// Half-pixel, align-corners-false bilinear upsampling for FP32 NCHW matrices.
import storage;
import attributes;
struct PushConstants {
uint input_index;
uint output_index;
uint batch_size;
uint channels;
uint input_height;
uint input_width;
uint output_height;
uint output_width;
uint scale_factor;
};
[[vk::push_constant]] PushConstants push;
[[vk::binding(0, 0)]] RWByteAddressBuffer storage_buffers[];
float input_value(uint batch, uint channel, uint y, uint x) {
uint index = ((batch * push.channels + channel) * push.input_height + y)
* push.input_width + x;
return load_f32(storage_buffers[push.input_index], index);
}
[kernel_name("upsample_2d_bilinear")]
[domain("ml")]
[variant("generic")]
[dtype("f32")]
[status("experimental")]
[shader("compute")]
[numthreads(16, 16, 1)]
void main(uint3 group_id : SV_GroupID, uint3 group_thread_id : SV_GroupThreadID) {
uint output_x = group_id.x * 16u + group_thread_id.x;
uint output_y = group_id.y * 16u + group_thread_id.y;
uint batch_channel = group_id.z;
if (output_x >= push.output_width || output_y >= push.output_height) {
return;
}
uint batch = batch_channel / push.channels;
uint channel = batch_channel % push.channels;
if (batch >= push.batch_size) {
return;
}
float input_y = (float(output_y) + 0.5f) / float(push.scale_factor) - 0.5f;
float input_x = (float(output_x) + 0.5f) / float(push.scale_factor) - 0.5f;
input_y = clamp(input_y, 0.0f, float(push.input_height - 1u));
input_x = clamp(input_x, 0.0f, float(push.input_width - 1u));
uint y0 = uint(floor(input_y));
uint x0 = uint(floor(input_x));
uint y1 = min(y0 + 1u, push.input_height - 1u);
uint x1 = min(x0 + 1u, push.input_width - 1u);
float y_fraction = input_y - float(y0);
float x_fraction = input_x - float(x0);
float top = lerp(
input_value(batch, channel, y0, x0),
input_value(batch, channel, y0, x1),
x_fraction
);
float bottom = lerp(
input_value(batch, channel, y1, x0),
input_value(batch, channel, y1, x1),
x_fraction
);
uint output_index = ((batch * push.channels + channel) * push.output_height + output_y)
* push.output_width + output_x;
store_f32(
storage_buffers[push.output_index],
output_index,
lerp(top, bottom, y_fraction)
);
}