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StackCallArgGuard

Struct StackCallArgGuard 

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pub struct StackCallArgGuard<'a> { /* private fields */ }

Methods from Deref<Target = Stack>§

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pub const ANS_LAST_RESULT_METADATA_KEY: &str = "ans_last_result"

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pub fn push_scope_bindings(&mut self, bindings: Arc<ScopeBindings>)

Push block-local scope bindings for the duration of evaluating a whole block.

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pub fn pop_scope_bindings(&mut self)

Pop the most recently pushed whole-block scope bindings.

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pub fn with_env( &mut self, env_vars: &[Arc<EnvVars>], env_hidden: &Arc<HashMap<String, HashSet<EnvName>>>, )

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pub fn clear_last_result(&mut self)

Drop the entire $ans slot (full clear).

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pub fn clear_last_result_payload(&mut self)

Drop only $ans.last and its metadata/truncation flags, freeing payload memory.

Leaves present, exit_code, duration, and command unchanged so a budget of 0 can still expose timing/exit status/source without retaining the pipeline value.

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pub fn set_last_result( &mut self, value: Value, metadata: Option<PipelineMetadata>, budget: usize, )

Store value as $ans.last, enforcing budget via truncation.

When budget == 0, payload capture is disabled (clears .last only; exit code, duration, and command stay). Preserves pipeline metadata (e.g. path_columns used for ls coloring) so replaying $ans.last can match the original display.

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pub fn store_last_result_raw( &mut self, value: Value, metadata: Option<PipelineMetadata>, truncated: bool, )

Install an already-budgeted $ans.last value (caller handled truncation).

Marks $ans present. Does not reset exit_code / duration / command (those are updated by Self::snapshot_ans_repl_metadata at end of each REPL line).

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pub fn snapshot_ans_repl_metadata( &mut self, engine_state: &EngineState, duration: Duration, command: impl Into<String>, )

After a REPL user command finishes: refresh $ans.exit_code, $ans.duration, and $ans.command.

command is the exact reedline buffer for this line (same text history stores). Always marks $ans present so every user-typed line gets exit code, duration, and source (empty Enter / auto-cd do not call this). When budget == 0, also drops $ans.last (and its memory) so the record is { exit_code, duration, command } without a last field. When budget is positive, any .last already stored this line (or earlier) is kept.

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pub fn last_result_metadata(&self) -> Option<PipelineMetadata>

Pipeline metadata associated with the stored $ans.last, if any.

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pub fn last_result_memory_size(&self) -> usize

Estimated memory size of the stored $ans.last payload (0 if unset).

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pub fn last_result_pipeline_data(&self, span: Span) -> PipelineData

Build PipelineData for $ans, restoring stored pipeline metadata on the record so $ans.last cell-path access can reattach it (see IR FollowCellPath).

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pub fn last_result_was_truncated(&self) -> bool

Whether the currently stored $ans.last was truncated.

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pub fn defer_last_result_truncation_warning(&self)

On $ans access after a truncated store: schedule a warning for after output prints.

Does not print anything. Call Self::take_last_result_warn_deferred after display so the truncated value is shown first, then the warning.

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pub fn last_result_warn_pending(&self) -> bool

Whether a truncation warning is waiting to be shown after print (does not clear).

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pub fn take_last_result_warn_deferred(&self) -> bool

Take the deferred truncation warning flag (clears it).

Returns true once after a truncated $ans was accessed; intended to be called after the pipeline has been printed so the warning appears below the data.

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pub fn flush_last_result_truncation_warning( &self, engine_state: &EngineState, span: Span, )

Report a deferred last-result truncation warning, if any.

Prefer calling this after printing so output is not scrolled away by the warning.

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pub fn get_var(&self, var_id: VarId, span: Span) -> Result<Value, ShellError>

Lookup a variable, erroring if it is not found

The passed-in span will be used to tag the value

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pub fn get_var_with_origin( &self, var_id: VarId, span: Span, ) -> Result<Value, ShellError>

Lookup a variable, erroring if it is not found

While the passed-in span will be used for errors, the returned value has the span from where it was originally defined

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pub fn get_config(&self, engine_state: &EngineState) -> Arc<Config>

Get the local config if set, otherwise the config from the engine state.

