use serde::{Deserialize, Serialize};
use crate::Animation;
#[derive(Debug, Default, Copy, Clone, PartialEq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Update {
animation: Option<Animation>,
}
impl Update {
pub fn new(animation: Option<Animation>) -> Self {
Self { animation }
}
pub fn with_animation(animation: Animation) -> Self {
Self { animation: Some(animation) }
}
}