Struct nphysics3d::solver::ConstraintSet [−][src]
pub struct ConstraintSet<N: RealField + Copy, Handle: BodyHandle, CollHandle: ColliderHandle, Id> { pub velocity: LinearConstraints<N, Id>, pub position: NonlinearConstraints<N, Handle, CollHandle>, }
Expand description
A set of all velocity constraints and non-linear position-based constraints.
Fields
velocity: LinearConstraints<N, Id>
The velocity constraints constructed.
position: NonlinearConstraints<N, Handle, CollHandle>
The position constraints constructed.
Implementations
impl<N: RealField + Copy, Handle: BodyHandle, CollHandle: ColliderHandle, Id> ConstraintSet<N, Handle, CollHandle, Id>
impl<N: RealField + Copy, Handle: BodyHandle, CollHandle: ColliderHandle, Id> ConstraintSet<N, Handle, CollHandle, Id>
Auto Trait Implementations
impl<N, Handle, CollHandle, Id> RefUnwindSafe for ConstraintSet<N, Handle, CollHandle, Id> where
CollHandle: RefUnwindSafe,
Handle: RefUnwindSafe,
Id: RefUnwindSafe,
N: RefUnwindSafe,
impl<N, Handle, CollHandle, Id> Send for ConstraintSet<N, Handle, CollHandle, Id> where
Id: Send,
impl<N, Handle, CollHandle, Id> Sync for ConstraintSet<N, Handle, CollHandle, Id> where
Id: Sync,
impl<N, Handle, CollHandle, Id> Unpin for ConstraintSet<N, Handle, CollHandle, Id> where
CollHandle: Unpin,
Handle: Unpin,
Id: Unpin,
N: Unpin,
impl<N, Handle, CollHandle, Id> UnwindSafe for ConstraintSet<N, Handle, CollHandle, Id> where
CollHandle: UnwindSafe,
Handle: UnwindSafe,
Id: UnwindSafe,
N: UnwindSafe,
Blanket Implementations
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type Output = T
type Output = T
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