This is the canonical way to get Config when Stack is available.

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pub fn update_config( &mut self, engine_state: &EngineState, ) -> Result<(), ShellError>

Update the local config with the config stored in the config environment variable. Run this after assigning to $env.config.

The config will be updated with successfully parsed values even if an error occurs.

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pub fn add_var(&mut self, var_id: VarId, value: Value)

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pub fn get_var_mut(&mut self, var_id: VarId) -> Option<&mut Value>

Return a mutable reference to a variable’s value for in-place mutation.

Looks up the variable in the current stack frame first. If not found, pulls it from the parent chain into the current frame (cloning it once). This enables zero-clone mutation for local mut variables: use get_var_mut + mutate instead of lookup_var (clone) + mutate + add_var (move back).

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pub fn upsert_var_cell_path( &mut self, var_id: VarId, members: &[PathMember], new_value: Value, span: Span, ) -> Result<(), ShellError>

Upsert a cell path on a variable in place (shared by AST and IR assignment paths).

Errors with ShellError::VariableNotFoundAtRuntime if the variable is not on this stack or its parent chain.

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pub fn remove_var(&mut self, var_id: VarId)

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pub fn add_env_var(&mut self, var: String, value: Value)

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pub fn set_last_exit_code(&mut self, code: i32, span: Span)

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pub fn set_last_error(&mut self, error: &ShellError)

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pub fn last_overlay_name(&self) -> Result<String, ShellError>

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pub fn captures_to_stack(&self, captures: Vec<(VarId, Value)>) -> Stack

Like [captures_to_stack_preserve_out_dest], but sets the new scope up to collect output into a Value.

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pub fn captures_to_stack_preserve_out_dest( &self, captures: Vec<(VarId, Value)>, ) -> Stack

Creates a derived stack for a new scope, with the given captures.

The caller is retained as Self::parent_stack so outer variables remain visible to scope variables (and other stack lookups that walk parents). Captured values are still copied onto this stack for isolation of the closure’s own locals.

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pub fn gather_captures( &self, engine_state: &EngineState, captures: &[(VarId, Span)], ) -> Stack

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pub fn get_env_vars(&self, engine_state: &EngineState) -> HashMap<String, Value>

Flatten the env var scope frames into one frame

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pub fn get_stack_env_vars(&self) -> HashMap<String, Value>

Get flattened environment variables only from the stack

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pub fn get_stack_overlay_env_vars( &self, overlay_name: &str, ) -> HashMap<String, Value>

Get flattened environment variables only from the stack and one overlay

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pub fn get_hidden_env_vars( &self, excluded_overlay_name: &str, engine_state: &EngineState, ) -> HashMap<String, Value>

Get hidden envs, but without envs defined previously in excluded_overlay_name.

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pub fn get_env_var_names(&self, engine_state: &EngineState) -> HashSet<String>

Same as get_env_vars, but returns only the names as a HashSet

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pub fn get_env_var<'a>( &'a self, engine_state: &'a EngineState, name: &str, ) -> Option<&'a Value>

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pub fn has_env_var(&self, engine_state: &EngineState, name: &str) -> bool

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pub fn remove_env_var(&mut self, engine_state: &EngineState, name: &str) -> bool

Removes name from the stack. If it was not on the stack and lives in engine_state, marks it hidden in env_hidden. Returns true if the variable was found and removed.

Use this for temporary bookkeeping removals (e.g. FILE_PWD, canary variables) where the goal is to clean up a stack-level value without necessarily hiding the engine-state baseline. Use Self::hide_env_var when the intent is to make the variable invisible to subsequent lookups (e.g. hide-env).

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pub fn is_env_var_hidden(&self, name: &str) -> bool

Returns true if name was hidden in this stack context (e.g. by hide-env), either by masking an engine_state baseline value or by removing a stack-level value.

A variable that was re-added after being hidden is still reported as hidden here, so only use this after a failed lookup to distinguish “hidden” from “never set”.

