# NurtexMC
**NurtexMC** is a library written in Rust that allows you to create Minecraft bots and manage them, including connection and packet processing. This library focuses on an asynchronous environment, maximum speed and optimization, and ease of coding.
Supported Minecraft version: `1.21.11` (or protocol version - `774`).
# Usage
To use this library in your code, add a dependency to the Cargo.toml:
```
nurtex = "0.2.0"
```
# Examples
## Creating a bot
```rust
use std::io;
use nurtex::core::bot::Bot;
use nurtex::core::common::BotCommand;
use nurtex::core::events::EventHandler;
#[tokio::main]
async fn main() -> io::Result<()> {
// Creating a bot.
let bot = Bot::new("NurtexBot");
// Create an event handler.
let mut event_handler = EventHandler::new();
// Сreate a handler for the "spawn" event.
});
// Сreate a handler for the "chat" event.
// Disconnect bot
terminal.send(BotCommand::Disconnect).await;
}
});
bot
.set_event_handler(event_handler) // Set event handler
.connect_to("localhost", 25565) // Connect bot to server
.await?;
Ok(())
}
```
## Creating a swarm
```rust
use std::io;
use std::time::Duration;
use nurtex::core::common::BotCommand;
use nurtex::core::swarm::SwarmObject;
use nurtex::utils::sleep;
use nurtex::{create_shared_swarm, destroy_shared_swarm, launch_shared_swarm};
#[tokio::main]
async fn main() -> io::Result<()> {
// Creating swarm objects.
let mut objects = Vec::new();
for i in 0..=5 {
let object = SwarmObject::new(format!("bot_{}", i));
objects.push(object);
}
// Creating a shared-swarm of bots.
let swarm = create_shared_swarm(objects);
// Starting the swarm without blocking the thread.
launch_shared_swarm(swarm.clone(), "localhost".to_string(), 25565, 500);
sleep(8000).await; // Waiting for all the bots to connect.
{
let guard = swarm.read().await;
// Send a message to the chat from all bots.
guard.send(BotCommand::Chat("Hello, world!".to_string())).await;
}
sleep(5000).await; // Wait a little.
// Clear and destroy swarm.
destroy_shared_swarm(swarm, Duration::from_secs(5)).await?;
Ok(())
}
```