o2o 0.3.1

Object to Object mapper for Rust. Derive 'From' and 'Into' traits.
Documentation

Object to Object mapper for Rust. Derive From and Into traits.

Content

Quick pitch

impl From<Person> for PersonDto {
    fn from(value: Person) -> PersonDto {
        PersonDto {
            id: value.id,
            name: value.name,
            age: value.age,
        }
    }
}

Writing code like above is not the most exciting or rewarding part of working with Rust. If you're Ok with letting procedural macro write it for you, welcome to the rest of this page.

Brief description

o2o procedural macro is able to generate implementation of 6 kinds of traits (currently for structs only):

// #[from_owned()]
impl std::convert::From<A> for B { ... }

// #[from_ref()]
impl std::convert::From<&A> for B { ... }

// #[owned_into()]
impl std::convert::Into<A> for B { ... }

// #[ref_into()]
impl std::convert::Into<A> for &B { ... }

// #[owned_into_existing()]
impl o2o::traits::IntoExisting<A> for B { ... }

// #[ref_into_existing()]
impl o2o::traits::IntoExisting<A> for &B { ... }

It also has shortcuts to configure multiple trait implementations with fewer lines of code:

#[map()] #[from()] #[into()] #[map_owned()] #[map_ref()] #[into_existing()]
#[from_owned()] ✔️ ✔️ ✔️
#[from_ref()] ✔️ ✔️ ✔️
#[owned_into()] ✔️ ✔️ ✔️
#[ref_into()] ✔️ ✔️ ✔️
#[owned_into_existing()] ✔️
#[ref_into_existing()] ✔️

With that, let's look at some examples.

Examples

Simplest Case

use o2o::o2o;

struct Person {
    id: u32,
    name: String,
    age: u8
}

#[derive(o2o)]
#[map_owned(Person)]
struct PersonDto {
    id: u32,
    name: String,
    age: u8
}

From here on, generated code is produced by rust-analyzer: Expand macro recursively command

impl std::convert::From<Person> for PersonDto {
    fn from(value: Person) -> PersonDto {
        PersonDto {
            id: value.id,
            name: value.name,
            age: value.age,
        }
    }
}
impl std::convert::Into<Person> for PersonDto {
    fn into(self) -> Person {
        Person {
            id: self.id,
            name: self.name,
            age: self.age,
        }
    }
}

With the above code you should be able to do this:

let person = Person { id: 123, name: "John".into(), age: 42 };
let dto: PersonDto = person.into();
// and this:
let dto = PersonDto { id: 123, name: "John".into(), age: 42 };
let person: Person = dto.into();

Different field name

use o2o::o2o;

struct Entity {
    some_int: i32,
    another_int: i16,
}

#[derive(o2o)]
#[from_ref(Entity)]
#[ref_into_existing(Entity)]
struct EntityDto {
    some_int: i32,
    #[map(another_int)]
    different_int: i16,
}
impl std::convert::From<&Entity> for EntityDto {
    fn from(value: &Entity) -> EntityDto {
        EntityDto {
            some_int: value.some_int,
            different_int: value.another_int,
        }
    }
}
impl o2o::traits::IntoExisting<Entity> for &EntityDto {
    fn into_existing(self, other: &mut Entity) {
        other.some_int = self.some_int;
        other.another_int = self.different_int;
    }
}

Different field type

use o2o::o2o;

