use bevy::prelude::*;
use crate::consts::CELL_SIZE;
use crate::game::Board;
use super::clock::ClockDisplay;
pub fn mouse_system(
window: Single<&Window>,
click_event: Res<ButtonInput<MouseButton>>,
mut board: Single<&mut Board>,
mut clock: Single<&mut Visibility, With<ClockDisplay>>,
) {
if let Some(mouse) = window.cursor_position() {
let x = (mouse.x / CELL_SIZE - 0.5) as i32;
let y = 9 - (mouse.y / CELL_SIZE + 0.75) as i32;
**clock = if y < 0 {
Visibility::Visible
} else {
Visibility::Hidden
};
if click_event.just_pressed(MouseButton::Left) {
if x >= 0 && x < 9 && y >= 0 && y < 9 {
board.set_highlight(x, y);
return;
}
}
}
}