use super::moves::Move;
use super::characters::Character;
#[derive(Clone, Copy)]
pub struct MoveStreak {
pub repeated_move: Option<Move>,
pub times: u8
}
#[derive(Clone, Copy)]
pub struct CharacterStreak {
pub repeated_character: Option<Character>,
pub times: u8
}
impl MoveStreak {
pub fn new() -> Self {
Self {
repeated_move: None,
times: 0
}
}
pub fn add(&mut self, new_move: Move) {
let is_streak_continued = if let Some(repeated_move) = self.repeated_move {
repeated_move == new_move
} else {
false
};
self.repeated_move = Some(new_move);
self.times = if is_streak_continued {
self.times + 1
} else {
1
}
}
}
impl CharacterStreak {
pub fn new() -> Self {
Self {
repeated_character: None,
times: 0
}
}
pub fn add(&mut self, new_character: Character) {
let is_streak_continued = if let Some(repeated_character) = self.repeated_character {
repeated_character == new_character
} else {
false
};
self.repeated_character = Some(new_character);
self.times = if is_streak_continued {
self.times + 1
} else {
1
}
}
}