struct Entity {
    some_int: i32,
    val: i16,
    str: String
}

#[derive(o2o)]
#[map(Entity)]
struct EntityDto {
    some_int: i32,
    #[from(~.to_string())] // Tilde allows to append code at the end of the right side of field initialization for From<T> impls
    #[into(~.parse::<i16>().unwrap())] // here it's the same but for Into<T> impls
    val: String,
    // Here Into and From are symmetric, so it has to be only specified once.
    // Note that .clone() is only needed for borrowing impls, so we use #[map_ref()]
    #[map_ref(~.clone())] 
    str: String
}
impl std::convert::From<Entity> for EntityDto {
    fn from(value: Entity) -> EntityDto {
        EntityDto {
            some_int: value.some_int,
            val: value.val.to_string(),
            str: value.str, // no .clone()
        }
    }
}
impl std::convert::From<&Entity> for EntityDto {
    fn from(value: &Entity) -> EntityDto {
        EntityDto {
            some_int: value.some_int,
            val: value.val.to_string(),
            str: value.str.clone(),
        }
    }
}
impl std::convert::Into<Entity> for EntityDto {
    fn into(self) -> Entity {
        Entity {
            some_int: self.some_int,
            val: self.val.parse::<i16>().unwrap(),
            str: self.str, // no .clone()
        }
    }
}
impl std::convert::Into<Entity> for &EntityDto {
    fn into(self) -> Entity {
        Entity {
            some_int: self.some_int,
            val: self.val.parse::<i16>().unwrap(),
            str: self.str.clone(),
        }
    }
}

Nested structs

use o2o::o2o;

struct Entity {
    some_int: i32,
    child: Child,
}
struct Child {
    child_int: i32,
}

#[derive(o2o)]
#[from_owned(Entity)]
struct EntityDto {
    some_int: i32,
    #[map(~.into())]
    child: ChildDto
}

#[derive(o2o)]
#[from_owned(Child)]
struct ChildDto {
    child_int: i32,
}
impl std::convert::From<Entity> for EntityDto {
    fn from(value: Entity) -> EntityDto {
        EntityDto {
            some_int: value.some_int,
            child: value.child.into(),
        }
    }
}

impl std::convert::From<Child> for ChildDto {
    fn from(value: Child) -> ChildDto {
        ChildDto {
            child_int: value.child_int,
        }
    }
}

Nested collection

use o2o::o2o;

struct Entity {
    some_int: i32,
    children: Vec<Child>,
}
struct Child {
    child_int: i32,
}

#[derive(o2o)]
#[map_owned(Entity)]
struct EntityDto {
    some_int: i32,
    // Here field name as well as type are different, so we pass in field name and tilde inline expression.
    // Also, it doesn't hurt to use member level instruction #[map()], 
    // which is broader than struct level instruction #[map_owned]
    #[map(children, ~.iter().map(|p|p.into()).collect())]
    children_vec: Vec<ChildDto>
}

#[derive(o2o)]
#[map_ref(Child)]
struct ChildDto {
    child_int: i32,
}
impl std::convert::From<Entity> for EntityDto {
    fn from(value: Entity) -> EntityDto {
        EntityDto {
            some_int: value.some_int,
            children_vec: value.children.iter().map(|p| p.into()).collect(),
        }
    }
}
impl std::convert::Into<Entity> for EntityDto {
    fn into(self) -> Entity {
        Entity {
            some_int: self.some_int,
            children: self.children_vec.iter().map(|p| p.into()).collect(),
        }
    }
}
impl std::convert::From<&Child> for ChildDto {
    fn from(value: &Child) -> ChildDto {
        ChildDto {
            child_int: value.child_int,
        }
    }
}
impl std::convert::Into<Child> for &ChildDto {
    fn into(self) -> Child {
        Child {
            child_int: self.child_int,
        }
    }
}

Assymetric fields (skipping and providing default values)

o2o is able to handle scenarios when either of the structs has a field that the other struct doesn't have.

For the scenario where you put o2o instructions on a struct that contains extra field:

use o2o::o2o;

struct Person {
    id: i32,
    full_name: String,
    age: i8,
}

#[derive(o2o)]
#[map_owned(Person)]
struct PersonDto {
    id: i32,
    full_name: String,
    age: i8,
    // {None} below provides default value when creating PersonDto from Person
    // It could have been omited if we only needed to create Person from PersonDto
    #[ghost({None})]
    zodiac_sign: Option<ZodiacSign>
}
enum ZodiacSign {}
impl std::convert::From<Person> for PersonDto {
    fn from(value: Person) -> PersonDto {
        PersonDto {
            id: value.id,
            full_name: value.full_name,
            age: value.age,
            zodiac_sign: None,
        }
    }
}
impl std::convert::Into<Person> for PersonDto {
    fn into(self) -> Person {
        Person {
            id: self.id,
            full_name: self.full_name,
            age: self.age,
        }
    }
}

