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use crate::{
Config, ENV_VARIABLE_ID, IntoValue, NU_VARIABLE_ID, OutDest, ShellError, Span, Value, VarId,
engine::{
ArgumentStack, DEFAULT_OVERLAY_NAME, EngineState, EnvName, ErrorHandlerStack, Redirection,
StackCallArgGuard, StackCollectValueGuard, StackIoGuard, StackOutDest,
},
report_shell_warning,
shell_error::generic::GenericError,
};
use std::{
collections::{HashMap, HashSet},
fs::File,
path::{Component, MAIN_SEPARATOR},
sync::Arc,
};
/// Environment variables per overlay
pub type EnvVars = HashMap<String, HashMap<EnvName, Value>>;
/// A runtime value stack used during evaluation
///
/// A note on implementation:
///
/// We previously set up the stack in a traditional way, where stack frames had parents which would
/// represent other frames that you might return to when exiting a function.
///
/// While experimenting with blocks, we found that we needed to have closure captures of variables
/// seen outside of the blocks, so that they blocks could be run in a way that was both thread-safe
/// and followed the restrictions for closures applied to iterators. The end result left us with
/// closure-captured single stack frames that blocks could see.
///
/// Blocks make up the only scope and stack definition abstraction in Nushell. As a result, we were
/// creating closure captures at any point we wanted to have a Block value we could safely evaluate
/// in any context. This meant that the parents were going largely unused, with captured variables
/// taking their place. The end result is this, where we no longer have separate frames, but instead
/// use the Stack as a way of representing the local and closure-captured state.
#[derive(Debug, Clone)]
pub struct Stack {
/// Variables
pub vars: Vec<(VarId, Value)>,
/// Environment variables arranged as a stack to be able to recover values from parent scopes
pub env_vars: Vec<Arc<EnvVars>>,
/// Tells which environment variables from engine state are hidden, per overlay.
pub env_hidden: Arc<HashMap<String, HashSet<EnvName>>>,
/// Tracks env vars hidden in this stack context to report repeated `hide-env` calls.
///
/// This is separate from `env_hidden`: `env_hidden` controls runtime visibility for engine
/// state values, while `env_hide_history` preserves command semantics for repeated hides.
pub env_hide_history: Arc<HashMap<String, HashSet<EnvName>>>,
/// List of active overlays
pub active_overlays: Vec<String>,
/// Argument stack for IR evaluation
pub arguments: ArgumentStack,
/// Error handler stack for IR evaluation
pub error_handlers: ErrorHandlerStack,
/// Finally handler stack for IR evaluation
pub finally_run_handlers: ErrorHandlerStack,
pub recursion_count: u64,
pub parent_stack: Option<Arc<Stack>>,
/// Variables that have been deleted (this is used to hide values from parent stack lookups)
pub parent_deletions: Vec<VarId>,
/// Variables deleted in this stack
pub deletions: Vec<VarId>,
/// Locally updated config. Use [`.get_config()`](Self::get_config) to access correctly.
pub config: Option<Arc<Config>>,
pub(crate) out_dest: StackOutDest,
}
impl Default for Stack {
fn default() -> Self {
Self::new()
}
}
impl Stack {
/// Create a new stack.
///
/// stdout and stderr will be set to [`OutDest::Inherit`]. So, if the last command is an external command,
/// then its output will be forwarded to the terminal/stdio streams.
///
/// Use [`Stack::collect_value`] afterwards if you need to evaluate an expression to a [`Value`]
/// (as opposed to a [`PipelineData`](crate::PipelineData)).
pub fn new() -> Self {
Self {
vars: Vec::new(),
env_vars: Vec::new(),
env_hidden: Arc::new(HashMap::new()),
env_hide_history: Arc::new(HashMap::new()),
active_overlays: vec![DEFAULT_OVERLAY_NAME.to_string()],
arguments: ArgumentStack::new(),
error_handlers: ErrorHandlerStack::new(),
finally_run_handlers: ErrorHandlerStack::new(),
recursion_count: 0,
parent_stack: None,
parent_deletions: vec![],
deletions: vec![],
config: None,
out_dest: StackOutDest::new(),
}
}
/// Create a new child stack from a parent.
