nyanko 0.4.0

Pure stateless library for handling game quirks, animations, and data from The Battle Cats
Documentation
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// TODO: #[cfg(feature = "apk")] pub mod apk; [file "Bouncer" and apk structure]
#[cfg(feature = "pack")] pub mod pack;
// TODO: #[cfg(feature = "event")] pub mod event; [event data stuff like bcdd does]
// TODO: #[cfg(feature = "unite")] pub mod unite; [decrypt "arc" nintendo files and handle formats such as btrx]
// TODO: #[cfg(feature = "bcu")] pub mod bcu; [decrypt bcuzip & bcuzips, convert bcu formats to game formats]
#[cfg(feature = "graphics")] pub mod graphics;
pub mod cat;
pub mod enemy;
// TODO: pub mod stage; [stage struct, stage data, CPU Skip/Treasure/Restrictions/Etc.]
pub mod common;

#[cfg(feature = "graphics")] pub use image;
pub use serde;