nvml-sys 0.0.6

A low-level FFI wrapper around the Persistent Memory Development Kit, PMDK (formerly NVML) and its libraries, including libpmem, libpmemobj and others. Currently tracks master after version 1.3.1.
/*
 * Copyright 2017, Intel Corporation
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in
 *       the documentation and/or other materials provided with the
 *       distribution.
 *
 *     * Neither the name of the copyright holder nor the names of its
 *       contributors may be used to endorse or promote products derived
 *       from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/*
 * life.h -- internal definitions for pmemcto life example
 */

#define LAYOUT_NAME "LIFE"

#define POOL_SIZE (2 * PMEMCTO_MIN_POOL)

struct game {
	PMEMctopool *pcp;
	int width;
	int height;
	char *board1;
	char *board2;
	char *board;	/* points to board1 or board2 */
};

#define X(x, w) (((x) + (w)) % (w))
#define Y(y, h) (((y) + (h)) % (h))
#define CELL(g, b, x, y) (b[Y(y, (g)->height) * (g)->width + X(x, (g)->width)])

struct game *game_init(const char *path, int width, int height, int percent);
void game_next(struct game *gp);