use crate::{Shape, ShapeNode, Vec2};
#[derive(Debug, Clone, PartialEq)]
pub struct RoundedRectangle {
corner_size: Vec2<f64>,
}
impl RoundedRectangle {
pub fn new(corner_size: Vec2<f64>) -> Self {
Self { corner_size }
}
pub fn with_corner_radius(corner_radius: impl Into<f64>) -> Self {
let corner_radius = corner_radius.into();
Self::new(Vec2::new(corner_radius, corner_radius))
}
}
impl Shape for RoundedRectangle {
fn render(&self) -> ShapeNode {
ShapeNode::RoundedRectangle {
corner_size: self.corner_size
}
}
}