///
/// Changes from this child can be merged back into the parent with
/// [`Stack::with_changes_from_child`]
pub fn with_parent(parent: Arc<Stack>) -> Stack {
Stack {
// here we are still cloning environment variable-related information
env_vars: parent.env_vars.clone(),
env_hidden: parent.env_hidden.clone(),
env_hide_history: parent.env_hide_history.clone(),
active_overlays: parent.active_overlays.clone(),
arguments: ArgumentStack::new(),
error_handlers: ErrorHandlerStack::new(),
finally_run_handlers: ErrorHandlerStack::new(),
recursion_count: parent.recursion_count,
vars: vec![],
parent_deletions: vec![],
deletions: vec![],
config: parent.config.clone(),
out_dest: parent.out_dest.clone(),
parent_stack: Some(parent),
}
}
/// Take an [`Arc`] parent, and a child, and apply all the changes from a child back to the parent.
///
/// Here it is assumed that `child` was created by a call to [`Stack::with_parent`] with `parent`.
///
/// For this to be performant and not clone `parent`, `child` should be the only other
/// referencer of `parent`.
pub fn with_changes_from_child(parent: Arc<Stack>, child: Stack) -> Stack {
// we're going to drop the link to the parent stack on our new stack
// so that we can unwrap the Arc as a unique reference
drop(child.parent_stack);
let mut unique_stack = Arc::unwrap_or_clone(parent);
unique_stack
.vars
.retain(|(var, _)| !child.parent_deletions.contains(var));
for (var, value) in child.vars {
unique_stack.add_var(var, value);
}
unique_stack.env_vars = child.env_vars;
unique_stack.env_hidden = child.env_hidden;
unique_stack.env_hide_history = child.env_hide_history;
unique_stack.active_overlays = child.active_overlays;
unique_stack.config = child.config;
unique_stack
}
pub fn with_env(
&mut self,
env_vars: &[Arc<EnvVars>],
env_hidden: &Arc<HashMap<String, HashSet<EnvName>>>,
) {
// Do not clone the environment if it hasn't changed
if self.env_vars.iter().any(|scope| !scope.is_empty()) {
env_vars.clone_into(&mut self.env_vars);
}
if !self.env_hidden.is_empty() {
self.env_hidden.clone_from(env_hidden);
}
}
/// Lookup a variable, returning None if it is not present
fn lookup_var(&self, var_id: VarId) -> Option<Value> {
for (id, val) in &self.vars {
if var_id == *id {
return Some(val.clone());
}
}
if let Some(stack) = &self.parent_stack
&& !self.parent_deletions.contains(&var_id)
{
return stack.lookup_var(var_id);
}
None
}
/// Lookup a variable, erroring if it is not found
///
/// The passed-in span will be used to tag the value
pub fn get_var(&self, var_id: VarId, span: Span) -> Result<Value, ShellError> {
match self.lookup_var(var_id) {
Some(v) => Ok(v.with_span(span)),
None => Err(ShellError::VariableNotFoundAtRuntime { span }),
}
}
/// Lookup a variable, erroring if it is not found
///
/// While the passed-in span will be used for errors, the returned value
/// has the span from where it was originally defined
pub fn get_var_with_origin(&self, var_id: VarId, span: Span) -> Result<Value, ShellError> {
match self.lookup_var(var_id) {
Some(v) => Ok(v),
None => {
if var_id == NU_VARIABLE_ID || var_id == ENV_VARIABLE_ID {
return Err(ShellError::Generic(GenericError::new(
"Built-in variables `$env` and `$nu` have no metadata",
"no metadata available",
span,
)));
}
Err(ShellError::VariableNotFoundAtRuntime { span })
}
}
}
/// Get the local config if set, otherwise the config from the engine state.
///
/// This is the canonical way to get [`Config`] when [`Stack`] is available.
pub fn get_config(&self, engine_state: &EngineState) -> Arc<Config> {
self.config
.clone()
.unwrap_or_else(|| engine_state.config.clone())
}
/// Update the local config with the config stored in the `config` environment variable. Run
/// this after assigning to `$env.config`.
