use nurtex_codec::Buffer;
use nurtex_codec::types::variable::VarI32;
#[derive(Debug, Clone, Copy, PartialEq, PartialOrd)]
pub enum InteractType {
Interact,
Attack,
InteractAt,
}
impl Buffer for InteractType {
fn read_buf(buffer: &mut std::io::Cursor<&[u8]>) -> Option<Self> {
let id = i32::read_var(buffer)?;
Some(match id {
0 => Self::Interact,
1 => Self::Attack,
2 => Self::InteractAt,
_ => return None,
})
}
fn write_buf(&self, buffer: &mut impl std::io::Write) -> std::io::Result<()> {
let id = match self {
Self::Interact => 0,
Self::Attack => 1,
Self::InteractAt => 2,
};
id.write_var(buffer)?;
Ok(())
}
}