// rfft truncate shader - keeps only N/2+1 complex values from full FFT
const WORKGROUP_SIZE: u32 = 256u;
struct TruncateParams {
n: u32, // Full FFT size (input)
half_n: u32, // N/2 + 1 (output size)
batch_size: u32,
_pad: u32,
}
@group(0) @binding(0) var<storage, read_write> truncate_input: array<vec2<f32>>;
@group(0) @binding(1) var<storage, read_write> truncate_output: array<vec2<f32>>;
@group(0) @binding(2) var<uniform> truncate_params: TruncateParams;
@compute @workgroup_size(WORKGROUP_SIZE)
fn rfft_truncate(
@builtin(global_invocation_id) gid: vec3<u32>
) {
let idx = gid.x;
let batch_idx = gid.y;
let n = truncate_params.n;
let half_n = truncate_params.half_n;
if (idx >= half_n) {
return;
}
let in_offset = batch_idx * n;
let out_offset = batch_idx * half_n;
truncate_output[out_offset + idx] = truncate_input[in_offset + idx];
}