objc-encode 0.0.3

Objective-C type encoding creation and parsing in Rust.
Documentation

Objective-C type encoding creation and parsing in Rust.

The Objective-C compiler encodes types as strings for usage in the runtime. This crate aims to provide a strongly-typed (rather than stringly-typed) way to create and describe these type encodings without memory allocation in Rust.

Implementing Encode

This crate declares an Encode trait that can be implemented for types that the Objective-C compiler can encode. Implementing this trait looks like:

unsafe impl Encode for CGPoint {
    type Encoding = Struct<&'static str, (Primitive, Primitive)>;

    fn encode() -> Self::Encoding {
        Struct::new("CGPoint", (CGFloat::encode(), CGFloat::encode()))
    }
}

For an example of how this works with more complex types, like structs containing structs, see the core_graphics example.

Comparing with encoding strings

If you have an encoding string from the Objective-C runtime, it can be parsed and compared with another encoding through a StrEncoding:

let parsed = StrEncoding::from_str("i").unwrap();
assert!(parsed == &i32::encode());

Generating encoding strings

Every Encoding implements Display as its string representation. This can be generated conveniently through the to_string method:

assert_eq!(i32::encode().to_string(), "i");