extern crate obj_pool;
use obj_pool::{ObjPool, ObjId};
struct Node<T> {
parent: Option<ObjId>,
children: [Option<ObjId>; 2],
value: T,
}
impl<T> Node<T> {
fn new(value: T) -> Node<T> {
Node {
parent: None,
children: [None, None],
value,
}
}
}
struct Splay<T> {
obj_pool: ObjPool<Node<T>>,
root: Option<ObjId>,
}
impl<T> Splay<T> where T: Ord {
fn new() -> Splay<T> {
let obj_pool = ObjPool::new();
Splay {
obj_pool,
root: None,
}
}
#[inline(always)]
fn link(&mut self, p: ObjId, c: Option<ObjId>, dir: usize) {
self.obj_pool[p].children[dir] = c;
if let Some(c) = c {
self.obj_pool[c].parent = p;
}
}
#[inline(always)]
fn rotate(&mut self, p: ObjId, c: ObjId) {
let g = self.obj_pool[p].parent;
let dir = if self.obj_pool[p].children[0] == c { 0 } else { 1 };
let t = self.obj_pool[c].children[dir ^ 1];
self.link(p, t, dir);
self.link(c, p, dir ^ 1);
if let Some(g) = g {
let dir = if self.obj_pool[g].children[0] == p { 0 } else { 1 };
self.link(g, c, dir);
} else {
self.root = c;
self.obj_pool[c].parent = None;
}
}
fn splay(&mut self, c: ObjId) {
loop {
let p = self.obj_pool[c].parent;
if p.is_none() {
break;
}
let g = self.obj_pool[p].parent;
if g.is_none() {
self.rotate(p, c);
break;
}
if (self.obj_pool[g].children[0] == p) == (self.obj_pool[p].children[0] == c) {
self.rotate(g, p);
self.rotate(p, c);
} else {
self.rotate(p, c);
self.rotate(g, c);
}
}
}
fn insert(&mut self, value: T) {
let n = self.obj_pool.insert(Node::new(value));
if let Some(root) = self.root {
let mut p = root;
loop {
let dir = if self.obj_pool[n].value < self.obj_pool[p].value { 0 } else { 1 };
let c = self.obj_pool[p].children[dir];
if c.is_none() {
self.link(p, n, dir);
self.splay(n);
break;
}
p = c;
}
} else {
self.root = n;
}
}
fn print(&self, node: ObjId, indent: usize) where T: std::fmt::Display {
if node != self.null {
self.print(self.obj_pool[node].children[0], indent + 3);
println!("{:width$}{}", "", self.obj_pool[node].value, width = indent);
self.print(self.obj_pool[node].children[1], indent + 3);
}
}
}
fn main() {
let mut splay = Splay::new();
let mut num = 1u32;
for _ in 0..30 {
num = num.wrapping_mul(17).wrapping_add(255);
splay.insert(num);
}
splay.print(splay.root, 0);
}