pub mod blockpedia;
pub mod block_entity;
pub mod block_entity_store;
pub mod block_position;
mod block_state;
mod bounding_box;
pub mod building;
mod chunk;
pub mod dataconverter;
pub mod definition_region;
pub mod diff;
mod entity;
pub mod fingerprint;
pub mod formats;
pub mod insign;
mod item;
mod metadata;
pub mod nbt;
mod print_utils;
mod region;
pub mod schematic_builder;
pub mod sdf;
pub mod selection;
pub mod store;
pub mod store_io;
mod transforms;
mod universal_schematic;
pub mod utils;
#[cfg(feature = "autostack")]
pub mod autostack;
#[cfg(feature = "bridge")]
pub mod bridge;
#[cfg(feature = "meshing")]
pub mod meshing;
#[cfg(feature = "rendering")]
pub mod rendering;
#[cfg(any(feature = "scripting-lua", feature = "scripting-js"))]
pub mod scripting;
#[cfg(feature = "simulation")]
pub mod simulation;
#[cfg(target_arch = "wasm32")]
mod wasm_entropy {
use std::sync::atomic::{AtomicU64, Ordering};
static STATE: AtomicU64 = AtomicU64::new(0x9E3779B97F4A7C15);
pub fn getrandom_fallback(buf: &mut [u8]) -> Result<(), getrandom::Error> {
for chunk in buf.chunks_mut(8) {
let mut z = STATE.fetch_add(0x9E3779B97F4A7C15, Ordering::Relaxed);
z = (z ^ (z >> 30)).wrapping_mul(0xBF58476D1CE4E5B9);
z = (z ^ (z >> 27)).wrapping_mul(0x94D049BB133111EB);
z ^= z >> 31;
let bytes = z.to_le_bytes();
chunk.copy_from_slice(&bytes[..chunk.len()]);
}
Ok(())
}
}
#[cfg(target_arch = "wasm32")]
getrandom::register_custom_getrandom!(wasm_entropy::getrandom_fallback);
pub use block_state::BlockState;
pub use bounding_box::BoundingBox;
pub use entity::Entity;
pub use formats::{litematic, schematic, world_stream};
pub use print_utils::{format_json_schematic, format_schematic};
pub use region::Region;
pub use schematic_builder::{
palettes, IoMarker, IoType as BuilderIoType, PaletteEntry, SchematicBuilder,
};
pub use selection::{
connected_components, connected_components_collect, flood, AndMask, BlocklistMask, Component,
Connectivity, Continue, Limits, Mask, NotAirMask, NotMask, OrMask, StopReason, VisitedSet,
};
pub use store::{MemStore, Store, StoreError};
pub use universal_schematic::UniversalSchematic;