// Mechanical adaptation of OA rollout/rlRolloutReset.slang.
import storage;
import attributes;
struct PushConstants {
uint valid_index;
uint count;
};
[[vk::push_constant]] PushConstants push;
[[vk::binding(0, 0)]] RWByteAddressBuffer storage_buffers[];
[kernel_name("reset")]
[domain("ml")]
[variant("categorical_time_major")]
[dtype("u8")]
[status("experimental")]
[shader("compute")]
[numthreads(256, 1, 1)]
void main(uint3 dispatch_thread_id : SV_DispatchThreadID) {
uint index = dispatch_thread_id.x;
if (index >= push.count) {
return;
}
store_u8(storage_buffers[push.valid_index], index, 0u);
}