use bevy::prelude::*;
use crate::{states::GameState, tween::system::tween_events};
#[derive(Clone, Copy, Debug)]
pub struct TweenPlugin;
impl Plugin for TweenPlugin {
fn build(&self, app: &mut App) {
app
.add_systems(
Update,
tween_events.run_if(in_state(GameState::Playing)),
)
.add_systems(
Update,
tween_events.run_if(in_state(GameState::GameOver)),
)
;
}
}