use nvgx::Transform;
const INSTANCE_ATTRIBS: [wgpu::VertexAttribute; 3] =
wgpu::vertex_attr_array![2 => Float32x2, 3 => Float32x2, 4 => Float32x2];
pub const INSTANCE_DESC: wgpu::VertexBufferLayout<'static> = wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<Transform>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &INSTANCE_ATTRIBS,
};