// Mechanically adapted from OA
// source/cpp/lib/oa/ml/shader/compute/nn/gatherBwd.slang.
import storage;
import attributes;
struct PushConstants {
uint indices_index;
uint output_gradient_index;
uint input_gradient_index;
uint num_indices;
uint num_rows;
uint row_size;
uint index_dtype;
};
[[vk::push_constant]] PushConstants push;
[[vk::binding(0, 0)]] RWByteAddressBuffer storage_buffers[];
[kernel_name("gather_backward")]
[domain("matrix")]
[variant("generic")]
[dtype("f32")]
[status("experimental")]
[shader("compute")]
[numthreads(256, 1, 1)]
void main(uint3 group_id : SV_GroupID, uint3 group_thread_id : SV_GroupThreadID) {
uint row = group_id.x;
if (row >= push.num_rows) {
return;
}
for (uint column = group_thread_id.x; column < push.row_size; column += 256u) {
float gradient = 0.0f;
for (uint position = 0; position < push.num_indices; ++position) {
uint index = push.index_dtype == 0
? uint(storage_buffers[push.indices_index].Load<uint8_t>(position))
: storage_buffers[push.indices_index].Load(position * 4u);
if (index == row) {
gradient += load_f32(
storage_buffers[push.output_gradient_index],
position * push.row_size + column
);
}
}
store_f32(
storage_buffers[push.input_gradient_index],
row * push.row_size + column,
gradient
);
}
}