#[macro_use] mod macro_def;
def_programs_include! {
SHADERS [
VertPassthru2d,
"../../shaders/vert_passthru_2d.glsl",
VertPassthru2dColor,
"../../shaders/vert_passthru_2d_color.glsl",
VertPassthru2dRectColor,
"../../shaders/vert_passthru_2d_rect_color.glsl",
VertPassthru2dRectUv,
"../../shaders/vert_passthru_2d_rect_uv.glsl",
VertPassthru2dRectUvLayer,
"../../shaders/vert_passthru_2d_rect_uv_layer.glsl",
VertPassthru2dLayer,
"../../shaders/vert_passthru_2d_layer.glsl",
VertTileSpace2dTile,
"../../shaders/vert_tile_space_2d_tile.glsl",
VertTileSpace2dTileColor,
"../../shaders/vert_tile_space_2d_tile_color.glsl",
VertWorldSpace2d,
"../../shaders/vert_world_space_2d.glsl",
VertWorldSpace3d,
"../../shaders/vert_world_space_3d.glsl",
VertWorldSpace3dColor,
"../../shaders/vert_world_space_3d_color.glsl",
VertPassthru3d,
"../../shaders/vert_passthru_3d.glsl",
VertPassthru3dScaleColor,
"../../shaders/vert_passthru_3d_scale_color.glsl",
VertModelSpace3dInstancedScaleColor,
"../../shaders/vert_model_space_3d_instanced_scale_color.glsl",
VertModelSpace3dInstancedOrientationScaleColor,
"../../shaders/vert_model_space_3d_instanced_orientation_scale_color.glsl",
VertModelSpace3dInstancedCapsule,
"../../shaders/vert_model_space_3d_instanced_capsule.glsl",
GeomWorldSpace2dRect,
"../../shaders/geom_world_space_2d_rect.glsl",
GeomWorldSpace2dRectUv,
"../../shaders/geom_world_space_2d_rect_uv.glsl",
GeomWorldSpace2dRectUvLayer,
"../../shaders/geom_world_space_2d_rect_uv_layer.glsl",
GeomWorldSpace2dSprite,
"../../shaders/geom_world_space_2d_sprite.glsl",
GeomWorldSpace2dSpriteLayer,
"../../shaders/geom_world_space_2d_sprite_layer.glsl",
GeomWorldSpace2dTile,
"../../shaders/geom_world_space_2d_tile.glsl",
GeomWorldSpace2dTileColor,
"../../shaders/geom_world_space_2d_tile_color.glsl",
GeomWorldSpace3dAabbLines,
"../../shaders/geom_world_space_3d_aabb_lines.glsl",
GeomWorldSpace3dAabbTriangles,
"../../shaders/geom_world_space_3d_aabb_triangles.glsl",
GeomWorldSpace3dSprite,
"../../shaders/geom_world_space_3d_sprite.glsl",
FragColor,
"../../shaders/frag_color.glsl",
FragUniColor,
"../../shaders/frag_uni_color.glsl",
FragTexture2d,
"../../shaders/frag_texture2d.glsl",
FragTexture2dLayer,
"../../shaders/frag_texture2d_layer.glsl",
FragTexture2dTile,
"../../shaders/frag_texture2d_tile.glsl",
FragTexture2dTileColor,
"../../shaders/frag_texture2d_tile_color.glsl"
]
PROGRAMS [
program ClipSpace2dColor {
vertex_shader: VertPassthru2dColor
fragment_shader: FragColor
}
program ClipSpace2dUniColor {
vertex_shader: VertPassthru2d
fragment_shader: FragUniColor
}
program WorldSpace2dUniColor {
vertex_shader: VertWorldSpace2d
fragment_shader: FragUniColor
}
program WorldSpace2dRect {
vertex_shader: VertPassthru2dRectColor
geometry_shader: GeomWorldSpace2dRect
fragment_shader: FragColor
}
program WorldSpace2dRectUv {
vertex_shader: VertPassthru2dRectUv
geometry_shader: GeomWorldSpace2dRectUv
fragment_shader: FragTexture2d
}
program WorldSpace2dRectUvLayer {
vertex_shader: VertPassthru2dRectUvLayer
geometry_shader: GeomWorldSpace2dRectUvLayer
fragment_shader: FragTexture2dLayer
}
program WorldSpace2dSprite {
vertex_shader: VertPassthru2d
geometry_shader: GeomWorldSpace2dSprite
fragment_shader: FragTexture2d
}
program WorldSpace2dSpriteLayer {
vertex_shader: VertPassthru2dLayer
geometry_shader: GeomWorldSpace2dSpriteLayer
fragment_shader: FragTexture2dLayer
}
program TileSpace2dTile {
vertex_shader: VertTileSpace2dTile
geometry_shader: GeomWorldSpace2dTile
fragment_shader: FragTexture2dTile
}
program TileSpace2dTileColor {
vertex_shader: VertTileSpace2dTileColor
geometry_shader: GeomWorldSpace2dTileColor
fragment_shader: FragTexture2dTileColor
}
program WorldSpace3dUniColor {
vertex_shader: VertWorldSpace3d
fragment_shader: FragUniColor
}
program WorldSpace3dColor {
vertex_shader: VertWorldSpace3dColor
fragment_shader: FragColor
}
program WorldSpace3dAabbLines {
vertex_shader: VertPassthru3dScaleColor
geometry_shader: GeomWorldSpace3dAabbLines
fragment_shader: FragColor
}
program WorldSpace3dAabbTriangles {
vertex_shader: VertPassthru3dScaleColor
geometry_shader: GeomWorldSpace3dAabbTriangles
fragment_shader: FragColor
}
program WorldSpace3dSprite {
vertex_shader: VertPassthru3d
geometry_shader: GeomWorldSpace3dSprite
fragment_shader: FragTexture2d
}
program ModelSpace3dInstancedScaleColor {
vertex_shader: VertModelSpace3dInstancedScaleColor
fragment_shader: FragColor
}
program ModelSpace3dInstancedOrientationScaleColor {
vertex_shader: VertModelSpace3dInstancedOrientationScaleColor
fragment_shader: FragColor
}
program ModelSpace3dInstancedCapsule {
vertex_shader: VertModelSpace3dInstancedCapsule
fragment_shader: FragColor
}
]
}