This Project Makes Anything with Numbers Much easier to UseM
I also Added Random Operators for Math As Function so Call Function
fn get_op();
mod objects;
mod operators;
#[allow(unused)]
pub fn get_rand_x(n2: f32) -> f32 {
rand::random_range(1.0..n2)
}
pub fn get_rand_y(n2: f32) -> f32 {
rand::random_range(1.0..n2)
}
#[allow(unused)]
pub struct Object {
name: String,
length: f32,
}
#[allow(unused)]
pub struct NumberTypes<T> {
pub _number_1: T,
pub _number_2: T,
}
#[allow(unused)]
pub trait TypesNum {
fn get_num_1(self);
fn get_num_2(self);
}
#[allow(unused)]
impl TypesNum for NumberTypes<f32> {
fn get_num_1(self) {
self._number_1;
}
fn get_num_2(self) {
self._number_2;
}
}
#[allow(unused)]
struct MathFunc { add: i32, sub: i32, mul: i32, div: i32, }
impl MathFunc { pub fn _add(a: i32, b: i32) -> i32 { a + b }
pub fn _sub(a: i32, b: i32) -> i32 {
a - b
}
pub fn _mul(a: i32, b: i32) -> i32 {
a * b
}
pub fn _div(a: i32, b: i32) -> i32 {
a / b
}
}