use super::{DynMatrix, DynVector};
pub type DynMatrixf32 = DynMatrix<f32>;
pub type DynMatrixf64 = DynMatrix<f64>;
pub type DynMatrixi32 = DynMatrix<i32>;
pub type DynMatrixi64 = DynMatrix<i64>;
pub type DynMatrixu32 = DynMatrix<u32>;
pub type DynMatrixu64 = DynMatrix<u64>;
pub type DynVectorf32 = DynVector<f32>;
pub type DynVectorf64 = DynVector<f64>;
pub type DynVectori32 = DynVector<i32>;
pub type DynVectori64 = DynVector<i64>;
pub type DynVectoru32 = DynVector<u32>;
pub type DynVectoru64 = DynVector<u64>;
#[cfg(feature = "complex")]
pub type DynMatrixz32 = DynMatrix<num_complex::Complex<f32>>;
#[cfg(feature = "complex")]
pub type DynMatrixz64 = DynMatrix<num_complex::Complex<f64>>;
#[cfg(feature = "complex")]
pub type DynVectorz32 = DynVector<num_complex::Complex<f32>>;
#[cfg(feature = "complex")]
pub type DynVectorz64 = DynVector<num_complex::Complex<f64>>;