nwnrs-localization 0.0.7

Shared Neverwinter Nights localization vocabulary and language helpers
Documentation

nwnrs-localization

nwnrs-localization defines the small vocabulary that recurs across TLK, GFF, SSF, and installation-facing resource loading.

Scope

  • represent NWN language identifiers
  • represent dialog string references
  • represent the male/female selector used by TLK lookup
  • keep those foundational concepts consistent across the workspace

The relevant entry points are [Language], [StrRef], and [resolve_language].

Public Surface

Core types

  • StrRef
  • Language
  • Gender

Constants and parsing

  • BAD_STRREF
  • ParseLanguageError
  • resolve_language

Important Language operations

  • Language::id
  • Language::short_code
  • Language::from_id
  • FromStr for Language

Logical Edges

  • BAD_STRREF is the sentinel for "no string" and must be treated as such by higher layers
  • Language is an NWN-specific vocabulary, not a general i18n abstraction
  • Gender is here because TLK lookup has male/female layering semantics
  • resolve_language and FromStr form the normalization boundary between user input, install directory naming, and the typed language enum

See also

  • nwnrs-tlk, which uses Language, Gender, and StrRef for dialog-table lookup
  • nwnrs-gff, which uses StrRef and Language for localized string fields
  • nwnrs-ssf, which stores StrRef values in soundset slot entries
  • nwnrs-encoding, which provides the byte-level text encoding that this crate builds on

Why This Crate Exists

Without a single localization vocabulary, every crate that touched TLK or language roots would reinterpret the same concepts independently.