In a reverse case, you need to use a struct level #[ghost()] instruction:

use o2o::o2o;

#[derive(o2o)]
#[map_owned(PersonDto)]
#[ghost(zodiac_sign: {None})] // #[ghost()] struct level instruction accepts only braced closures.
struct Person {
    id: i32,
    full_name: String,
    age: i8,
}

struct PersonDto {
    id: i32,
    full_name: String,
    age: i8,
    zodiac_sign: Option<ZodiacSign>
}
enum ZodiacSign {}
impl std::convert::From<PersonDto> for Person {
    fn from(value: PersonDto) -> Person {
        Person {
            id: value.id,
            full_name: value.full_name,
            age: value.age,
        }
    }
}
impl std::convert::Into<PersonDto> for Person {
    fn into(self) -> PersonDto {
        PersonDto {
            id: self.id,
            full_name: self.full_name,
            age: self.age,
            zodiac_sign: None,
        }
    }
}

Expressions

Expressions for struct level instructions

#[ghost(field: { None })]

// field: None,

#[ghost(field: || { None })]

// field: (|| None)(),

#[ghost(field: { @.get_value() })]

// field: self.get_value(),

#[ghost(field: |x| { x.get_value() })]

// field: (|x: &Type| x.get_value())(&self),

Expressions for member level instructions

#[map({ None })]

// field: None,

#[map(~.clone())]

// field: value.field.clone(),

#[map(@.get_value())]

// field: value.get_value(),

#[map(|x| x.get_value())]

// field: (|x: &Type| x.get_value())(&value),

More examples

Slightly complex example

use o2o::o2o;

struct Employee {
    id: i32,
    first_name: String,
    last_name: String,
    subordinate_of: Box<Employee>,
    subordinates: Vec<Box<Employee>>
}
impl Employee {
    fn get_full_name(&self) -> String {
        format!("{} {}", self.first_name, self.last_name)
    }
}

#[derive(o2o)]
#[map(Employee)]
#[ghost(
    // o2o supports closures with one input parameter.
    // This parameter represents instance on the other side of the conversion.
    first_name: |x| {x.get_first_name()},
    last_name: {@.get_last_name()}
)]
struct EmployeeDto {
    #[map(id)]
    employee_id: i32,
    // '@.' is another flavor of 'inline expression'. 
    // @ also represents instance on the other side of the conversion.
    #[ghost(@.get_full_name())]
    full_name: String,

    #[from(|x| Box::new(x.subordinate_of.as_ref().into()))]
    #[into(subordinate_of, |x| Box::new(x.reports_to.as_ref().into()))]
    reports_to: Box<EmployeeDto>,

    #[map(~.iter().map(|p| Box::new(p.as_ref().into())).collect())]
    subordinates: Vec<Box<EmployeeDto>>
}
impl EmployeeDto {
    fn get_first_name(&self) -> String {
        self.full_name.split_whitespace().collect::<Vec<&str>>()[0].into()
    }
    fn get_last_name(&self) -> String {
        self.full_name.split_whitespace().collect::<Vec<&str>>()[1].into()
    }
}
impl std::convert::From<Employee> for EmployeeDto {
    fn from(value: Employee) -> EmployeeDto {
        EmployeeDto {
            employee_id: value.id,
            full_name: value.get_full_name(),
            reports_to: (|x: &Employee| Box::new(x.subordinate_of.as_ref().into()))(&value),
            subordinates: value.subordinates.iter().map(|p| Box::new(p.as_ref().into())).collect(),
        }
    }
}
impl std::convert::From<&Employee> for EmployeeDto {
    fn from(value: &Employee) -> EmployeeDto {
        EmployeeDto {
            employee_id: value.id,
            full_name: value.get_full_name(),
            reports_to: (|x: &Employee| Box::new(x.subordinate_of.as_ref().into()))(value),
            subordinates: value.subordinates.iter().map(|p| Box::new(p.as_ref().into())).collect(),
        }
    }
}
impl std::convert::Into<Employee> for EmployeeDto {
    fn into(self) -> Employee {
        Employee {
            id: self.employee_id,
            subordinate_of: (|x: &EmployeeDto| Box::new(x.reports_to.as_ref().into()))(&self),
            subordinates: self.subordinates.iter().map(|p| Box::new(p.as_ref().into())).collect(),
            first_name: (|x: &EmployeeDto| x.get_first_name())(&self),
            last_name: self.get_last_name(),
        }
    }
}
impl std::convert::Into<Employee> for &EmployeeDto {
    fn into(self) -> Employee {
        Employee {
            id: self.employee_id,
            subordinate_of: (|x: &EmployeeDto| Box::new(x.reports_to.as_ref().into()))(self),
            subordinates: self.subordinates.iter().map(|p| Box::new(p.as_ref().into())).collect(),
            first_name: (|x: &EmployeeDto| x.get_first_name())(self),
            last_name: self.get_last_name(),
        }
    }
}