///
/// The config will be updated with successfully parsed values even if an error occurs.
pub fn update_config(&mut self, engine_state: &EngineState) -> Result<(), ShellError> {
if let Some(value) = self.get_env_var(engine_state, "config") {
let old = self.get_config(engine_state);
let mut config = (*old).clone();
let result = config.update_from_value_with_options(
&old,
value,
engine_state.history_locked_after_startup,
);
// The config value is modified by the update, so we should add it again
self.add_env_var("config".into(), config.clone().into_value(value.span()));
self.config = Some(config.into());
if let Some(warning) = result? {
report_shell_warning(Some(self), engine_state, &warning);
}
} else {
self.config = None;
}
Ok(())
}
pub fn add_var(&mut self, var_id: VarId, value: Value) {
//self.vars.insert(var_id, value);
for (id, val) in &mut self.vars {
if *id == var_id {
*val = value;
return;
}
}
self.vars.push((var_id, value));
}
pub fn remove_var(&mut self, var_id: VarId) {
for (idx, (id, _)) in self.vars.iter().enumerate() {
if *id == var_id {
self.vars.remove(idx);
break;
}
}
// even if we did have it in the original layer, we need to make sure to remove it here
// as well (since the previous update might have simply hid the parent value)
if self.parent_stack.is_some() {
self.parent_deletions.push(var_id);
}
self.deletions.push(var_id);
}
pub fn add_env_var(&mut self, var: String, value: Value) {
if let Some(last_overlay) = self.active_overlays.last().cloned() {
let env_name = EnvName::from(var);
self.clear_env_var_marks_in_active_overlay(&last_overlay, &env_name);
if let Some(scope) = self.env_vars.last_mut() {
let scope = Arc::make_mut(scope);
if let Some(env_vars) = scope.get_mut(&last_overlay) {
env_vars.insert(env_name, value);
} else {
scope.insert(last_overlay, [(env_name, value)].into_iter().collect());
}
} else {
self.env_vars.push(Arc::new(
[(last_overlay, [(env_name, value)].into_iter().collect())]
.into_iter()
.collect(),
));
}
} else {
// TODO: Remove panic
panic!("internal error: no active overlay");
}
}
fn clear_env_var_marks_in_active_overlay(&mut self, overlay: &str, env_name: &EnvName) {
if let Some(env_hidden) = Arc::make_mut(&mut self.env_hidden).get_mut(overlay) {
// Re-assigning re-activates a previously hidden env var in this overlay.
env_hidden.remove(env_name);
}
if let Some(hide_history) = Arc::make_mut(&mut self.env_hide_history).get_mut(overlay) {
hide_history.remove(env_name);
}
}
pub fn set_last_exit_code(&mut self, code: i32, span: Span) {
self.add_env_var("LAST_EXIT_CODE".into(), Value::int(code.into(), span));
}
pub fn set_last_error(&mut self, error: &ShellError) {
if let Some(code) = error.external_exit_code() {
self.set_last_exit_code(code.item, code.span);
} else if let Some(code) = error.exit_code() {
self.set_last_exit_code(code, Span::unknown());
}
}
pub fn last_overlay_name(&self) -> Result<String, ShellError> {
self.active_overlays
.last()
.cloned()
.ok_or_else(|| ShellError::NushellFailed {
msg: "No active overlay".into(),
})
}
/// Like [`captures_to_stack_preserve_out_dest`], but sets the new scope up to collect output into a Value.
pub fn captures_to_stack(&self, captures: Vec<(VarId, Value)>) -> Stack {
self.captures_to_stack_preserve_out_dest(captures)
.collect_value()
}
/// Creates a derived stack for a new scope, with the given captures.
