#[cfg(windows)]
pub fn enable_ansi_support() -> Result<(), u32> {
use windows::w;
use windows::Win32::Foundation::GetLastError;
use windows::Win32::Foundation::INVALID_HANDLE_VALUE;
use windows::Win32::Storage::FileSystem::{CreateFileW, OPEN_EXISTING};
use windows::Win32::Storage::FileSystem::{
FILE_GENERIC_READ, FILE_GENERIC_WRITE, FILE_SHARE_WRITE,
};
use windows::Win32::System::Console::ENABLE_VIRTUAL_TERMINAL_PROCESSING;
use windows::Win32::System::Console::{GetConsoleMode, SetConsoleMode};
unsafe {
let console_handle = CreateFileW(
w!("CONOUT$"),
FILE_GENERIC_READ | FILE_GENERIC_WRITE,
FILE_SHARE_WRITE,
std::ptr::null_mut(), OPEN_EXISTING,
0, std::ptr::null_mut(), );
if console_handle == INVALID_HANDLE_VALUE {
return Err(GetLastError());
}
let mut console_mode = 0;
if 0 == GetConsoleMode(console_handle, &mut console_mode) {
return Err(GetLastError());
}
if console_mode & ENABLE_VIRTUAL_TERMINAL_PROCESSING == 0 {
if 0 == SetConsoleMode(
console_handle,
console_mode | ENABLE_VIRTUAL_TERMINAL_PROCESSING,
) {
return Err(GetLastError());
}
}
Ok(())
}
}