Flatened children

When the instructions are put on the side that contains flatened properties, conversion From<T> and IntoExisting<T> only requires usage of a member level #[child(...)] instruction, which accepts a path to the unflatened field (without the field name itself).

use o2o::o2o;

struct Car {
    number_of_doors: i8,
    vehicle: Vehicle
}
struct Vehicle {
    number_of_seats: i16,
    machine: Machine,
}
struct Machine {
    brand: String,
    year: i16
}

#[derive(o2o)]
#[from_owned(Car)]
#[ref_into_existing(Car)]
struct CarDto {
    number_of_doors: i8,

    #[child(vehicle)]
    number_of_seats: i16,

    #[child(vehicle.machine)]
    #[map_ref(~.clone())]
    brand: String,

    #[child(vehicle.machine)]
    year: i16
}
impl std::convert::From<Car> for CarDto {
    fn from(value: Car) -> CarDto {
        CarDto {
            number_of_doors: value.number_of_doors,
            number_of_seats: value.vehicle.number_of_seats,
            brand: value.vehicle.machine.brand,
            year: value.vehicle.machine.year,
        }
    }
}
impl o2o::traits::IntoExisting<Car> for &CarDto {
    fn into_existing(self, other: &mut Car) {
        other.number_of_doors = self.number_of_doors;
        other.vehicle.number_of_seats = self.number_of_seats;
        other.vehicle.machine.brand = self.brand.clone();
        other.vehicle.machine.year = self.year;
    }
}

When you need an Into<T> conversion, o2o also expects you to provide types for flatened properties via struct level #[children(...)] instruction:

use o2o::o2o;

struct Car {
    number_of_doors: i8,
    vehicle: Vehicle
}
struct Vehicle {
    number_of_seats: i16,
    machine: Machine,
}
struct Machine {
    brand: String,
    year: i16
}

#[derive(o2o)]
#[owned_into(Car)]
#[children(vehicle: Vehicle, vehicle.machine: Machine)]
struct CarDto {
    number_of_doors: i8,

    #[child(vehicle)]
    number_of_seats: i16,

    #[child(vehicle.machine)]
    brand: String,

    #[child(vehicle.machine)]
    year: i16
}
impl std::convert::Into<Car> for CarDto {
    fn into(self) -> Car {
        Car {
            number_of_doors: self.number_of_doors,
            vehicle: Vehicle {
                number_of_seats: self.number_of_seats,
                machine: Machine {
                    brand: self.brand,
                    year: self.year,
                },
            },
        }
    }
}

The reverse case, where you have to put o2o insturctions on the side that has field that are being flatened, is slightly tricky:

use o2o::o2o;
use o2o::traits::IntoExisting;

#[derive(o2o)]
#[owned_into(CarDto)]
struct Car {
    number_of_doors: i8,
    #[parent]
    vehicle: Vehicle
}

#[derive(o2o)]
#[owned_into_existing(CarDto)]
struct Vehicle {
    number_of_seats: i16,
    #[parent]
    machine: Machine,
}

#[derive(o2o)]
#[owned_into_existing(CarDto)]
struct Machine {
    brand: String,
    year: i16
}

