nwnrs-encoding 0.0.1

Text encoding detection and conversion helpers for Neverwinter Nights data
Documentation
# nwnrs-encoding

`nwnrs-encoding` is the workspace policy boundary for text encoding.

## Why This Crate Exists

NWN stores text in a non-UTF-8 encoding that varies by platform and language.
Without a central policy boundary, every format crate would embed its own
encoding assumptions and diverge silently. This crate makes the workspace
encoding policy explicit and gives all format crates a single place to
transcode NWN byte storage to and from Rust `String` values.

## Scope

- define the default NWN text encoding
- detect host-native encoding when needed
- expose conversion routines between NWN byte storage and Rust `String` values
- make encoding policy explicit instead of scattering it across format crates

The central operations are [`to_nwnrs_encoding`], [`from_nwnrs_encoding`],
[`to_native_encoding`], and [`from_native_encoding`].

## Public Surface

- provide a complete transcoding framework for arbitrary encodings
- own higher-level localization semantics

## See also

- [`nwnrs-localization`]https://docs.rs/nwnrs-localization, which defines
  the language and string-reference vocabulary built on top of this encoding
  layer