA 1467 for a discussion of Core Audio overload warnings. These
/// warnings indicate you are taking too long to process audio data and the system has cut
/// you off. You query a timeline object by passing it as a parameter to
/// AudioQueueGetCurrentTime, which means a discontinuity has occurred.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/audioqueuetimelineref?language=objc)
pub type AudioQueueTimelineRef = *mut OpaqueAudioQueueTimeline;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_invalidbuffer?language=objc)
pub const kAudioQueueErr_InvalidBuffer: OSStatus = -66687;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_bufferempty?language=objc)
pub const kAudioQueueErr_BufferEmpty: OSStatus = -66686;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_disposalpending?language=objc)
pub const kAudioQueueErr_DisposalPending: OSStatus = -66685;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_invalidproperty?language=objc)
pub const kAudioQueueErr_InvalidProperty: OSStatus = -66684;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_invalidpropertysize?language=objc)
pub const kAudioQueueErr_InvalidPropertySize: OSStatus = -66683;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_invalidparameter?language=objc)
pub const kAudioQueueErr_InvalidParameter: OSStatus = -66682;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_cannotstart?language=objc)
pub const kAudioQueueErr_CannotStart: OSStatus = -66681;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_invaliddevice?language=objc)
pub const kAudioQueueErr_InvalidDevice: OSStatus = -66680;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_bufferinqueue?language=objc)
pub const kAudioQueueErr_BufferInQueue: OSStatus = -66679;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_invalidrunstate?language=objc)
pub const kAudioQueueErr_InvalidRunState: OSStatus = -66678;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_invalidqueuetype?language=objc)
pub const kAudioQueueErr_InvalidQueueType: OSStatus = -66677;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_permissions?language=objc)
pub const kAudioQueueErr_Permissions: OSStatus = -66676;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_invalidpropertyvalue?language=objc)
pub const kAudioQueueErr_InvalidPropertyValue: OSStatus = -66675;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_primetimedout?language=objc)
pub const kAudioQueueErr_PrimeTimedOut: OSStatus = -66674;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_codecnotfound?language=objc)
pub const kAudioQueueErr_CodecNotFound: OSStatus = -66673;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_invalidcodecaccess?language=objc)
pub const kAudioQueueErr_InvalidCodecAccess: OSStatus = -66672;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_queueinvalidated?language=objc)
pub const kAudioQueueErr_QueueInvalidated: OSStatus = -66671;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_toomanytaps?language=objc)
pub const kAudioQueueErr_TooManyTaps: OSStatus = -66670;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_invalidtapcontext?language=objc)
pub const kAudioQueueErr_InvalidTapContext: OSStatus = -66669;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_recordunderrun?language=objc)
pub const kAudioQueueErr_RecordUnderrun: OSStatus = -66668;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_invalidtaptype?language=objc)
pub const kAudioQueueErr_InvalidTapType: OSStatus = -66667;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_bufferenqueuedtwice?language=objc)
pub const kAudioQueueErr_BufferEnqueuedTwice: OSStatus = -66666;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_cannotstartyet?language=objc)
pub const kAudioQueueErr_CannotStartYet: OSStatus = -66665;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_enqueueduringreset?language=objc)
pub const kAudioQueueErr_EnqueueDuringReset: OSStatus = -66632;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueerr_invalidofflinemode?language=objc)
pub const kAudioQueueErr_InvalidOfflineMode: OSStatus = -66626;
/// value is UInt32
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueproperty_isrunning?language=objc)
pub const kAudioQueueProperty_IsRunning: AudioQueuePropertyID = 0x6171726e;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueuedeviceproperty_samplerate?language=objc)
pub const kAudioQueueDeviceProperty_SampleRate: AudioQueuePropertyID = 0x61717372;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueuedeviceproperty_numberchannels?language=objc)
pub const kAudioQueueDeviceProperty_NumberChannels: AudioQueuePropertyID = 0x61716463;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueproperty_currentdevice?language=objc)
pub const kAudioQueueProperty_CurrentDevice: AudioQueuePropertyID = 0x61716364;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueproperty_magiccookie?language=objc)
pub const kAudioQueueProperty_MagicCookie: AudioQueuePropertyID = 0x61716d63;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueproperty_maximumoutputpacketsize?language=objc)
pub const kAudioQueueProperty_MaximumOutputPacketSize: AudioQueuePropertyID = 0x786f7073;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueproperty_streamdescription?language=objc)
