// Mechanical adaptation of OA's Conv2d data adjoint for ConvTranspose2d.
// Donor: source/cpp/lib/oa/ml/shader/compute/nn/conv/conv2dBwdData.slang
import storage;
import attributes;
struct PushConstants {
uint input_index;
uint weight_index;
uint output_index;
uint batch_size;
uint input_channels;
uint output_channels;
uint input_height;
uint input_width;
uint kernel_size;
uint stride;
uint padding;
uint output_height;
uint output_width;
};
[[vk::push_constant]] PushConstants push;
[[vk::binding(0, 0)]] RWByteAddressBuffer storage_buffers[];
[kernel_name("conv_transpose_2d")]
[domain("ml")]
[variant("generic")]
[dtype("f32")]
[status("experimental")]
[shader("compute")]
[numthreads(256, 1, 1)]
void main(uint3 thread_id : SV_DispatchThreadID) {
uint output_index = thread_id.x;
uint output_count =
push.batch_size * push.output_channels * push.output_height * push.output_width;
if (output_index >= output_count) {
return;
}
uint output_x = output_index % push.output_width;
uint quotient = output_index / push.output_width;
uint output_y = quotient % push.output_height;
quotient /= push.output_height;
uint output_channel = quotient % push.output_channels;
uint batch = quotient / push.output_channels;
float value = 0.0f;
for (uint input_channel = 0; input_channel < push.input_channels; ++input_channel) {
for (uint kernel_y = 0; kernel_y < push.kernel_size; ++kernel_y) {
int input_y_numerator =
int(output_y) - int(kernel_y) + int(push.padding);
if (input_y_numerator < 0 || input_y_numerator % int(push.stride) != 0) {
continue;
}
int input_y = input_y_numerator / int(push.stride);
if (input_y >= int(push.input_height)) {
continue;
}
for (uint kernel_x = 0; kernel_x < push.kernel_size; ++kernel_x) {
int input_x_numerator =
int(output_x) - int(kernel_x) + int(push.padding);
if (input_x_numerator < 0 || input_x_numerator % int(push.stride) != 0) {
continue;
}
int input_x = input_x_numerator / int(push.stride);
if (input_x >= int(push.input_width)) {
continue;
}
uint input_offset =
((batch * push.input_channels + input_channel) * push.input_height
+ uint(input_y)) * push.input_width + uint(input_x);
uint weight_offset =
((input_channel * push.output_channels + output_channel) * push.kernel_size
+ kernel_y) * push.kernel_size + kernel_x;
value += load_f32(storage_buffers[push.input_index], input_offset)
* load_f32(storage_buffers[push.weight_index], weight_offset);
}
}
}
store_f32(storage_buffers[push.output_index], output_index, value);
}