pub fn captures_to_stack_preserve_out_dest(&self, captures: Vec<(VarId, Value)>) -> Stack {
let mut env_vars = self.env_vars.clone();
env_vars.push(Arc::new(HashMap::new()));
Stack {
vars: captures,
env_vars,
env_hidden: self.env_hidden.clone(),
env_hide_history: self.env_hide_history.clone(),
active_overlays: self.active_overlays.clone(),
arguments: ArgumentStack::new(),
error_handlers: ErrorHandlerStack::new(),
finally_run_handlers: ErrorHandlerStack::new(),
recursion_count: self.recursion_count,
parent_stack: None,
parent_deletions: vec![],
deletions: vec![],
config: self.config.clone(),
out_dest: self.out_dest.clone(),
}
}
pub fn gather_captures(&self, engine_state: &EngineState, captures: &[(VarId, Span)]) -> Stack {
let mut vars = Vec::with_capacity(captures.len());
let fake_span = Span::new(0, 0);
for (capture, _) in captures {
// Note: this assumes we have calculated captures correctly and that commands
// that take in a var decl will manually set this into scope when running the blocks
if let Ok(value) = self.get_var(*capture, fake_span) {
vars.push((*capture, value));
} else if let Some(const_val) = &engine_state.get_var(*capture).const_val {
vars.push((*capture, const_val.clone()));
}
}
let mut env_vars = self.env_vars.clone();
env_vars.push(Arc::new(HashMap::new()));
Stack {
vars,
env_vars,
env_hidden: self.env_hidden.clone(),
env_hide_history: self.env_hide_history.clone(),
active_overlays: self.active_overlays.clone(),
arguments: ArgumentStack::new(),
error_handlers: ErrorHandlerStack::new(),
finally_run_handlers: ErrorHandlerStack::new(),
recursion_count: self.recursion_count,
parent_stack: None,
parent_deletions: vec![],
deletions: vec![],
config: self.config.clone(),
out_dest: self.out_dest.clone(),
}
}
/// Flatten the env var scope frames into one frame
pub fn get_env_vars(&self, engine_state: &EngineState) -> HashMap<String, Value> {
let mut result = HashMap::new();
for active_overlay in self.active_overlays.iter() {
if let Some(env_vars) = engine_state.env_vars.get(active_overlay) {
result.extend(
env_vars
.iter()
.filter(|(k, _)| {
if let Some(env_hidden) = self.env_hidden.get(active_overlay) {
!env_hidden.contains(*k)
} else {
// nothing has been hidden in this overlay
true
}
})
.map(|(k, v)| (k.as_str().to_string(), v.clone()))
.collect::<HashMap<String, Value>>(),
);
}
}
result.extend(self.get_stack_env_vars());
result
}
/// Get flattened environment variables only from the stack
pub fn get_stack_env_vars(&self) -> HashMap<String, Value> {
let mut result = HashMap::new();
for scope in &self.env_vars {
for active_overlay in self.active_overlays.iter() {
if let Some(env_vars) = scope.get(active_overlay) {
result.extend(
env_vars
.iter()
.map(|(k, v)| (k.as_str().to_string(), v.clone())),
);
}
}
}
result
}
/// Get flattened environment variables only from the stack and one overlay
pub fn get_stack_overlay_env_vars(&self, overlay_name: &str) -> HashMap<String, Value> {
let mut result = HashMap::new();
for scope in &self.env_vars {
if let Some(active_overlay) = self.active_overlays.iter().find(|n| n == &overlay_name)
&& let Some(env_vars) = scope.get(active_overlay)
{
result.extend(
env_vars
.iter()
.map(|(k, v)| (k.as_str().to_string(), v.clone())),
);
}
}
result
}
/// Get hidden envs, but without envs defined previously in `excluded_overlay_name`.
pub fn get_hidden_env_vars(
&self,
excluded_overlay_name: &str,
engine_state: &EngineState,
) -> HashMap<String, Value> {
let mut result = HashMap::new();
for overlay_name in self.active_overlays.iter().rev() {
if overlay_name == excluded_overlay_name {
continue;
}
if let Some(env_names) = self.env_hidden.get(overlay_name) {
for n in env_names {
if result.contains_key(n.as_str()) {
continue;
}
// get env value.