pub const kAudioQueueProperty_StreamDescription: AudioQueuePropertyID = 0x61716674;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueproperty_channellayout?language=objc)
pub const kAudioQueueProperty_ChannelLayout: AudioQueuePropertyID = 0x6171636c;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueproperty_enablelevelmetering?language=objc)
pub const kAudioQueueProperty_EnableLevelMetering: AudioQueuePropertyID = 0x61716d65;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueproperty_currentlevelmeter?language=objc)
pub const kAudioQueueProperty_CurrentLevelMeter: AudioQueuePropertyID = 0x61716d76;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueproperty_currentlevelmeterdb?language=objc)
pub const kAudioQueueProperty_CurrentLevelMeterDB: AudioQueuePropertyID = 0x61716d64;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueproperty_decodebuffersizeframes?language=objc)
pub const kAudioQueueProperty_DecodeBufferSizeFrames: AudioQueuePropertyID = 0x64636266;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueproperty_convertererror?language=objc)
pub const kAudioQueueProperty_ConverterError: AudioQueuePropertyID = 0x71637665;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueproperty_enabletimepitch?language=objc)
pub const kAudioQueueProperty_EnableTimePitch: AudioQueuePropertyID = 0x715f7470;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueproperty_timepitchalgorithm?language=objc)
pub const kAudioQueueProperty_TimePitchAlgorithm: AudioQueuePropertyID = 0x71747061;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueproperty_timepitchbypass?language=objc)
pub const kAudioQueueProperty_TimePitchBypass: AudioQueuePropertyID = 0x71747062;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueproperty_intendedspatialexperience?language=objc)
pub const kAudioQueueProperty_IntendedSpatialExperience: AudioQueuePropertyID = 0x6973656f;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueuetimepitchalgorithm_spectral?language=objc)
pub const kAudioQueueTimePitchAlgorithm_Spectral: u32 = 0x73706563;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueuetimepitchalgorithm_timedomain?language=objc)
pub const kAudioQueueTimePitchAlgorithm_TimeDomain: u32 = 0x7469646f;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueuetimepitchalgorithm_varispeed?language=objc)
pub const kAudioQueueTimePitchAlgorithm_Varispeed: u32 = 0x76737064;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueproperty_channelassignments?language=objc)
pub const kAudioQueueProperty_ChannelAssignments: AudioQueuePropertyID = 0x61716361;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueparam_volume?language=objc)
pub const kAudioQueueParam_Volume: AudioQueueParameterID = 1;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueparam_playrate?language=objc)
pub const kAudioQueueParam_PlayRate: AudioQueueParameterID = 2;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueparam_pitch?language=objc)
pub const kAudioQueueParam_Pitch: AudioQueueParameterID = 3;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueparam_volumeramptime?language=objc)
pub const kAudioQueueParam_VolumeRampTime: AudioQueueParameterID = 4;
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/kaudioqueueparam_pan?language=objc)
pub const kAudioQueueParam_Pan: AudioQueueParameterID = 13;
/// Flags used in conjunction with processing taps
///
/// In the flags passed to AudioQueueProcessingTapNew, either the PreEffects
/// or PostEffects flag must be set, but not both.
///
///
/// Signifies that the processing tap is inserted before any effects.
/// Passed to AudioQueueProcessingTapNew and to the callback.
///
/// Signifies that the processing tap is inserted after any effects.
/// Passed to AudioQueueProcessingTapNew and to the callback.
///
/// Signifies that the processing tap is a siphon; it does not call
/// GetSourceAudio. The callback instead receives the source audio
/// and may not modify it. Passed to AudioQueueProcessingTapNew and to the callback.
///
/// Signifies that the source audio is the beginning of a continuous stream,
/// i.e. following the beginning or resumption of playback or recording.
/// Returned from GetSourceAudio.
///
/// Signifies that the source audio is past the end of stream. This happens when
/// the audio queue is being stopped asynchronously and has finished playing
/// all of its data. Returned from GetSourceAudio and should be propagated
/// on return from the callback.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/audioqueueprocessingtapflags?language=objc)
// NS_OPTIONS
;
bitflags!
unsafe
unsafe
/// Defines a buffer of audio data to be managed by an audio queue.
///
/// Each audio queue has an associated set of audio queue buffers. You can request that a
/// queue allocate buffers using the AudioQueueAllocateBuffer function and dispose of them
/// using the AudioQueueFreeBuffer function.
///
/// You may also use AudioQueueAllocateBufferWithPacketDescriptions to allocate buffers
/// with space for AudioPacketDescriptions, as used in VBR formats. The
/// mPacketDescriptionCapacity, mmPacketDescriptions, and mPacketDescriptionCount
/// fields may only be used with buffers allocated with this function.