// CarDto has to implement `Default` trait in this case.
#[derive(Default)]
struct CarDto {
    number_of_doors: i8,
    number_of_seats: i16,
    brand: String,
    year: i16
}
impl std::convert::Into<CarDto> for Car {
    fn into(self) -> CarDto {
        let mut obj: CarDto = Default::default();
        obj.number_of_doors = self.number_of_doors;
        self.vehicle.into_existing(&mut obj);
        obj
    }
}
impl o2o::traits::IntoExisting<CarDto> for Vehicle {
    fn into_existing(self, other: &mut CarDto) {
        other.number_of_seats = self.number_of_seats;
        self.machine.into_existing(other);
    }
}
impl o2o::traits::IntoExisting<CarDto> for Machine {
    fn into_existing(self, other: &mut CarDto) {
        other.brand = self.brand;
        other.year = self.year;
    }
}

Tuple structs

use o2o::o2o;

struct TupleEntity(i32, String);

#[derive(o2o)]
#[map_ref(TupleEntity)]
struct TupleEntityDto(i32, #[map_ref(~.clone())] String);
impl std::convert::From<&TupleEntity> for TupleEntityDto {
    fn from(value: &TupleEntity) -> TupleEntityDto {
        TupleEntityDto(value.0, value.1.clone())
    }
}
impl std::convert::Into<TupleEntity> for &TupleEntityDto {
    fn into(self) -> TupleEntity {
        TupleEntity(self.0, self.1.clone())
    }
}

As long as Rust allows following syntax, easy conversion between tuple and named structs can be done if placing o2o instructions on named side:

use o2o::o2o;

struct TupleEntity(i32, String);

#[derive(o2o)]
#[map_ref(TupleEntity)]
struct EntityDto {
    #[map_ref(0)]
    some_int: i32, 
    #[map_ref(1, ~.clone())]
    some_str: String
}
impl std::convert::From<&TupleEntity> for EntityDto {
    fn from(value: &TupleEntity) -> EntityDto {
        EntityDto {
            some_int: value.0,
            some_str: value.1.clone(),
        }
    }
}
impl std::convert::Into<TupleEntity> for &EntityDto {
    fn into(self) -> TupleEntity {
        TupleEntity {
            0: self.some_int,
            1: self.some_str.clone(),
        }
    }
}

Tuples

use o2o::o2o;

#[derive(o2o)]
#[map_ref((i32, String))]
pub struct Entity{
    #[map(0)]
    int: i32,
    #[map(1, ~.clone())]
    string: String,
}
impl std::convert::From<&(i32, String)> for Entity {
    fn from(value: &(i32, String)) -> Entity {
        Entity {
            int: value.0,
            string: value.1.clone(),
        }
    }
}
impl std::convert::Into<(i32, String)> for &Entity {
    fn into(self) -> (i32, String) {
        (self.int, self.string.clone())
    }
}

Struct kind hints

By default, o2o will suppose that the struct on the other side is the same kind of struct that the original one is. In order to convert between named and tuple structs when you need to place instructions on a tuple side, you`ll need to use Struct Kind Hint:

use o2o::o2o;

#[derive(o2o)]
#[map_owned(EntityDto as {})]
struct TupleEntity(#[map(some_int)] i32, #[map(some_str)] String);

struct EntityDto{
    some_int: i32, 
    some_str: String
}
impl std::convert::From<EntityDto> for TupleEntity {
    fn from(value: EntityDto) -> TupleEntity {
        TupleEntity(value.some_int, value.some_str)
    }
}
impl std::convert::Into<EntityDto> for TupleEntity {
    fn into(self) -> EntityDto {
        EntityDto {
            some_int: self.0,
            some_str: self.1,
        }
    }
}

Generics

use o2o::o2o;

struct Entity<T> {
    some_int: i32,
    something: T,
}

#[derive(o2o)]
#[map_owned(Entity::<f32>)]
struct EntityDto {
    some_int: i32,
    something: f32
}
impl std::convert::From<Entity<f32>> for EntityDto {
    fn from(value: Entity<f32>) -> EntityDto {
        EntityDto {
            some_int: value.some_int,
            something: value.something,
        }
    }
}
impl std::convert::Into<Entity<f32>> for EntityDto {
    fn into(self) -> Entity<f32> {
        Entity::<f32> {
            some_int: self.some_int,
            something: self.something,
        }
    }
}