if let Some(Some(v)) = engine_state
.env_vars
.get(overlay_name)
.map(|env_vars| env_vars.get(n))
{
result.insert(n.as_str().to_string(), v.clone());
}
}
}
}
result
}
/// Same as get_env_vars, but returns only the names as a HashSet
pub fn get_env_var_names(&self, engine_state: &EngineState) -> HashSet<String> {
let mut result = HashSet::new();
for active_overlay in self.active_overlays.iter() {
if let Some(env_vars) = engine_state.env_vars.get(active_overlay) {
result.extend(
env_vars
.keys()
.filter(|k| {
if let Some(env_hidden) = self.env_hidden.get(active_overlay) {
!env_hidden.contains(*k)
} else {
// nothing has been hidden in this overlay
true
}
})
.map(|k| k.as_str().to_string())
.collect::<HashSet<String>>(),
);
}
}
for scope in &self.env_vars {
for active_overlay in self.active_overlays.iter() {
if let Some(env_vars) = scope.get(active_overlay) {
result.extend(
env_vars
.keys()
.map(|k| k.as_str().to_string())
.collect::<HashSet<String>>(),
);
}
}
}
result
}
pub fn get_env_var<'a>(
&'a self,
engine_state: &'a EngineState,
name: &str,
) -> Option<&'a Value> {
let env_name = EnvName::from(name);
for scope in self.env_vars.iter().rev() {
for active_overlay in self.active_overlays.iter().rev() {
if let Some(env_vars) = scope.get(active_overlay)
&& let Some(v) = env_vars.get(&env_name)
{
return Some(v);
}
}
}
for active_overlay in self.active_overlays.iter().rev() {
if !self.is_env_hidden_in_overlay(active_overlay, &env_name)
&& let Some(env_vars) = engine_state.env_vars.get(active_overlay)
&& let Some(v) = env_vars.get(&env_name)
{
return Some(v);
}
}
None
}
pub fn has_env_var(&self, engine_state: &EngineState, name: &str) -> bool {
let env_name = EnvName::from(name);
for scope in self.env_vars.iter().rev() {
for active_overlay in self.active_overlays.iter().rev() {
if let Some(env_vars) = scope.get(active_overlay)
&& env_vars.contains_key(&env_name)
{
return true;
}
}
}
for active_overlay in self.active_overlays.iter().rev() {
if !self.is_env_hidden_in_overlay(active_overlay, &env_name)
&& let Some(env_vars) = engine_state.env_vars.get(active_overlay)
&& env_vars.contains_key(&env_name)
{
return true;
}
}
false
}
/// Removes `name` from the stack. If it was not on the stack and lives in `engine_state`,
/// marks it hidden in `env_hidden`. Returns `true` if the variable was found and removed.
///
/// Use this for temporary bookkeeping removals (e.g. `FILE_PWD`, canary variables) where
/// the goal is to clean up a stack-level value without necessarily hiding the engine-state
/// baseline. Use [`Self::hide_env_var`] when the intent is to make the variable invisible
/// to subsequent lookups (e.g. `hide-env`).
pub fn remove_env_var(&mut self, engine_state: &EngineState, name: &str) -> bool {
let env_name = EnvName::from(name);
self.remove_env_var_from_stack(&env_name)
|| self.hide_engine_state_env_var(engine_state, &env_name)
}
/// Removes `env_name` from all stack scopes and returns `true` if it was found.
/// Does not affect `env_hidden`; use [`Self::hide_env_var`] for full hiding semantics.
fn remove_env_var_from_stack(&mut self, env_name: &EnvName) -> bool {
self.env_vars
.iter_mut()
.rev()
.map(Arc::make_mut)
.find_map(|scope| {
self.active_overlays
.iter()
.rev()
.find_map(|active_overlay| scope.get_mut(active_overlay)?.remove(env_name))
})
.is_some()
}
/// Marks `env_name` as hidden in `env_hidden` for the active overlay where it exists in
/// `engine_state`.
///
/// Returns `true` only when the baseline variable exists and was newly hidden.
fn hide_engine_state_env_var(
&mut self,
engine_state: &EngineState,
env_name: &EnvName,
) -> bool {
let overlay_containing_env_var = self.active_overlays.iter().rev().find(|active_overlay| {
engine_state
.env_vars
.get(active_overlay.as_str())
.is_some_and(|env_vars| env_vars.contains_key(env_name))
});
let Some(overlay_containing_env_var) = overlay_containing_env_var else {
return false;
};
let env_hidden = Arc::make_mut(&mut self.env_hidden);
if env_hidden
.get(overlay_containing_env_var.as_str())
.is_some_and(|hidden_vars| hidden_vars.contains(env_name))
{
return false;
}
env_hidden
.entry(overlay_containing_env_var.clone())
.or_default()
.insert(env_name.clone());
true
}
/// Records that `env_name` has been hidden in the active overlay and returns `false` if it
/// was already recorded as hidden there.
fn record_env_var_hide_in_active_overlay(&mut self, env_name: &EnvName) -> bool {
let Some(active_overlay) = self.active_overlays.last().cloned() else {
return false;
};
Arc::make_mut(&mut self.env_hide_history)
.entry(active_overlay)
.or_default()
.insert(env_name.clone())
}
fn is_env_var_hide_recorded(&self, env_name: &EnvName) -> bool {
self.active_overlays
.iter()
.rev()
.filter_map(|overlay| self.env_hide_history.get(overlay))
.any(|hidden_vars| hidden_vars.contains(env_name))
}
fn is_env_hidden_in_overlay(&self, overlay: &str, env_name: &EnvName) -> bool {
self.env_hidden
.get(overlay)
.is_some_and(|hidden_vars| hidden_vars.contains(env_name))
}
/// Hides `name` so it is no longer visible to subsequent lookups. Removes it from the stack
/// and, if no stack shadowing remains, also marks the `engine_state` baseline as hidden in
/// `env_hidden`. Returns `true` if the variable was found.
