nsi-sys 0.8.0

Auto-generated bindings for Illumination Research’s Nodal Scene Interface – ɴꜱɪ.
Documentation

# `nsi-sys`

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Auto-generated Rust bindings for *Illumination Research*’s *Nodal
Scene Interface* – ɴsɪ.

You should not need to use this crate directly except for two
reasons. You are likely either:
* a masochist who wants to use the C-API directly from Rust.
* Not happy with my high level Rust binding (see below) – consider
  opening an issue [here]https://github.com/virtualritz/nsi/issues
  instead.
* writing a renderer that exposes an ɴsɪ C-API.

## High Level Bindings

There are high level Rust bindings for this API in the
[ɴsɪ crate](https://crates.io/crates/nsi/).

### Differences From The C API

All `enum`s have been rustified – they were mapped to actual Rust `enum`s.

Postfixes were stripped on `enum` and `struct` type names. E.g.:

[`NSIParam_t`](https://github.com/virtualritz/nsi-sys/blob/f1f05da59b558f9dd18f7afd37aa82d72b73b7da/include/nsi.h#L69-L77)
⟶ [`NSIParam`]

Prefixes and postfixes were stripped on `enum` variants. E.g.:

[`NSIType_t`](https://github.com/virtualritz/nsi-sys/blob/f1f05da59b558f9dd18f7afd37aa82d72b73b7da/include/nsi.h#L27-L41)`::NSITypeInvalid`
⟶ [`NSIType`]`::Invalid`

Rationale: make code using the bindings a bit less convoluted resp. easier
to read.

Finally, [`NSIParamFlags`] is a [`bitflags`](https://docs.rs/bitflags)
`struct` that wraps the `NSIParam*` flags from the C-API for ergonomics.

## Compile- vs. Runtime

The crate builds as-is, with default features.

However, at runtime this crate requires a library/renderer that
implements the ɴsɪ C-API to link against. Currently the only
renderer that does is [*3Delight*](https://www.3delight.com/).

## Features

* `download_lib3delight` – Fetches the dynamic library version of *3Delight
  2.1.2* for *Linux*, *macOS* or *Windows*.

  This can be used as a fallback, to build against, if you do not have the
  renderer installed on your system. But it is an old version of 3Delight
  and foremost a CI feature.

  It is instead suggested that you [download a *3Delight*
  package](https://www.3delight.com/download) for your platform & install
  it. This will set the `DELIGHT` environment variable that the build
  script is looking for to find a locally installed library to link
  against. Free version renders with up to 12 cores.

  This will also install *3Delight Display* which you can render to,
  progressively – useful for debugging.

* `link_lib3delight` – Links against the dynamic library version of
  3Delight. Requires the `DELIGHT` environment variable to be set.

* `omit_functions` – Omit generating bindings for the API's functions. This
  is for the case where you want to expose your own C-API hooks from your
  renderer.

## License

Apache-2.0 OR BSD-3-Clause OR MIT OR Zlib

at your option.