///
///
/// The size of the buffer, in bytes. This size is set when the buffer is allocated and
/// cannot be changed.
///
/// A pointer to the audio data in the buffer. Although you can write data to this buffer,
/// you cannot make it point to another address.
///
/// The number of bytes of valid audio data in the buffer. You set this value when providing
/// data for playback; the audio queue sets this value when recording data from a recording
/// queue.
///
/// A value you may specify to identify the buffer when it is passed back in recording or
/// playback callback functions.
///
/// The maximum number of packet descriptions that can be stored in mPacketDescriptions.
///
/// An array of AudioStreamPacketDescriptions associated with the buffer.
///
/// The number of valid packet descriptions in the buffer. You set this value when providing
/// buffers for playback; the audio queue sets this value when returning buffers from
/// a recording queue.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/audioqueuebuffer?language=objc)
unsafe
unsafe
/// An pointer to an AudioQueueBuffer.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/audioqueuebufferref?language=objc)
pub type AudioQueueBufferRef = *mut AudioQueueBuffer;
/// Specifies a value for an audio queue parameter.
///
/// Two ways are available to supply an audio queue with parameters:
///
/// - Provide one or more parameters by calling the AudioQueueEnqueueBufferWithParameters
/// function. In this case, the parameters are applied to the specified buffer when it is
/// played.
///
/// - Assign a parameter value immediately to an audio queue by calling the
/// AudioQueueSetParameter function.
///
/// Note that the AudioQueueGetParameter function always returns the actual value of the
/// parameter.
///
/// In macOS v10.5, audio queues have one parameter available: kAudioQueueParam_Volume,
/// which controls the queue's playback volume.
///
///
/// The parameter.
///
/// The value of the specified parameter.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/audioqueueparameterevent?language=objc)
unsafe
unsafe
/// Specifies the current level metering information for one channel of an audio queue.
///
/// The audio channel's average RMS power.
///
/// The audio channel's peak RMS power
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/audioqueuelevelmeterstate?language=objc)
unsafe
unsafe
/// [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/opaqueaudioqueueprocessingtap?language=objc)
unsafe
/// An object for intercepting and processing audio within an audio queue.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/audioqueueprocessingtapref?language=objc)
pub type AudioQueueProcessingTapRef = *mut OpaqueAudioQueueProcessingTap;
/// Specifies an audio device channel to which the queue will play or from which
/// it will record.
///
/// On iOS, this is a port UID obtained from AVAudioSession. On macOS, this is the UID
/// obtained from an AudioDeviceID.
///
/// The 1-based index of the channel.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/audioqueuechannelassignment?language=objc)
unsafe
unsafe
/// Defines a pointer to a block that is called when a playback audio
/// queue has finished taking data from a buffer.
///
/// A playback buffer callback is invoked when the audio queue has finished with the data to
/// be played and the buffer is available to your application for reuse. Your application
/// might want to immediately refill and re-enqueue the completed buffer at this time.
///
///
/// Parameter `inAQ`: The audio queue that invoked the callback.
///
/// Parameter `inBuffer`: The audio queue buffer made available by the audio queue.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/audioqueueoutputcallbackblock?language=objc)
pub type AudioQueueOutputCallbackBlock =
*mut DynBlock;
/// Defines a pointer to a block that is called when a recording audio
/// queue has finished filling a buffer.
///
/// You specify a recording buffer callback when calling AudioQueueNewInput. Your callback
/// is invoked each time the recording audio queue has filled a buffer with input data.
/// Typically, your callback should write the audio queue buffer's data to a file or other
/// buffer, and then re-queue the audio queue buffer to receive more data.
///
///
/// Parameter `inAQ`: The audio queue that invoked the callback.
///
/// Parameter `inBuffer`: An audio queue buffer, newly filled by the audio queue, containing the new audio data
/// your callback needs to write.
///
/// Parameter `inStartTime`: A pointer to an audio time stamp structure corresponding to the first sample contained
/// in the buffer. This contains the sample time of the first sample in the buffer.
///
/// Parameter `inNumberPacketDescriptions`: The number of audio packets contained in the data provided to the callback
///
/// Parameter `inPacketDescs`: For compressed formats which require packet descriptions, the packet descriptions
/// produced by the encoder for the incoming buffer.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/audioqueueinputcallbackblock?language=objc)
pub type AudioQueueInputCallbackBlock = *mut DynBlock;
/// Defines a pointer to a callback function that is called when a playback audio
/// queue has finished taking data from a buffer.
///
/// A playback buffer callback is invoked when the audio queue has finished with the data to
/// be played and the buffer is available to your application for reuse. Your application
/// might want to immediately refill and re-enqueue the completed buffer at this time.
