use nu_engine::{command_prelude::*, redirect_env};
use nu_protocol::engine::CommandType;
#[derive(Clone)]
pub struct OverlayNew;
impl Command for OverlayNew {
fn name(&self) -> &str {
"overlay new"
}
fn description(&self) -> &str {
"Create an empty overlay."
}
fn signature(&self) -> nu_protocol::Signature {
Signature::build("overlay new")
.input_output_types(vec![(Type::Nothing, Type::Nothing)])
.allow_variants_without_examples(true)
.required("name", SyntaxShape::String, "Name of the overlay.")
.switch(
"reload",
"If the overlay already exists, reload its environment.",
Some('r'),
)
.category(Category::Core)
}
fn extra_description(&self) -> &str {
"The command will first create an empty module, then add it as an overlay.
This command is a parser keyword. For details, check:
https://www.nushell.sh/book/thinking_in_nu.html"
}
fn command_type(&self) -> CommandType {
CommandType::Keyword
}
fn run(
&self,
engine_state: &EngineState,
caller_stack: &mut Stack,
call: &Call,
_input: PipelineData,
) -> Result<PipelineData, ShellError> {
let name_arg: Spanned<String> = call.req(engine_state, caller_stack, 0)?;
let reload = call.has_flag(engine_state, caller_stack, "reload")?;
if reload {
let callee_stack = caller_stack.clone();
caller_stack.add_overlay(name_arg.item);
redirect_env(engine_state, caller_stack, &callee_stack);
} else {
caller_stack.add_overlay(name_arg.item);
}
Ok(PipelineData::empty())
}
fn examples(&self) -> Vec<Example<'_>> {
vec![Example {
description: "Create an empty overlay.",
example: "overlay new spam",
result: None,
}]
}
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn test_examples() -> nu_test_support::Result {
nu_test_support::test().examples(OverlayNew)
}
}