#[doc = r" Value read from the register"]
pub struct R {
bits: u32,
}
impl super::SLEEPSTATE {
#[doc = r" Reads the contents of the register"]
#[inline]
pub fn read(&self) -> R {
R {
bits: self.register.get(),
}
}
}
#[doc = "Possible values of the field `SLEEPSTATE`"]
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum SLEEPSTATER {
#[doc = "State is IDLE."]
IDLE,
#[doc = "State is SLEEP_A."]
SLEEPA,
}
impl SLEEPSTATER {
#[doc = r" Returns `true` if the bit is clear (0)"]
#[inline]
pub fn bit_is_clear(&self) -> bool {
!self.bit()
}
#[doc = r" Returns `true` if the bit is set (1)"]
#[inline]
pub fn bit_is_set(&self) -> bool {
self.bit()
}
#[doc = r" Value of the field as raw bits"]
#[inline]
pub fn bit(&self) -> bool {
match *self {
SLEEPSTATER::IDLE => false,
SLEEPSTATER::SLEEPA => true,
}
}
#[allow(missing_docs)]
#[doc(hidden)]
#[inline]
pub fn _from(value: bool) -> SLEEPSTATER {
match value {
false => SLEEPSTATER::IDLE,
true => SLEEPSTATER::SLEEPA,
}
}
#[doc = "Checks if the value of the field is `IDLE`"]
#[inline]
pub fn is_idle(&self) -> bool {
*self == SLEEPSTATER::IDLE
}
#[doc = "Checks if the value of the field is `SLEEPA`"]
#[inline]
pub fn is_sleep_a(&self) -> bool {
*self == SLEEPSTATER::SLEEPA
}
}
impl R {
#[doc = r" Value of the register as raw bits"]
#[inline]
pub fn bits(&self) -> u32 {
self.bits
}
#[doc = "Bit 0 - Reflects the sleep state during automatic collision resolution. Set to IDLE by a GOIDLE task. Set to SLEEP_A when a valid SLEEP_REQ frame is received or by a GOSLEEP task."]
#[inline]
pub fn sleepstate(&self) -> SLEEPSTATER {
SLEEPSTATER::_from({
const MASK: bool = true;
const OFFSET: u8 = 0;
((self.bits >> OFFSET) & MASK as u32) != 0
})
}
}