use wgpu::{Buffer, Queue};
use super::check_dtype_f32;
use crate::dtype::DType;
use crate::error::Result;
use crate::runtime::wgpu::shaders::linalg_shaders::svd::SVD_SHADER;
use crate::runtime::wgpu::shaders::pipeline::{LayoutKey, PipelineCache};
pub fn launch_svd_jacobi(
cache: &PipelineCache,
queue: &Queue,
b: &Buffer,
v: &Buffer,
s: &Buffer,
converged_flag: &Buffer,
params_buffer: &Buffer,
dtype: DType,
) -> Result<()> {
check_dtype_f32!(dtype, "svd_jacobi");
let module = cache.get_or_create_module("linalg_svd", SVD_SHADER);
let layout = cache.get_or_create_layout(LayoutKey {
num_storage_buffers: 4,
num_uniform_buffers: 1,
num_readonly_storage: 0,
});
let pipeline = cache.get_or_create_pipeline("linalg_svd", "svd_jacobi_f32", &module, &layout);
let bind_group = cache.create_bind_group(&layout, &[b, v, s, converged_flag, params_buffer]);
let mut encoder = cache
.device()
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("svd_jacobi"),
});
{
let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("svd_jacobi"),
timestamp_writes: None,
});
pass.set_pipeline(&pipeline);
pass.set_bind_group(0, Some(&bind_group), &[]);
pass.dispatch_workgroups(1, 1, 1); }
queue.submit(std::iter::once(encoder.finish()));
Ok(())
}