Where clauses

use o2o::o2o;

struct Child<T> {
    child_int: i32,
    something: T,
}

#[derive(o2o)]
#[map_owned(Child::<T>)]
#[where_clause(T: Clone)]
struct ChildDto<T> {
    child_int: i32,
    #[map(something, ~.clone())]
    stuff: T,
}
impl<T> std::convert::From<Child<T>> for ChildDto<T> where T: Clone, {
    fn from(value: Child<T>) -> ChildDto<T> {
        ChildDto {
            child_int: value.child_int,
            stuff: value.something.clone(),
        }
    }
}
impl<T> std::convert::Into<Child<T>> for ChildDto<T> where T: Clone, {
    fn into(self) -> Child<T> {
        Child::<T> {
            child_int: self.child_int,
            something: self.stuff.clone(),
        }
    }
}

Define helper variables

use o2o::o2o;

struct Person {
    age: i8,
    first_name: String,
    last_name: String
}

#[derive(o2o)]
#[from_owned(Person| first_name: {@.first_name}, last_name: {@.last_name})]
#[owned_into(Person| first: {"John"}, last: {"Doe"})]
#[ghost(first_name: {first.into()}, last_name: {last.into()})]
struct PersonDto {
    age: i8,
    #[ghost({format!("{} {}", first_name, last_name)})]
    full_name: String
}
impl std::convert::From<Person> for PersonDto {
    fn from(value: Person) -> PersonDto {
        let first_name = value.first_name;
        let last_name = value.last_name;
        PersonDto {
            age: value.age,
            full_name: format!("{} {}", first_name, last_name),
        }
    }
}
impl std::convert::Into<Person> for PersonDto {
    fn into(self) -> Person {
        let first = "John";
        let last = "Doe";
        Person {
            age: self.age,
            first_name: first.into(),
            last_name: last.into(),
        }
    }
}

Quick return

o2o allows you to bypass most of the logic by specifying quick return inline expression following ->:

use o2o::o2o;

#[derive(o2o)]
#[owned_into(String -> @.0.to_string())]
struct Wrapper(i32);
impl std::convert::Into<String> for Wrapper {
    fn into(self) -> String {
        self.0.to_string()
    }
}

Quick returns work well with helper variables:

use o2o::o2o;

#[derive(o2o)]
#[owned_into(i32| hrs: {@.hours as i32}, mns: {@.minutes as i32}, scs: {@.seconds as i32} 
    -> hrs * 3600 + mns * 60 + scs)]
struct Time {
    hours: i8,
    minutes: i8,
    seconds: i8,
}
impl std::convert::Into<i32> for Time {
    fn into(self) -> i32 {
        let hrs = self.hours as i32;
        let mns = self.minutes as i32;
        let scs = self.seconds as i32;
        hrs * 3600 + mns * 60 + scs
    }
}

Mapping to multiple structs

use o2o::o2o;

struct Person {
    full_name: String,
    age: i32,
    country: String,
}

struct PersonModel {
    full_name: String,
    age: i32,
    place_of_birth: String,
}

#[derive(o2o)]
#[ref_into(Person)]
#[ref_into(PersonModel)]
struct PersonDto {
    // 'Default' member level instruction applies to all types
    #[into(full_name, ~.clone())]
    name: String,
    age: i32,
    // 'Dedicated' member level instruction applies to a specific type only
    #[into(Person| country, ~.clone())]
    #[into(PersonModel| ~.clone())]
    place_of_birth: String,
}
impl std::convert::Into<Person> for &PersonDto {
    fn into(self) -> Person {
        Person {
            full_name: self.name.clone(),
            age: self.age,
            country: self.place_of_birth.clone(),
        }
    }
}
impl std::convert::Into<PersonModel> for &PersonDto {
    fn into(self) -> PersonModel {
        PersonModel {
            full_name: self.name.clone(),
            age: self.age,
            place_of_birth: self.place_of_birth.clone(),
        }
    }
}

