use rand::RngCore;
use rand::rngs::OsRng;
use time::OffsetDateTime;
use tracing::{debug, info, warn};
use uuid::Uuid;
pub fn random_uuid() -> Uuid {
let mut bytes = [0u8; 16];
let mut rng = OsRng;
rng.fill_bytes(&mut bytes);
Uuid::from_bytes(bytes)
}
pub struct LockTimer {
created: OffsetDateTime,
message: String,
}
impl LockTimer {
pub fn new<S: Into<String>>(message: S) -> Self {
LockTimer {
message: message.into(),
..Default::default()
}
}
}
impl Drop for LockTimer {
fn drop(&mut self) {
let time_taken = OffsetDateTime::now_utc() - self.created;
let time_taken_formatted = humantime::format_duration(time_taken.unsigned_abs());
if time_taken > time::Duration::SECOND * 10 {
warn!(time_taken = %time_taken_formatted, "{}", self.message)
} else if time_taken > time::Duration::SECOND * 5 {
info!(time_taken = %time_taken_formatted, "{}", self.message)
} else {
debug!(time_taken = %time_taken_formatted, "{}", self.message)
};
}
}
impl Default for LockTimer {
fn default() -> Self {
LockTimer {
created: OffsetDateTime::now_utc(),
message: "released the lock".to_string(),
}
}
}