oarust 0.8.6

GPU-first semantic computing engine written in Rust
// @generated by tool/gen/fn/generate.py; DO NOT EDIT.
// schema=matrix_elemwise.json schema_version=1 generator_version=64
// schema_sha256=6d4112435554d3615e6c2494c5062e5f93fa85815bccffa2ca49b12f97aaac75
// Semantic operation: matrix.div; stable kernel ID: 4.

import storage;
import attributes;

struct PushConstants {
	uint left_index;
	uint right_index;
	uint output_index;
	uint element_count;
};

[[vk::push_constant]] PushConstants push;
[[vk::binding(0, 0)]] RWByteAddressBuffer storage_buffers[];

[kernel_name("div")]
[domain("matrix")]
[variant("generic")]
[dtype("f32")]
[status("experimental")]
[shader("compute")]
[numthreads(256, 1, 1)]
void main(uint3 dispatch_thread_id : SV_DispatchThreadID) {
	uint index = dispatch_thread_id.x;
	if (index >= push.element_count) {
		return;
	}

	float left = load_f32(storage_buffers[push.left_index], index);
	float right = load_f32(storage_buffers[push.right_index], index);
	store_f32(storage_buffers[push.output_index], index, left / right);
}