Avoiding proc macro attribute name collisions (alternative instruction syntax)

o2o proc macro declares a lot of attributes, some of which have pretty broad meaning (e.g. from, into, map, child, parent etc.), so if you have to use it with some other proc macro, there is a chance that these attributes can collide and it would not be clear to what proc macro they should apply. For this scenario, o2o supports two alternative syntaxes (syntacies?):

Below, all three variants of o2o proc macro application will produce the same generated code:

use o2o::o2o;

struct Entity {
    some_int: i32,
    val: i16,
    str: String
}
// =====================================================================
#[derive(o2o)]
#[map(Entity)]
struct EntityDto1 {
    some_int: i32,
    #[from(~.to_string())]
    #[into(~.parse::<i16>().unwrap())]
    val: String,
    #[map_ref(~.clone())] 
    str: String
}
// =====================================================================
#[derive(o2o)]
#[o2o(map(Entity))]
struct EntityDto2 {
    some_int: i32,
    #[o2o(from(~.to_string()))]
    #[o2o(into(~.parse::<i16>().unwrap()))]
    val: String,
    #[o2o(map_ref(~.clone()))] 
    str: String
}
// =====================================================================
#[derive(o2o)]
#[o2o(map(Entity))]
struct EntityDto3 {
    some_int: i32,
    #[o2o(
        from(~.to_string()),
        into(~.parse::<i16>().unwrap()),
    )]
    val: String,
    #[o2o(map_ref(~.clone()))] 
    str: String
}
// =====================================================================

This syntax applies to all supported struct and member level instructions.

Additional o2o instruction available via #[o2o(...)] syntax

Primitive type conversions

use o2o::o2o;

struct Entity {
    some_int: i32,
    some_float: f32
}

#[derive(o2o)]
#[o2o(map_ref(Entity))]
struct EntityDto {
    #[o2o(as_type(i32))]
    some_int: i16,
    #[o2o(as_type(some_float, f32))]
    another_int: i16
}
impl std::convert::From<&Entity> for EntityDto {
    fn from(value: &Entity) -> EntityDto {
        EntityDto {
            some_int: value.some_int as i16,
            another_int: value.some_float as i16,
        }
    }
}
impl std::convert::Into<Entity> for &EntityDto {
    fn into(self) -> Entity {
        Entity {
            some_int: self.some_int as i32,
            some_float: self.another_int as f32,
        }
    }
}

This will work with all types that support 'as' conversion.

Repeat instructions

use o2o::o2o;

struct Car {
    number_of_doors: i8,
    vehicle: Vehicle
}
struct Vehicle {
    number_of_seats: i16,
    can_fly: bool,
    needs_driver: bool,
    horsepower: i32,
    top_speed: f32,
    machine: Machine,
}
struct Machine {
    id: i32,
    brand: String,
    year: i16,
    weight: f32,
    length: f32,
    width: f32,
    height: f32,
}

#[derive(o2o)]
#[map_ref(Car)]
#[children(vehicle: Vehicle, vehicle.machine: Machine)]
#[ghost(vehicle.machine@id: {321})]
struct CarDto {
    number_of_doors: i8,

    // #[o2o(repeat)] will repeat all instructions for this member to the following members, 
    // until there is a #[o2o(stop_repeat)] or the members run out.
    #[o2o(repeat)] #[child(vehicle)]
    number_of_seats: i16,
    can_fly: bool,
    needs_driver: bool,
    horsepower: i32,
    top_speed: f32,
    #[o2o(stop_repeat)]

    // You can also specify what specific types of instructions to repeat
    // (supported values are 'map', 'child', 'parent', 'ghost')
    #[o2o(repeat(child))] #[child(vehicle.machine)]
    #[map(~.clone())]
    brand: String,
    year: i16,
    weight: f32,
    length: f32,
    width: f32,
    height: f32,
    #[o2o(stop_repeat)]

