mod sound_data;
mod sound_source;
use sound_source::SoundSource;
pub struct CoreAudio {
playing_music: Option<u16>,
sounds: Vec<SoundSource>,
musics: Vec<SoundSource>,
}
impl CoreAudio {
pub(crate) fn new(sound_count: u16, musics_count: u16) -> CoreAudio {
let device = rodio::default_output_device().unwrap();
let sounds: Vec<_> = (0..sound_count)
.map(|id| SoundSource::new(&device, &format!("assets/sound{}.ogg", id)).unwrap())
.collect();
let musics: Vec<_> = (0..musics_count)
.map(|id| SoundSource::new(&device, &format!("assets/music{}.ogg", id)).unwrap())
.collect();
CoreAudio {
sounds,
playing_music: None,
musics,
}
}
pub fn play_sound(&mut self, sound: u16, volume: f32) {
self.sounds[sound as usize].play(volume, false);
}
pub fn play_music(&mut self, music: u16, volume: f32, repeat: bool) {
self.playing_music = Some(music);
self.musics[music as usize].play(volume, repeat);
}
pub fn stop_music(&mut self) {
if let Some(music) = self.playing_music {
self.musics[music as usize].stop();
self.playing_music = None;
}
}
}