use super::{ParametricShape, Shape};
#[derive(Clone)]
pub struct Pyramid {
pub base_center: (f64, f64, f64),
pub base_half_size: (f64, f64),
pub height: f64,
pub axis: (f64, f64, f64),
axis_len: f64,
}
impl Pyramid {
pub fn new(
base_center: (f64, f64, f64),
base_half_size: (f64, f64),
height: f64,
axis: (f64, f64, f64),
) -> Self {
let axis_len = (axis.0 * axis.0 + axis.1 * axis.1 + axis.2 * axis.2).sqrt();
Self {
base_center,
base_half_size,
height,
axis,
axis_len,
}
}
fn normalized_axis(&self) -> (f64, f64, f64) {
if self.axis_len == 0.0 {
(0.0, 1.0, 0.0)
} else {
(
self.axis.0 / self.axis_len,
self.axis.1 / self.axis_len,
self.axis.2 / self.axis_len,
)
}
}
fn local_frame(&self) -> ((f64, f64, f64), (f64, f64, f64), (f64, f64, f64)) {
let up = self.normalized_axis();
let ref_vec = if up.1.abs() < 0.9 {
(0.0, 1.0, 0.0)
} else {
(1.0, 0.0, 0.0)
};
let u = cross(up, ref_vec);
let u_len = (u.0 * u.0 + u.1 * u.1 + u.2 * u.2).sqrt();
let u = (u.0 / u_len, u.1 / u_len, u.2 / u_len);
let v = cross(u, up);
(up, u, v)
}
}
fn cross(a: (f64, f64, f64), b: (f64, f64, f64)) -> (f64, f64, f64) {
(
a.1 * b.2 - a.2 * b.1,
a.2 * b.0 - a.0 * b.2,
a.0 * b.1 - a.1 * b.0,
)
}
impl Shape for Pyramid {
fn contains(&self, x: i32, y: i32, z: i32) -> bool {
let (up, u_dir, v_dir) = self.local_frame();
let dx = x as f64 - self.base_center.0;
let dy = y as f64 - self.base_center.1;
let dz = z as f64 - self.base_center.2;
let h = dx * up.0 + dy * up.1 + dz * up.2;
if h < 0.0 || h > self.height {
return false;
}
let u_coord = dx * u_dir.0 + dy * u_dir.1 + dz * u_dir.2;
let v_coord = dx * v_dir.0 + dy * v_dir.1 + dz * v_dir.2;
let t = 1.0 - h / self.height;
u_coord.abs() <= self.base_half_size.0 * t && v_coord.abs() <= self.base_half_size.1 * t
}
fn points(&self) -> Vec<(i32, i32, i32)> {
let mut points = Vec::new();
self.for_each_point(|x, y, z| points.push((x, y, z)));
points
}
fn normal_at(&self, x: i32, y: i32, z: i32) -> (f64, f64, f64) {
let (up, u_dir, v_dir) = self.local_frame();
let dx = x as f64 - self.base_center.0;
let dy = y as f64 - self.base_center.1;
let dz = z as f64 - self.base_center.2;
let h = dx * up.0 + dy * up.1 + dz * up.2;
let u_coord = dx * u_dir.0 + dy * u_dir.1 + dz * u_dir.2;
let v_coord = dx * v_dir.0 + dy * v_dir.1 + dz * v_dir.2;
let t = 1.0 - h / self.height;
let u_edge = self.base_half_size.0 * t;
let v_edge = self.base_half_size.1 * t;
let u_dist = u_edge - u_coord.abs();
let v_dist = v_edge - v_coord.abs();
if u_dist < v_dist {
let sign = u_coord.signum();
(u_dir.0 * sign, u_dir.1 * sign, u_dir.2 * sign)
} else {
let sign = v_coord.signum();
(v_dir.0 * sign, v_dir.1 * sign, v_dir.2 * sign)
}
}
fn bounds(&self) -> (i32, i32, i32, i32, i32, i32) {
let r = self.base_half_size.0.max(self.base_half_size.1).ceil() as i32 + 1;
let h = self.height.ceil() as i32 + 1;
let cx = self.base_center.0.round() as i32;
let cy = self.base_center.1.round() as i32;
let cz = self.base_center.2.round() as i32;
(cx - r, cy - r, cz - r, cx + r, cy + h, cz + r)
}
fn for_each_point<F>(&self, mut f: F)
where
F: FnMut(i32, i32, i32),
{
let (min_x, min_y, min_z, max_x, max_y, max_z) = self.bounds();
for x in min_x..=max_x {
for y in min_y..=max_y {
for z in min_z..=max_z {
if self.contains(x, y, z) {
f(x, y, z);
}
}
}
}
}
}
impl ParametricShape for Pyramid {
fn parameter_at(&self, x: i32, y: i32, z: i32) -> f64 {
let up = self.normalized_axis();
let dx = x as f64 - self.base_center.0;
let dy = y as f64 - self.base_center.1;
let dz = z as f64 - self.base_center.2;
let h = dx * up.0 + dy * up.1 + dz * up.2;
if self.height == 0.0 {
0.0
} else {
(h / self.height).clamp(0.0, 1.0)
}
}
}