///
///
/// Parameter `inUserData`: The value specified by the inUserData parameter of the AudioQueueNewOutput function.
///
/// Parameter `inAQ`: The audio queue that invoked the callback.
///
/// Parameter `inBuffer`: The audio queue buffer made available by the audio queue.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/audioqueueoutputcallback?language=objc)
pub type AudioQueueOutputCallback =
;
/// Defines a pointer to a callback function that is called when a recording audio
/// queue has finished filling a buffer.
///
/// You specify a recording buffer callback when calling AudioQueueNewInput. Your callback
/// is invoked each time the recording audio queue has filled a buffer with input data.
/// Typically, your callback should write the audio queue buffer's data to a file or other
/// buffer, and then re-queue the audio queue buffer to receive more data.
///
///
/// Parameter `inUserData`: The value you've specified in the inUserData parameter of the AudioQueueNewInput
/// function.
///
/// Parameter `inAQ`: The audio queue that invoked the callback.
///
/// Parameter `inBuffer`: An audio queue buffer, newly filled by the audio queue, containing the new audio data
/// your callback needs to write.
///
/// Parameter `inStartTime`: A pointer to an audio time stamp structure corresponding to the first sample contained
/// in the buffer. This contains the sample time of the first sample in the buffer.
///
/// Parameter `inNumberPacketDescriptions`: The number of audio packets contained in the data provided to the callback
///
/// Parameter `inPacketDescs`: For compressed formats which require packet descriptions, the packet descriptions
/// produced by the encoder for the incoming buffer.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/audioqueueinputcallback?language=objc)
pub type AudioQueueInputCallback = ;
/// Defines a pointer to a callback function that is called when a specified
/// property changes value.
///
/// You assign a property listener callback when calling AudioQueueAddPropertyListener.
///
///
/// Parameter `inUserData`: A pointer to the data specified by the inUserData parameter of the
/// AudioQueueAddPropertyListener function.
///
/// Parameter `inAQ`: The audio queue that invoked the callback.
///
/// Parameter `inID`: The ID of the property that invoked the callback.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/audioqueuepropertylistenerproc?language=objc)
pub type AudioQueuePropertyListenerProc =
;
/// A function called when an audio queue has data to be processed by its tap
///
/// A processing callback is invoked when the audio queue has data that can be processed by a given
/// tap.
///
/// The audio queue will call the processing callback when it has sufficient data to provide for
/// processing.
///
/// In the case of a siphoning tap, the callback function can inspect the audio data in ioData, but
/// should not otherwise modify it. The callback should not call
/// AudioQueueProcessingTapGetSourceAudio.
///
/// A non-siphoning callback should call AudioQueueProcessingTapGetSourceAudio to request from the
/// queue as much source data as it needs in order to produce the requested number of output
/// samples. When the callback requests source data it may receive less data than it requests.
///
/// In the case of a tap on an audio output queue, the tap must emit the exact number of sample
/// frames that the queue requests. In normal circumstances, the tap's requests for source data will
/// be satisfied (as the client running the audio queue is also providing the queue with the audio
/// source material). If there is insufficient source data available (this is indicated by the
/// outNumberFrames from the GetSource call), then the processing tap should deal as best as it can;
/// it can either return less data than was requested or insert silence, noise, etc. itself. If it
/// returns less data than requested, the hosting audio queue will fill in the remainder with
/// silence.
///
/// In the case of a tap on an audio input queue, the tap may provide back less audio data than is
/// being requested. Typically this will occur because the tap will ask for source data that is not
/// available at this time (the audio input hasn't arrived yet), so the tap should cache the source
/// data that it needs and return as many processed samples as it can. If the processing tap falls
/// behind and is not providing data quickly enough silence will be generated in the data provided
/// to the client (and there is no signal about this either).
///
/// A processing tap executes in a semi-real-time context, so the general limitations for real-time
/// processing apply. Avoid using API's which may block. In particular, it is not safe to call the
/// audio queue on which the tap was installed, with the exceptions of
/// AudioQueueProcessingTapGetSourceAudio and AudioQueueProcessingTapGetQueueTime.
///
/// In normal operation the source data will be continuous from the last time the callback was
/// called and the processed samples should be continuous from the previous samples returned. If
/// there is any discontinuity between the last samples provided for processing the audio queue will
/// set the bit for kAudioQueueProcessing_StartOfStream in the inFlags. After a discontinuity the
/// first sample that the processing tap outputs should correspond to the first sample that was
/// provided in the source samples (so a reset and then consequent process serves to re-anchor a
/// relationship between the processing tap's source and processed samples). In this case the
/// processing tap will typically discard any previous state (for instance, if a processing tap was
/// adding a reverb to a signal, then the discontinuity flag would act the same as AudioUnitReset;
/// any previous source information in the processing tap should be discarded).