    #[o2o(repeat)] #[ghost({123})]
    useless_param: i32,
    useless_param_2: i32,
    useless_param_3: i32,
}
impl std::convert::From<&Car> for CarDto {
    fn from(value: &Car) -> CarDto {
        CarDto {
            number_of_doors: value.number_of_doors,
            number_of_seats: value.vehicle.number_of_seats,
            can_fly: value.vehicle.can_fly,
            needs_driver: value.vehicle.needs_driver,
            horsepower: value.vehicle.horsepower,
            top_speed: value.vehicle.top_speed,
            brand: value.vehicle.machine.brand.clone(),
            year: value.vehicle.machine.year,
            weight: value.vehicle.machine.weight,
            length: value.vehicle.machine.length,
            width: value.vehicle.machine.width,
            height: value.vehicle.machine.height,
            useless_param: 123,
            useless_param_2: 123,
            useless_param_3: 123,
        }
    }
}
impl std::convert::Into<Car> for &CarDto {
    fn into(self) -> Car {
        Car {
            number_of_doors: self.number_of_doors,
            vehicle: Vehicle {
                number_of_seats: self.number_of_seats,
                can_fly: self.can_fly,
                needs_driver: self.needs_driver,
                horsepower: self.horsepower,
                top_speed: self.top_speed,
                machine: Machine {
                    brand: self.brand.clone(),
                    year: self.year,
                    weight: self.weight,
                    length: self.length,
                    width: self.width,
                    height: self.height,
                    id: 321,
                },
            },
        }
    }
}

Wrapper structs and #[o2o(wrapper)] instruction

use o2o::o2o;

#[derive(o2o)]
#[map_owned(Vec<u8>)]
struct PayloadWrapper {
    #[o2o(wrapper)]
    payload: Vec<u8>,
}
impl std::convert::From<Vec<u8>> for PayloadWrapper {
    fn from(value: Vec<u8>) -> PayloadWrapper {
        PayloadWrapper { payload: value }
    }
}
impl std::convert::Into<Vec<u8>> for PayloadWrapper {
    fn into(self) -> Vec<u8> {
        self.payload
    }
}

If you need 'ref' implementation, you may need to provide an inline expression:

use o2o::o2o;

#[derive(o2o)]
#[map(String)]
struct StringWrapper {
    #[o2o(wrapper(~.clone()))]
    str: String
}
impl std::convert::From<String> for StringWrapper {
    fn from(value: String) -> StringWrapper {
        StringWrapper { str: value }
    }
}
impl std::convert::From<&String> for StringWrapper {
    fn from(value: &String) -> StringWrapper {
        StringWrapper { str: value.clone() }
    }
}
impl std::convert::Into<String> for StringWrapper {
    fn into(self) -> String {
        self.str
    }
}
impl std::convert::Into<String> for &StringWrapper {
    fn into(self) -> String {
        self.str.clone()
    }
}

Wrapped structs and #[o2o(wrapped)] instruction

use o2o::o2o;

#[derive(o2o)]
#[map_owned(StuffWrapper as {})]
#[o2o(wrapped(payload))]
struct Stuff(i32);

struct StuffWrapper {
    payload: Stuff,
}
impl std::convert::From<StuffWrapper> for Stuff {
    fn from(value: StuffWrapper) -> Stuff {
        value.payload
    }
}
impl std::convert::Into<StuffWrapper> for Stuff {
    fn into(self) -> StuffWrapper {
        StuffWrapper { payload: self }
    }
}

'Ref' implementation

use o2o::o2o;

#[derive(Clone, o2o)]
#[map(StuffWrapper as ())]
#[o2o(wrapped(0, ~.clone()))]
struct Stuff {
    thing: i32
}

struct StuffWrapper(Stuff);
impl std::convert::From<StuffWrapper> for Stuff {
    fn from(value: StuffWrapper) -> Stuff {
        value.0
    }
}
impl std::convert::From<&StuffWrapper> for Stuff {
    fn from(value: &StuffWrapper) -> Stuff {
        value.0.clone()
    }
}
impl std::convert::Into<StuffWrapper> for Stuff {
    fn into(self) -> StuffWrapper {
        StuffWrapper(self)
    }
}
impl std::convert::Into<StuffWrapper> for &Stuff {
    fn into(self) -> StuffWrapper {
        StuffWrapper(self.clone())
    }
}

Contributions

All issues, questions, pull requests are extremely welcome.

License