About
NSTD is a library that is meant to be cross-platform, and fairly safe (any function that can fail will return an error code indicating if it has or hasn't) while having a plethora of features and functionality. The goal is to have one API for any platform, any language, and any use case.
Platform support
The core module can be used ANYWHERE. It doesn't rely on ANY other libraries,
including standard libraries. Other modules will work on most platforms and have been tested to
build for Windows, macOS, and Linux.
Module overview
nstdallocheap
audiocollectionsvec
corechar_typesdeffloat_typesint_typesmathplatformpointerrangeslicestr
enveventsfsglguiimageinputkeymousetouch
iomathnetosprocstrthreadtime
How to build
Single binary:
cargo build --release --features ""
Where after "--features", inside the quotation marks, you would list each module seperated by spaces and prefixed with "nstd_". nstd_core is built by default. For building nstd as a C library, you should also use feature "nstd_*/clib", where '*' is the module name, to build the module for C ABI.
Example:
cargo build --release --features "nstd_io nstd_io/clib nstd_str nstd_str/clib"
Alternatively you can also use
cargo build --release --all-features
to build with all modules.
Individual binaries:
python3 build.py build --release --features "clib"
This will place each binary into the module's "target/release" directory, so in "src/alloc/target/release" you would find the "nstd_alloc.[dll|so]" and "nstd_alloc.[lib|a]" files.