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use std::{future::Future, pin::Pin};
mod arbiter;
mod builder;
mod system;
pub use self::arbiter::Arbiter;
pub use self::builder::{Builder, SystemRunner};
pub use self::system::System;
#[cfg(feature = "tokio")]
mod tokio;
#[cfg(feature = "tokio")]
pub use self::tokio::*;
pub trait Runtime {
fn spawn(&self, future: Pin<Box<dyn Future<Output = ()>>>);
fn block_on(&self, f: Pin<Box<dyn Future<Output = ()>>>);
}
#[derive(PartialEq, Clone, Copy, Debug)]
pub enum Signal {
Hup,
Int,
Term,
Quit,
}