///
/// This is the correct method for `hide-env` and `redirect_env`; it ensures that a variable
/// set in engine_state (from a previous REPL merge) cannot be seen after hiding even when a
/// stack-level override (e.g. an empty-string assignment) was present at hide time.
pub fn hide_env_var(&mut self, engine_state: &EngineState, name: &str) -> bool {
let env_name = EnvName::from(name);
// Re-hiding the same env var in the same scope should report not found.
if self.is_env_var_hide_recorded(&env_name) {
return false;
}
if self.remove_env_var_from_stack(&env_name) {
self.record_env_var_hide_in_active_overlay(&env_name);
if !self.has_env_var_in_stack(&env_name) {
self.hide_engine_state_env_var(engine_state, &env_name);
}
return true;
}
if self.hide_engine_state_env_var(engine_state, &env_name) {
self.record_env_var_hide_in_active_overlay(&env_name);
return true;
}
false
}
/// Returns `true` if `name` exists in any stack scope (without consulting `engine_state`).
fn has_env_var_in_stack(&self, name: &EnvName) -> bool {
self.env_vars.iter().rev().any(|scope| {
self.active_overlays
.iter()
.rev()
.filter_map(|active_overlay| scope.get(active_overlay))
.any(|env_vars| env_vars.contains_key(name))
})
}
pub fn has_env_overlay(&self, name: &str, engine_state: &EngineState) -> bool {
for scope in self.env_vars.iter().rev() {
if scope.contains_key(name) {
return true;
}
}
engine_state.env_vars.contains_key(name)
}
pub fn is_overlay_active(&self, name: &str) -> bool {
self.active_overlays.iter().any(|n| n == name)
}
pub fn add_overlay(&mut self, name: String) {
self.active_overlays.retain(|o| o != &name);
self.active_overlays.push(name);
}
pub fn remove_overlay(&mut self, name: &str) {
self.active_overlays.retain(|o| o != name);
}
/// Returns the [`OutDest`] to use for the current command's stdout.
///
/// This will be the pipe redirection if one is set,
/// otherwise it will be the current file redirection,
/// otherwise it will be the process's stdout indicated by [`OutDest::Inherit`].
pub fn stdout(&self) -> &OutDest {
self.out_dest.stdout()
}
/// Returns the [`OutDest`] to use for the current command's stderr.
///
/// This will be the pipe redirection if one is set,
/// otherwise it will be the current file redirection,
/// otherwise it will be the process's stderr indicated by [`OutDest::Inherit`].
pub fn stderr(&self) -> &OutDest {
self.out_dest.stderr()
}
/// Returns the [`OutDest`] of the pipe redirection applied to the current command's stdout.
pub fn pipe_stdout(&self) -> Option<&OutDest> {
self.out_dest.pipe_stdout.as_ref()
}
/// Returns the [`OutDest`] of the pipe redirection applied to the current command's stderr.
pub fn pipe_stderr(&self) -> Option<&OutDest> {
self.out_dest.pipe_stderr.as_ref()
}
/// Temporarily set the pipe stdout redirection to [`OutDest::Value`].
///
/// This is used before evaluating an expression into a `Value`.
pub fn start_collect_value(&mut self) -> StackCollectValueGuard<'_> {
StackCollectValueGuard::new(self)
}
/// Temporarily use the output redirections in the parent scope.
///
/// This is used before evaluating an argument to a call.
pub fn use_call_arg_out_dest(&mut self) -> StackCallArgGuard<'_> {
StackCallArgGuard::new(self)
}
/// Temporarily apply redirections to stdout and/or stderr.
pub fn push_redirection(
&mut self,
stdout: Option<Redirection>,
stderr: Option<Redirection>,
) -> StackIoGuard<'_> {
StackIoGuard::new(self, stdout, stderr)
}
/// Mark stdout for the last command as [`OutDest::Value`].
