use azalea_protocol::packets::game::ClientboundGamePacket;
use uuid::Uuid;
#[derive(Debug, Clone)]
pub enum BotEvent<'e> {
LoginFinished,
ConfigurationFinished,
Spawn,
Death,
Disconnect,
Chat {
sender_uuid: Option<Uuid>,
message: String,
},
Packet(&'e ClientboundGamePacket),
}