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pub fn hide_env_var(&mut self, engine_state: &EngineState, name: &str) -> bool

Hides name so it is no longer visible to subsequent lookups. Removes it from the stack and, if no stack shadowing remains, also marks the engine_state baseline as hidden in env_hidden. Returns true if the variable was found.

This is the correct method for hide-env and redirect_env; it ensures that a variable set in engine_state (from a previous REPL merge) cannot be seen after hiding even when a stack-level override (e.g. an empty-string assignment) was present at hide time.

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pub fn has_env_overlay(&self, name: &str, engine_state: &EngineState) -> bool

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pub fn is_overlay_active(&self, name: &str) -> bool

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pub fn add_overlay(&mut self, name: String)

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pub fn remove_overlay(&mut self, name: &str)

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pub fn stdout(&self) -> &OutDest

Returns the OutDest to use for the current command’s stdout.

This will be the pipe redirection if one is set, otherwise it will be the current file redirection, otherwise it will be the process’s stdout indicated by OutDest::Inherit.

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pub fn stderr(&self) -> &OutDest

Returns the OutDest to use for the current command’s stderr.

This will be the pipe redirection if one is set, otherwise it will be the current file redirection, otherwise it will be the process’s stderr indicated by OutDest::Inherit.

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pub fn pipe_stdout(&self) -> Option<&OutDest>

Returns the OutDest of the pipe redirection applied to the current command’s stdout.

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pub fn pipe_stderr(&self) -> Option<&OutDest>

Returns the OutDest of the pipe redirection applied to the current command’s stderr.

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pub fn invocation_stdout(&self) -> Option<&OutDest>

Returns the stdout destination of the innermost active custom-command invocation, if any.

This is the destination of that command’s return value. It stays stable even when intermediate expressions temporarily set OutDest::Value (e.g. if (…)), so callers can answer “where does this command go?” from anywhere in the body.

See also Self::is_stdout_redirected and StackWithInvocation.

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pub fn is_stdout_redirected(&self) -> bool

Whether the current custom command’s return value is redirected away from display.

Uses the active Self::invocation_stdout frame when inside a custom command so the answer is stable across nested if / let collection. Outside a custom command, falls back to Self::stdout.

Semantics match OutDest::is_redirected (only OutDest::Print is not redirected). This is the engine-side helper behind the is-redirected command.

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pub fn start_collect_value(&mut self) -> StackCollectValueGuard<'_>

Temporarily set the pipe stdout redirection to OutDest::Value.

This is used before evaluating an expression into a Value.

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pub fn use_call_arg_out_dest(&mut self) -> StackCallArgGuard<'_>

Temporarily use the output redirections in the parent scope.

This is used before evaluating an argument to a call.

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pub fn push_redirection( &mut self, stdout: Option<Redirection>, stderr: Option<Redirection>, ) -> StackIoGuard<'_>

Temporarily apply redirections to stdout and/or stderr.

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pub fn set_cwd(&mut self, path: impl AsRef<Path>) -> Result<(), ShellError>

Set the PWD environment variable to path.

This method accepts path with trailing slashes, but they’re removed before writing the value into PWD.

Trait Implementations§

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impl Deref for StackCallArgGuard<'_>

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type Target = Stack

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for StackCallArgGuard<'_>

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl Drop for StackCallArgGuard<'_>

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fn drop(&mut self)

Executes the destructor for this type. Read more
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fn pin_drop(self: Pin<&mut Self>)

🔬This is a nightly-only experimental API. (pin_ergonomics)
Execute the destructor for this type, but different to Drop::drop, it requires self to be pinned. Read more

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for StackCallArgGuard<'a>

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impl<'a> !UnwindSafe for StackCallArgGuard<'a>

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impl<'a> Freeze for StackCallArgGuard<'a>

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impl<'a> Send for StackCallArgGuard<'a>

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impl<'a> Sync for StackCallArgGuard<'a>

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impl<'a> Unpin for StackCallArgGuard<'a>

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impl<'a> UnsafeUnpin for StackCallArgGuard<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoSpanned for T

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fn into_spanned(self, span: Span) -> Spanned<T>

Wrap items together with a span into Spanned. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.