///
/// The caller is responsible for absorbing any processing delays. For example, if the processing is
/// to be done by an audio unit that reports a processing latency, then the caller should remove
/// those latency samples from the audio unit's rendering and not return them to the audio queue.
///
/// The processing tap is able to operate on the provided source data in place (that is, it can do
/// "in place processing") and return pointers to that buffer rather than its own. This works in a
/// similar way as AudioUnit render operations.
///
/// When an output audio queue is being stopped asynchronously, the processing tap will see the
/// kAudioQueueProcessingTap_EndOfStream bit set on return from GetSourceAudio, and is responsible
/// for propagating this bit from the callback when its processing has reached this point.
///
/// A processing tap will NEVER see the same source data again, so, it should keep its own copy if
/// it needs to keep it for further reference past the duration of this call. It also cannot assume
/// that the pointers to the source data that it retrieves will remain valid AFTER the processing
/// tap has executed.
///
/// The processing tap should ensure that the data pointers it provides in outProcessedData remain
/// valid until the tap is executed again.
///
/// A processing tap is destroyed implicitly when its audio queue is disposed. It may also be
/// removed explicitly, via AudioQueueProcessingTapDispose.
///
///
/// Parameter `inClientData`: the client data pointer passed to AudioQueueProcessingTapNew
///
/// Parameter `inAQTap`: The tap for this callback.
///
/// Parameter `inNumberFrames`: The requested number of sample frames to be rendered.
///
/// Parameter `ioFlags`: On entry, the flags passed at construction time are provided. On exit,
/// the start/end of stream flags should be set when appropriate.
///
/// Parameter `ioTimeStamp`: On an input audio queue, the timestamp must be returned from this function.
/// On an output audio queue, the callback is provided a continuous timestamp.
///
/// Parameter `outNumberFrames`: The number of frames of audio data provided in the processed data. Can be 0.
///
/// Parameter `ioData`: For non-siphoning taps, on entry, the buffer pointers are null and the lengths
/// are zero. On exit, they should contain the tap's output.
///
/// Siphoning taps receive valid buffers which they must not alter.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/audiotoolbox/audioqueueprocessingtapcallback?language=objc)
pub type AudioQueueProcessingTapCallback = ;
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
/// Disposes an existing audio queue.
///
/// Disposing of the audio queue also disposes of all its resources, including its buffers.
///
///
/// Parameter `inAQ`: The audio queue you want to dispose of
///
/// Parameter `inImmediate`: If you pass true, the audio queue is disposed of immediately (that is, synchronously).
/// If you pass false, disposal does not take place until all enqueued buffers are
/// processed. Whether you call AudioQueueDispose synchronously or asynchronously, you can
/// no longer interact with the queue, and the queue no longer invokes any callbacks to your
/// application after the function returns.
///
/// Note that if AudioQueueDispose is called from a buffer completion callback or property
/// listener, you may receive further callbacks afterwards.
///
/// Returns: An OSStatus result code.
///
/// # Safety
///
/// `in_aq` must be a valid pointer.
pub unsafe extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
/// Stops playing or recording audio.
///
/// This function resets the audio queue and stops the audio hardware associated with the
/// queue if it is not in use by other audio services. Synchronous stops occur immediately,
/// regardless of previously buffered audio data. Asynchronous stops occur after all queued
/// buffers have been played or recorded.
///
///
/// Parameter `inAQ`: The audio queue to stop.
///
/// Parameter `inImmediate`: If you pass true, the stop request occurs immediately (that is, synchronously), and the
/// function returns when the audio queue has stopped. Buffer callbacks are invoked during
/// the stopping. If you pass false, the function returns immediately, but the queue does
/// not stop until all its queued buffers are played or filled (that is, the stop occurs
/// asynchronously). Buffer callbacks are invoked as necessary until the queue actually
/// stops. Also, a playback audio queue callback calls this function when there is no more
/// audio to play.
///
/// Note that when stopping immediately, all pending buffer callbacks are normally invoked
/// during the process of stopping. But if the calling thread is responding to a buffer
/// callback, then it is possible for additional buffer callbacks to occur after
/// AudioQueueStop returns.
///
/// Returns: An OSStatus result code.
///
/// # Safety
///
/// `in_aq` must be a valid pointer.
pub unsafe extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"
extern "C-unwind"