#ifndef PONGGAMESTATUS_H_
#define PONGGAMESTATUS_H_
#include "Ball.hpp"
#include "GameConstants.hpp"
#include "Paddle.hpp"
#include <SFML/Graphics.hpp>
#include <libpmemobj++/p.hpp>
#include <libpmemobj++/persistent_ptr.hpp>
#include <libpmemobj++/transaction.hpp>
enum game_state { MATCH, MENU, GAME_OVER, SIMULATE };
class PongGameStatus {
public:
PongGameStatus();
~PongGameStatus();
void startBall(float ballSpeed);
void reset();
void movePaddles();
void lookForCollisions(bool increaseBallVelocity);
void actualizeStatus();
void simulate();
void setMenuItem(int numb);
void setIsGameToResume(bool isGameToRes);
void setGameState(game_state state);
int getMenuItem();
float randomizeFloatValue(float min, float max);
bool score();
bool checkIfAnyPlayerWon();
bool randomizeDirection();
bool getIsGameToResume();
pmem::obj::persistent_ptr<Paddle> getPlayer1();
pmem::obj::persistent_ptr<Paddle> getPlayer2();
pmem::obj::persistent_ptr<Ball> getBall();
game_state getGameState();
private:
pmem::obj::persistent_ptr<Paddle> player1;
pmem::obj::persistent_ptr<Paddle> player2;
pmem::obj::persistent_ptr<Ball> ball;
pmem::obj::p<int> menuItem;
pmem::obj::p<bool> isGameToResume;
pmem::obj::p<game_state> actualGameState;
};
#endif