nwnrs-encoding 0.0.7

Text encoding detection and conversion helpers for Neverwinter Nights data
Documentation

nwnrs-encoding

nwnrs-encoding is the workspace policy boundary for text encoding.

Why This Crate Exists

NWN stores text in a non-UTF-8 encoding that varies by platform and language. Without a central policy boundary, every format crate would embed its own encoding assumptions and diverge silently. This crate makes the workspace encoding policy explicit and gives all format crates a single place to transcode NWN byte storage to and from Rust String values.

Scope

  • define the default NWN text encoding
  • detect host-native encoding when needed
  • expose conversion routines between NWN byte storage and Rust String values
  • make encoding policy explicit instead of scattering it across format crates

The central operations are [to_nwnrs_encoding], [from_nwnrs_encoding], [to_native_encoding], and [from_native_encoding].

Public Surface

  • provide a complete transcoding framework for arbitrary encodings
  • own higher-level localization semantics

See also

  • nwnrs-localization, which defines the language and string-reference vocabulary built on top of this encoding layer