///
/// This will irreversibly alter the output redirections, and so it only makes sense to use this on an owned `Stack`
/// (which is why this function does not take `&mut self`).
///
/// See [`Stack::start_collect_value`] which can temporarily set stdout as [`OutDest::Value`] for a mutable `Stack` reference.
pub fn collect_value(mut self) -> Self {
self.out_dest.pipe_stdout = Some(OutDest::Value);
self.out_dest.pipe_stderr = None;
self
}
/// Mark both stdout and stderr for the last command as [`OutDest::Value`].
///
/// This captures all output (stdout and stderr) instead of letting it inherit
/// to the process's terminal. Useful for programmatic contexts like MCP servers
/// where all output must be captured and returned.
///
/// This will irreversibly alter the output redirections, and so it only makes sense to use this on an owned `Stack`
/// (which is why this function does not take `&mut self`).
pub fn capture_all(mut self) -> Self {
self.out_dest.pipe_stdout = Some(OutDest::Value);
self.out_dest.pipe_stderr = Some(OutDest::Value);
self
}
/// Clears any pipe and file redirections and resets stdout and stderr to [`OutDest::Inherit`].
///
/// This will irreversibly reset the output redirections, and so it only makes sense to use this on an owned `Stack`
/// (which is why this function does not take `&mut self`).
pub fn reset_out_dest(mut self) -> Self {
self.out_dest = StackOutDest::new();
self
}
/// Clears any pipe redirections, keeping the current stdout and stderr.
///
/// This will irreversibly reset some of the output redirections, and so it only makes sense to use this on an owned `Stack`
/// (which is why this function does not take `&mut self`).
pub fn reset_pipes(mut self) -> Self {
self.out_dest.pipe_stdout = None;
self.out_dest.pipe_stderr = None;
self
}
/// Replaces the default stdout of the stack with a given file.
///
/// This method configures the default stdout to redirect to a specified file.
/// It is primarily useful for applications using `nu` as a language, where the stdout of
/// external commands that are not explicitly piped can be redirected to a file.
///
/// # Using Pipes
///
/// For use in third-party applications pipes might be very useful as they allow using the
/// stdout of external commands for different uses.
/// For example the [`os_pipe`](https://docs.rs/os_pipe) crate provides an elegant way to
/// access the stdout.
///
/// ```
/// # use std::{fs::File, io::{self, Read}, thread, error};
/// # use nu_protocol::engine::Stack;
/// #
/// let (mut reader, writer) = os_pipe::pipe().unwrap();
/// // Use a thread to avoid blocking the execution of the called command.
/// let reader = thread::spawn(move || {
/// let mut buf: Vec<u8> = Vec::new();
/// reader.read_to_end(&mut buf)?;
/// Ok::<_, io::Error>(buf)
/// });
///
/// #[cfg(windows)]
/// let file = std::os::windows::io::OwnedHandle::from(writer).into();
/// #[cfg(unix)]
/// let file = std::os::unix::io::OwnedFd::from(writer).into();
///
/// let stack = Stack::new().stdout_file(file);
///
/// // Execute some nu code.
///
/// drop(stack); // drop the stack so that the writer will be dropped too
/// let buf = reader.join().unwrap().unwrap();
/// // Do with your buffer whatever you want.
/// ```
pub fn stdout_file(mut self, file: File) -> Self {
self.out_dest.stdout = OutDest::File(Arc::new(file));
self
}
/// Replaces the default stderr of the stack with a given file.
///
/// For more info, see [`stdout_file`](Self::stdout_file).
pub fn stderr_file(mut self, file: File) -> Self {
self.out_dest.stderr = OutDest::File(Arc::new(file));
self
}
/// Set the PWD environment variable to `path`.
///
/// This method accepts `path` with trailing slashes, but they're removed
/// before writing the value into PWD.
pub fn set_cwd(&mut self, path: impl AsRef<std::path::Path>) -> Result<(), ShellError> {
// Helper function to create a simple generic error.
