use math_utils as math;
use math_utils::geometry;
use crate::vertex;
pub mod gltf;
pub fn aabb_to_vertex (aabb : geometry::Aabb3 <f32>)
-> vertex::Vert3dOrientationScaleColor
{
let position = aabb.center().0.into_array();
let orientation = math::Matrix3::identity().into_col_arrays();
let scale = aabb.dimensions().map (|d| *d * 0.5).into_array();
let color = [1.0, 1.0, 1.0, 1.0];
vertex::Vert3dOrientationScaleColor { position, orientation, scale, color }
}
pub fn capsule_to_vertex (capsule : geometry::Capsule3 <f32>)
-> vertex::Vert3dOrientationScaleColor
{
let position = capsule.center.0.into_array();
let orientation = math::Matrix3::identity().into_col_arrays();
let scale = [
*capsule.radius,
*capsule.radius,
*capsule.radius + *capsule.half_height
];
let color = [1.0, 1.0, 1.0, 1.0];
vertex::Vert3dOrientationScaleColor { position, orientation, scale, color }
}
pub fn cylinder_to_vertex (cylinder : geometry::Cylinder3 <f32>)
-> vertex::Vert3dOrientationScaleColor
{
let position = cylinder.center.0.into_array();
let orientation = math::Matrix3::identity().into_col_arrays();
let scale = [
*cylinder.radius,
*cylinder.radius,
*cylinder.radius + *cylinder.half_height
];
let color = [1.0, 1.0, 1.0, 1.0];
vertex::Vert3dOrientationScaleColor { position, orientation, scale, color }
}
pub fn sphere_to_vertex (sphere : geometry::Sphere3 <f32>)
-> vertex::Vert3dOrientationScaleColor
{
let position = sphere.center.0.into_array();
let orientation = math::Matrix3::identity().into_col_arrays();
let scale = [*sphere.radius, *sphere.radius, *sphere.radius];
let color = [1.0, 1.0, 1.0, 1.0];
vertex::Vert3dOrientationScaleColor { position, orientation, scale, color }
}
pub fn obb_to_vertex (obb : geometry::Obb3 <f32>)
-> vertex::Vert3dOrientationScaleColor
{
let position = obb.center.0.into_array();
let orientation = math::Rotation3::from (obb.orientation).mat().into_col_arrays();
let scale = obb.extents.map (|e| *e).into_array();
let color = [1.0, 1.0, 1.0, 1.0];
vertex::Vert3dOrientationScaleColor { position, orientation, scale, color }
}