// Its messages are not especially helpful, but these errors don't occur often, so it's probably fine.
fn error(msg: &str) -> Result<(), ShellError> {
Err(ShellError::Generic(GenericError::new_internal(
msg.to_string(),
"",
)))
}
let path = path.as_ref();
if !path.is_absolute() {
if let Some(Component::Prefix(_)) = path.components().next() {
return Err(ShellError::Generic(
GenericError::new_internal("Cannot set $env.PWD to a prefix-only path", "")
.with_help(format!(
"Try to use {}{MAIN_SEPARATOR} instead",
path.display()
)),
));
}
error("Cannot set $env.PWD to a non-absolute path")
} else if !path.exists() {
error("Cannot set $env.PWD to a non-existent directory")
} else if !path.is_dir() {
error("Cannot set $env.PWD to a non-directory")
} else {
// Strip trailing slashes, if any.
let path = nu_path::strip_trailing_slash(path);
let value = Value::string(path.to_string_lossy(), Span::unknown());
self.add_env_var("PWD".into(), value);
Ok(())
}
}
}
#[cfg(test)]
mod test {
use std::sync::Arc;
use crate::{Span, Value, VarId, engine::EngineState};
use super::Stack;
#[test]
fn test_children_see_inner_values() {
let mut original = Stack::new();
original.add_var(VarId::new(0), Value::test_string("hello"));
let cloned = Stack::with_parent(Arc::new(original));
assert_eq!(
cloned.get_var(VarId::new(0), Span::test_data()),
Ok(Value::test_string("hello"))
);
}
#[test]
fn test_children_dont_see_deleted_values() {
let mut original = Stack::new();
original.add_var(VarId::new(0), Value::test_string("hello"));
let mut cloned = Stack::with_parent(Arc::new(original));
cloned.remove_var(VarId::new(0));
assert_eq!(
cloned.get_var(VarId::new(0), Span::test_data()),
Err(crate::ShellError::VariableNotFoundAtRuntime {
span: Span::test_data()
})
);
}
#[test]
fn test_children_changes_override_parent() {
let mut original = Stack::new();
original.add_var(VarId::new(0), Value::test_string("hello"));
let mut cloned = Stack::with_parent(Arc::new(original));
cloned.add_var(VarId::new(0), Value::test_string("there"));
assert_eq!(
cloned.get_var(VarId::new(0), Span::test_data()),
Ok(Value::test_string("there"))
);
cloned.remove_var(VarId::new(0));
// the underlying value shouldn't magically re-appear
assert_eq!(
cloned.get_var(VarId::new(0), Span::test_data()),
Err(crate::ShellError::VariableNotFoundAtRuntime {
span: Span::test_data()
})
);
}
#[test]
fn test_children_changes_persist_in_offspring() {
let mut original = Stack::new();
original.add_var(VarId::new(0), Value::test_string("hello"));
let mut cloned = Stack::with_parent(Arc::new(original));
cloned.add_var(VarId::new(1), Value::test_string("there"));
cloned.remove_var(VarId::new(0));
let cloned = Stack::with_parent(Arc::new(cloned));
assert_eq!(
cloned.get_var(VarId::new(0), Span::test_data()),
Err(crate::ShellError::VariableNotFoundAtRuntime {
span: Span::test_data()
})
);
assert_eq!(
cloned.get_var(VarId::new(1), Span::test_data()),
Ok(Value::test_string("there"))
);
}
#[test]
fn test_merging_children_back_to_parent() {
let mut original = Stack::new();
let engine_state = EngineState::new();
original.add_var(VarId::new(0), Value::test_string("hello"));
let original_arc = Arc::new(original);
let mut cloned = Stack::with_parent(original_arc.clone());
cloned.add_var(VarId::new(1), Value::test_string("there"));
cloned.remove_var(VarId::new(0));
cloned.add_env_var(
"ADDED_IN_CHILD".to_string(),
Value::test_string("New Env Var"),
);
let original = Stack::with_changes_from_child(original_arc, cloned);
assert_eq!(
original.get_var(VarId::new(0), Span::test_data()),
Err(crate::ShellError::VariableNotFoundAtRuntime {
span: Span::test_data()
})
);
assert_eq!(
original.get_var(VarId::new(1), Span::test_data()),
Ok(Value::test_string("there"))
);
assert_eq!(
original
.get_env_var(&engine_state, "ADDED_IN_CHILD")
.cloned(),
Some(Value::test_string("New Env Var")),
);
}
}